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Author Topic: How do you use battlecruisers properly?  (Read 7326 times)

Demetrious

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How do you use battlecruisers properly?
« on: June 25, 2022, 06:02:00 PM »

Yes, this is a Conquest thread. (And an Odyssey thread, but people don't argue about that one as much despite the many similarities. :) ) I'd like to ask the people who swear by them:

How do you use them?

The thing that's kept me away from the battle-cruisers - aside from simple incompetence at the high-speed-low-drag-dash-in-dash-out style of gameplay - is that I can't manage to keep either of them alive against our old frenemy The Sim Onslaught. Now, I'm the first one to say that "1v1 The Sim Onslaught" is a far from a universal benchmark for any ship as 1v1 is not how Starsector is played; and such 1v1s - against a ship explicitly designed to favor offensive firepower (and maneuver!) at the cost of needing escorts - tells you very little about how a ship will perform in a fleet fight. However, for capships this is a bit different. The player is (almost) always the most potent force on the field, between human intellect and superior in-game skills, and most players who want to maximize that impact will either go for the bag-and-drag style of gameplay (Doom stans being the classic example here) or they'll opt to direct the biggest guns themselves, which is what I do, from a Paragon or Onslaught. And in either case I view my job as dealing with the opposing capital ships; as that's the "central mass" of the fight; by destroying the hostiles capships I destroy the bulk of their firepower and the rest of the battle is pretty much mop-up, with my AI cruisers able to handle themselves after that. Therefore the inability to deal with either a sim Onslaught or Paragon with either battlecruiser is a bit worrisome. Either battlecruiser can and will be just fine if they can flank; get in close to the side of those ships; the trouble is that they simply get vaporized before they can close in, even with their ship systems, and kiting doesn't work since Burn Drive is faster and Paragon outranges YOU.

I suspect, however, I'm thinking about battlecruisers wrong - they're not just the capital version of a Fury or Aurora; they're not meant to zip in, blast away, then zip out. Which is good, because the Onslaught is now very good at that. Interruptible burn drive has been one of the single best improvements to Starsector ever made; even with all the recent (and badly needed) lowtech/Onslaught buffs, the old burn drive still seriously hampered the ship overall. An awful lot of the time in Starsector combat is complicated by Line-Of-Sight; either a drifting wreck, one of your own allies who planted himself in front of you, or a fluxed-out Falcon(P) slipping away behind a wall of brick-tank Mules. Interruptible burn drive allows short burns to maneuver around those obstacles to gain LOS, as well as allowing one to pull to just within range without YOLO'ing into a gaggle of escorts that then set upon you like a pack of dogs on a three-legged cat. Combine this with the Onslaught's oft-lamented flux stats and you get a ship that's actually better at the "dash-in, dash-out with burst damage" dynamic than the Conquest is (at the cost of not being able to dash out and having to rely on heavy armor for that; the system is still overall an offensively oriented one, which matches the hull design and intent perfectly.)

So what is the Conquest and Odyssey good at? Well, they have weak defenses, but a massive pool of flux and are fairly speedy, which seems to imply that they're meant to circle a fight and just blast cruisers and escorts out of the way with continuous bombardment rather than high burst damage, as well as put fire on hostile capships when your own cruisers are ready to press their attack. This is a big part of the stand-and-fight capital gameplay too; cruisers and destroyers are not ignoreable threats on the battlefield and oftentimes I find it just as important to use my capship's DPS to run off (or outright delete) hostile escorts so my final assault doesn't turn into the aforementioned cruiser dogpile (or at least push them back enough that my own cruisers are close enough to cover my tail once I do press my attack.) In other words, the battlecruisers aren't supposed to fight alone any more than an Onslaught is, making their 1v1 sim performance just as irrelevant as the classic "Sim Onslaught vs. flanking frigate" genre of youtube video. But since that play-style is the polar opposite of mine I'm having real trouble getting into the mindset of it and seeing how it works in actual gameplay.

So I ask you, Conquest and Odyssey stans - how do you use these ships in your typical battles in the campaign? What kind of fleet comp do you utilize to back it up? How do you maneuver your ships when you first launch into a battle - do you have some escort you, or do you slap down a "Defend" waypoint and circle around the main fight, and have your cruisers charge up the enemy's rear if they turn to address the threat you pose from behind them? There's clearly plenty of people who swear by them, so there has to be a way to use them right, and I'd like to try these out for a change.
« Last Edit: June 25, 2022, 06:09:43 PM by Demetrious »
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BigBrainEnergy

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Re: How do you use battlecruisers properly?
« Reply #1 on: June 25, 2022, 06:44:56 PM »

A good odyssey in player hands is the best ship for speedrunning enemy capitals.



