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Author Topic: terran worlds  (Read 2287 times)

KikogamerJ2

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terran worlds
« on: June 29, 2022, 03:18:18 AM »

Are all terran worlds we find in the sector terraformed by humans or are they naturally terran like worlds?
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Nimiety

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Re: terran worlds
« Reply #1 on: June 29, 2022, 03:41:37 AM »

por que no los dos
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KikogamerJ2

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Re: terran worlds
« Reply #2 on: June 29, 2022, 04:39:40 AM »

por que no los dos
well thats also a possabilty but then if thats true, then there should be alien lifeforms.
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Ruddygreat

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Re: terran worlds
« Reply #3 on: June 29, 2022, 05:54:33 AM »

por que no los dos
well thats also a possabilty but then if thats true, then there should be alien lifeforms.

there are, jangala's description talks about xenolife, there's just nothing sentient.
that we know of tinfoil hat rustling in the distance

KikogamerJ2

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Re: terran worlds
« Reply #4 on: June 29, 2022, 06:21:49 AM »

por que no los dos
well thats also a possabilty but then if thats true, then there should be alien lifeforms.

there are, jangala's description talks about xenolife, there's just nothing sentient.
that we know of tinfoil hat rustling in the distance
it would be pretty cool actually if they added something resembling primitive aliens who attacked small human colonies in jungle worlds, and maybe secured human tech and kinda envolved having very limited tech or some alien expeditions which would be powerful but not numerous enough to overwhelm the sector.
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smithney

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Re: terran worlds
« Reply #5 on: June 29, 2022, 06:37:39 AM »

it would be pretty cool actually if they added something resembling primitive aliens who attacked small human colonies in jungle worlds, and maybe secured human tech and kinda envolved having very limited tech or some alien expeditions which would be powerful but not numerous enough to overwhelm the sector.

You must've missed Onslaught's description. Annihilating xeno scum was probably a thing in the Domain era, which is why we're not dealing with them in Starsector

...for now

EDIT: Btw primitive lifeforms attacking colonists is probably a thing on planets like Chalcedon, but it's probably not impactful or fun enough to warrant a game mechanic. Decivilized Subpopulation is probably closest enough to how your idea would look like in practice
« Last Edit: June 29, 2022, 06:41:12 AM by smithney »
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Igncom1

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Re: terran worlds
« Reply #6 on: June 29, 2022, 06:39:10 AM »

I thought we were on the fringe of human space, in an adjacent arm of the galaxy?
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Serenitis

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Re: terran worlds
« Reply #7 on: June 29, 2022, 07:00:39 AM »

Domain terraforming involved orbital mirrors/shades which are incredibly durable.
If any worlds you find don't have terraforming infrastucture then what you see is likely the 'natural' state of that world.

The useful exception to this being Asharu. As this world was previously terraformed to some extent, and then de-terraformed when the infrastructure was kicked out of orbit. So we don't actually know what either of it's previous states were (unless it turns up in lore), but we can still see the now rogue shade still in orbit of Corvus.

Asharu 'proves' that if the mirrors/shades were to be removed either deliberately or accidentally, the world beneath would revert, and change to a condition closer to it's original form.
So a terraformed Terran world could not remain Terran without that infrastucture.
Thus any Terran worlds you find in the sector which do not host orbital mirrors/shades are very likely not the product of terraforming.

Yes, I do spend an impressively wasteful amount of time contemplating planetary vandalism. (That's what terraforming is really, when you think about it.)
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Candesce

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Re: terran worlds
« Reply #8 on: June 29, 2022, 07:05:58 AM »

You must've missed Onslaught's description. Annihilating xeno scum was probably a thing in the Domain era, which is why we're not dealing with them in Starsector
Nah, the Domain was just paranoid that it had a rival out there, somewhere in the dark. The Historian has a conversation about it.

That said, that conversation is about how "real" aliens would be alien, not a mirror to the Domain... and we've got a whole lot of interesting hyperspace phenomena, plus that music the MC keeps hearing. And that injured scream.

So, I do expect aliens to show up, but more in the cosmic horror sense than as "xeno scum."
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Amoebka

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Re: terran worlds
« Reply #9 on: June 29, 2022, 07:44:02 AM »

I'm fully convinced that AI cores are alien-made and were taken by Domain as trophies after they pwned them with Onslaughts. The cores refer to Omega as their god, so that's probably the local aliens. Whether the p-space cringe is related or not remains to be seen.  :D
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BigBrainEnergy

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Re: terran worlds
« Reply #10 on: June 29, 2022, 08:20:16 AM »

When it comes to omega cores my theory is they were created by the alpha cores. After all, if humans can make an AI smarter than themselves, what kind of AI could that AI make? You know, post technological-singularity and all that. Seems more likely than aliens.
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smithney

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Re: terran worlds
« Reply #11 on: June 29, 2022, 08:30:13 AM »

Nah, the Domain was just paranoid that it had a rival out there, somewhere in the dark. The Historian has a conversation about it.

Right, because the "Historian" has a monopoly on facts in the Sector? Trusting a single source much? SMH :^

Jokes aside, I believe it's only a matter of time until we come across Starsector's own Hyperion (no, I don't mean the hull). Perhaps we have already met its Shrike (again, not the hull) when tapping the taps...
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KikogamerJ2

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Re: terran worlds
« Reply #12 on: June 29, 2022, 08:56:36 AM »

it would be pretty cool actually if they added something resembling primitive aliens who attacked small human colonies in jungle worlds, and maybe secured human tech and kinda envolved having very limited tech or some alien expeditions which would be powerful but not numerous enough to overwhelm the sector.

You must've missed Onslaught's description. Annihilating xeno scum was probably a thing in the Domain era, which is why we're not dealing with them in Starsector

...for now

EDIT: Btw primitive lifeforms attacking colonists is probably a thing on planets like Chalcedon, but it's probably not impactful or fun enough to warrant a game mechanic. Decivilized Subpopulation is probably closest enough to how your idea would look like in practice
in the onslaught descriptions it says that some people say that it has to fight non humans but it could just be rumors?? or is it true, that would be epic, imagine the aliens are the ones who shut down the gates.
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KikogamerJ2

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Re: terran worlds
« Reply #13 on: June 29, 2022, 08:58:22 AM »

When it comes to omega cores my theory is they were created by the alpha cores. After all, if humans can make an AI smarter than themselves, what kind of AI could that AI make? You know, post technological-singularity and all that. Seems more likely than aliens.
what if the omega core creates more of it self or it creates like a even better core or we could take control of the omega core
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Brainwright

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Re: terran worlds
« Reply #14 on: June 29, 2022, 03:38:56 PM »

Truth is the cores are just fragments of omega cores.  Go ahead and check the pilots of the crunched doritos!
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