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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

Author Topic: Militarized subsystem  (Read 212 times)

Mira Lendin

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Militarized subsystem
« on: July 03, 2022, 09:32:53 PM »

Militarized subsystems reduces maximum burn instead of increasing it, has anybody noticed this ?
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CrashToDesktop

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Re: Militarized subsystem
« Reply #1 on: July 03, 2022, 10:26:14 PM »

You have the Bulk Transport skill, which increases the burn speed of all non-militarized civilian ships by 2. Militarized Subsystems increases burn by 1, but since it's now a militarized civilian ship, it loses the Bulk Transport burn speed bonus, reducing it's overall burn by 1.
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Mira Lendin

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Re: Militarized subsystem
« Reply #2 on: July 04, 2022, 02:17:30 AM »

You have the Bulk Transport skill, which increases the burn speed of all non-militarized civilian ships by 2. Militarized Subsystems increases burn by 1, but since it's now a militarized civilian ship, it loses the Bulk Transport burn speed bonus, reducing it's overall burn by 1.
Oh, this should be clarified somewhere within the bulk transport skill, like "bonus is lost if the ship becomes militarized"
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CrashToDesktop

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Re: Militarized subsystem
« Reply #3 on: July 04, 2022, 02:44:43 AM »

It very specifically says "Increases the burn level of all non-militarized civilian-grade ships by 2" in the skill description already.
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.