I'll have to get back to you about the conquest but in an actual battle the odyssey is really good at sitting back, waiting for your other ships to distract the enemy capital, and then plasma burn right into its flank and crush it.
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Candesce

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Re: How do you use battlecruisers properly?
« Reply #2 on: June 25, 2022, 07:40:56 PM »

Hmm.

I can't claim to know how to use battlecruisers properly, and neither is my favorite capital, but I've picked up a Conquest as salvage early in a game often enough to have habits in using them.

I usually try to avoid direct conflict with enemy capitals, instead flanking, peeling off their escorts and destroying them, and hunting down carriers &c, only going after the capitals once my fleet has them harassed and distracted.

As you say, these are ships that are meant to operate with escorts, and the Conquest has the range and speed to really *** up the cruisers and destroyers that the Onslaught needs guarding its engines.
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BigBrainEnergy

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Re: How do you use battlecruisers properly?
« Reply #3 on: June 25, 2022, 07:50:59 PM »

Yeah, what I do know of the conquest is it's too fast for enemy capitals to force an engagement and it's too long range for cruisers to compete. This makes it fantastic at "defeat in detail" where you concentrate your forces on enemies that stray too far away from the main formation and slowly whittle them down until you have a large enough numerical advantage to deliver the finishing blow.

*Edit*
A good support ship for this would be the monitor, an invincible little frigate is exactly what you need to trick enemy ships into overextending (or at least turning in the wrong direction).
« Last Edit: June 25, 2022, 07:57:21 PM by BigBrainEnergy »
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Hiruma Kai

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Re: How do you use battlecruisers properly?
« Reply #4 on: June 25, 2022, 07:54:01 PM »

The thing that's kept me away from the battle-cruisers - aside from simple incompetence at the high-speed-low-drag-dash-in-dash-out style of gameplay - is that I can't manage to keep either of them alive against our old frenemy The Sim Onslaught.

Is this with or without combat skills?  The dash in and out play style, especially in the case of the Odyssey, benefits a lot from additional movement and higher burst skills provide.  Or in other words, an Odyssey with Systems Expertise is a completely different beast than one without. 

As for the Conquest, since it has access to ballistics, can be configured to out range the sim Onslaught, and since the sim Onslaught isn't reckless, will not tend to press hard with the burn drive (which is what it needs to do in that kind of match up).  As long as you keep it's flux up with a combination of Gauss and Squalls, it'll never dive in.  Mix in some Maulers and HE medium missiles and you can just kind of stay at a safe range until you wear the Onslaught down without armor damage.

Odyssey has to get in close and then behind, since if it sits in front it'll just lose, being out ranged, out gunned, and out tanked.  Which means without skills trading armor/hull for position.

Two attached images are just some quick runs I just did in the mission simulator, so no skill, no s-mod Conquest/Odyssey versus the simulator Onslaught.

I suspect, however, I'm thinking about battlecruisers wrong - they're not just the capital version of a Fury or Aurora; they're not meant to zip in, blast away, then zip out.

Actually, a high level character piloted Odyssey does in fact play that way.  It moves in, and then zips out to safety after dropping a damage burst (typically either Plasma or Autopulse combined with missiles).  Odyssey with skills is tactically and strategically faster than a Radiant for example.  Anything an Odyssey can't kill, it can run from, and anything that it can't run from, it can burst down.  That may change with some of the new ship releases coming (especially with the proliferation of plasma burn and orion drive ships), but in the current release it is still true.

Which is good, because the Onslaught is now very good at that.
While an Onslaught is great at zipping in, and then blasting away, it does not then zip out (which you note later).  Odyssey on the other hand needs to be able to dance in and out since it's defenses are no where near an Onslaughts (Onslaught is a low tech ship with 17,000 shield damage pool baseline, Odyssey only has 15,000 in comparison despite being high tech).  However, if I have systems expertise, I can dance in an Odyssey.  A lone Odyssey against an Ordo can destroy a bunch of frigates, destroyers and cruisers, and then retreat from Radiants.  I can't do that with a solo Onslaught.

So what is the Conquest and Odyssey good at? Well, they have weak defenses, but a massive pool of flux and are fairly speedy, which seems to imply that they're meant to circle a fight and just blast cruisers and escorts out of the way with continuous bombardment rather than high burst damage, as well as put fire on hostile capships when your own cruisers are ready to press their attack.
 

Circling, or really kiting, and continuous blasting is more true of the Conquest than the Odyssey.  Due to the nature of energy weapons, Odyssey is out ranged by it's capital peers, and thus needs to dive in and out. Although both ships are also heavily reliant on missiles, which can also lend them to more bursty behavior.

So I ask you, Conquest and Odyssey stans - how do you use these ships in your typical battles in the campaign?

Once I get my hands on an Odyssey in a campaign run, I consider it effectively won.  For example, a solo Odyssey can do a surprising amount of content.  Not as much as it used to, but I'd say a good fraction of high end intel bounties are still doable solo in one (once I've hit level 5 anyways).  Also a reasonable choice if you're putting together a minimalist fleet to take on an Ordo.  Come in and sweep the smaller ships (frigates, destroyers, crusiers) with just the Odyssey, retreat, and then in round 2 come back in with the Odyssey and a few more ships to distract the Radiant(s).

Standard end game "I don't care what I run into", would typically be Odyssey supported by any survival focused base fleet totally 240 DP so I can mostly ignore them or rely on them to distract ships.  Could be anything from a mobile high tech Hyperions and Furies fleet, to low tech line holders, like 2 Onslaughts, a Legion, and 8 escort Enforcers.  I've sometimes issued defend location orders in the middle of the map at the beginning, proceed to ignore my fleet, and find myself alone in my Odyssey at the top because I've pushed the enemy fleet that far, while the rest of the fleet is just chilling and eating popcorn.

[attachment deleted by admin]
« Last Edit: June 25, 2022, 09:58:27 PM by Hiruma Kai »
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Bummelei

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Re: How do you use battlecruisers properly?
« Reply #5 on: June 25, 2022, 08:45:08 PM »

A Conquest thread! Once again! I can't stop tears of joy!

Everything I could say has already been said above.
I've been using both battlecruisers as a fire support ships in frigate oriented fleets for firepower\missile support, and it's mobility.
Odyssey loadout is - 2 Longbows, Hurricane, 3 Harpoons, and 2 Autopulse with Mags and EMR. Ability to keep up after SO frigates is just precious, and AI is surprisingly potent with it.

Regular battleships (even aforementioned reckless Onslaught), usually too slow to take any part in that chaotic madness. They are too easily distracted and it's really hard for them to reach final destination.
A good odyssey in player hands is the best ship for speedrunning enemy capitals.



I'll have to get back to you about the conquest but in an actual battle the odyssey is really good at sitting back, waiting for your other ships to distract the enemy capital, and then plasma burn right into its flank and crush it.
Oh god, i didn't know i need this build that bad!
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Grievous69

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Re: How do you use battlecruisers properly?
« Reply #6 on: June 25, 2022, 11:59:42 PM »

As a long time Conquest enjoyer, the main thing about battlecruisers is being able to dish out high damage while always having an escape plan, That usually involves kiting, circling around, and carefully picking out targets. When I'm piloting an Onslaught, I'm bound to take damage, there's just no way out of it unless it's an easy fight. Piloting a Conquest on the other hand is a much safer experience, you get to go in and out as you will, and it should be very hard for you to get swarmed. That said, battlecruisers will always deal less damage in a battle than a real battleship, but that's fine since the mobility more than makes up for it. Also AI is not the best with battlecruisers, so I tend to use them mostly as flagships even though I love them.

@BigBrainEnergy
I mean cool vid but how does that help OP? Showing a pimped out Odyssey with 2 large Omega weapons (just the chances to find 2 same one are tough), lvl 15 character and s-mods versus sim capitals. It's a pure power trip clip lmao.
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BigBrainEnergy

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Re: How do you use battlecruisers properly?
« Reply #7 on: June 26, 2022, 02:00:24 AM »

@BigBrainEnergy
I mean cool vid but how does that help OP? Showing a pimped out Odyssey with 2 large Omega weapons (just the chances to find 2 same one are tough), lvl 15 character and s-mods versus sim capitals. It's a pure power trip clip lmao.
It's the only relevant footage I have on hand, and while it's not a real battle the point I was making is even if you put the same weapons on a proper battleship you can't do the same thing a battlecruiser can: using your victim for cover as you retreat. If you have the upper hand you can go for the kill and then back out. Normally you rely on your fleet to make that opening by distracting the enemy but in this case it's just a raw power differential, and while a suped-up player onslaught will have more raw power it can't choose its battles in the same way. There's just no substitute for mobility: speed is king and range is queen. The video actually reveals a lot, because if you look carefully, you'll see the odyssey has 104 speed mid-combat on top of plasma-burn and that's just something you can't achieve on any other capital. You get the firepower of a capital with the defenses of a cruiser and the speed of a destroyer. That's the point of linking the video.

But yeah power trips are fun.
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FooF

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Re: How do you use battlecruisers properly?
« Reply #8 on: June 26, 2022, 12:23:54 PM »

Not much more to add that hasn't been said, but I'll reiterate that positioning is what keeps BCs alive. The Conquest suffers from this more because its base speed is much lower than the Odyssey and even with Maneuvering Thrusters, it can't exploit opportunities or get out as well.

I dare say that if the Conquest had 55-60 base speed, it would be about on par with the the Odyssey. It can technically output more damage and at greater range but it just doesn't have the freedom of maneuver a BC needs to flank larger ships. As it is, it's "fast" for a Capital but not fast universally. The Odyssey is more nimble than some Destroyers while the Conquest is "merely" as fast as some Cruisers. Oh, the other thing is that the Conquest has a garbage shield so it's doubly-penalized for being a little too slow (relative to the Odyssey). Not only can't it avoid fire but when it takes fire on shields, it takes extra damage.
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Thaago

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Re: How do you use battlecruisers properly?
« Reply #9 on: June 26, 2022, 04:25:01 PM »

: goes to an empty room and whispers "Conquest" :
: is deafened by arguing :

If you want some practice using the Conquest, I recommend playing The Last Hurrah mission a bunch. Its a chaotic enough fight to practice tactical positioning and there's an onslaught to deal with.

How I like to fly them: put in tons of gun firepower for hunting smaller ships and stay away from/kite capitals until my other ships have engaged and pushed up their flux. Then activate system, move in and kill using guns and missiles. Conquests are currently excellent Gauss platforms as Gauss are incredible except for their flux cost, and Conquests have tons of flux.
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Brainwright

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Re: How do you use battlecruisers properly?
« Reply #10 on: June 26, 2022, 07:36:56 PM »

I would say one of the most important aspects of current battlecruisers is ECCM and elite missile specialization.  Expanded missile racks doesn't really matter at that point.  You'll just be killing things at a pretty good clip.
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bowman

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Re: How do you use battlecruisers properly?
« Reply #11 on: June 26, 2022, 08:48:47 PM »

It's been a bit since I've played (in that I haven't played in the last month or two, but I have played probably a hundred hours+ on the latest patch, among others) so I may remember some things a little wrong but I've long been a Conquest enjoyer- I wouldn't be surprised if it's my most-played ship in the game as I pilot it from the point of acquisition in a campaign to the end of the campaign, generally.

I always equip them asymmetrically. Preferred loadout (barring their rarity) is 2x Mjolnir + 2x HAC + either Phase Lance or Ion Beam*. The other is 1-2x Devastator +/- 1 Flak (with PD lasers in the various small energies). Gameplay consists of, as others have said, flanking and generally positioning where it hurts the enemy fleet most while they engage with your fleet. Being as fast as the Conq is, and having the flux to dish out two mjolnirs of DPS** consistently, means you can make quick work of anything that doesn't have capital-levels of armor, and even then you can generally bully capitals if you get in the right spot. The conquest excels at 1v1ing anything that isn't a capital: which might sound kind of pointless until we highlight the fact it is A) able to dictate its engagements due to speed and B) will annihilate most other ships quite rapidly, quickly leading to a numbers advantage for your fleet. As another mentioned, it exemplifies the concept of Defeat in Detail. Abuse your speed and punching power to control the flow of the battlefield and destroy all the escorts before pouncing on the enemy's heavy-hitters with your entire fleet.
Spoiler
Your gameplay can change a little if you're piloting and get to the peak of combat skills + hullmods, but that's really just abusing stat advantage. More specifically: you're higher level than the enemy and thus simply take less damage due to the combination of more skills which, combined with the Conq's flux profile, means you can eventually just 1v1 most other capitals by winning the flux war outright.
[close]

* "Recently" I've been favoring Phase Lance because Ion Beam takes more piloting effort (to disable it from firing so you don't lose 0-flux bonus 100u further away from target than your mjolnirs, which you ideally want a little bit closer than their exact max range anyway)
** I can't stress enough: 1066 energy dps, in 400?-dmg packets for armor pen and this isn't including the kinetic DPS afforded by the medium ballistcs

More than any other ship, the conquest needs Hardened Shields in order to function defensively. Taking 1.4x flux dmg is not good, and I actually think it could use a buff to 1.3x since the nerf to Hardened Shields (since Conq is hit hardest by that, having the worst shield in the game by far). Fortunately, Conq has so much OP you can slap hullmods on it like no other and I heartily abuse that. If I recall right I routinely put 10+ hullmods on the thing, not least of which being Hardened Shields, Extended Shields, Accelerated Shields (base radius is not quite enough to cover your flank, and you're a broadside vessel). Accelerated shields lets you flicker them to catch the important projectiles while dropping them as often as possible to conserve their 400? flux/s (iirc) base value which is something like 1/6 your dissipation, again iirc. Another big one is actually Auxiliary Thrusters: Conq is incredibly manueverable, especially with system, but it's exactly that which makes you want more manueverability. You're still a broadside ship, and you accelerate fastest going forward, so you want to be able to flip around as much as possible even without your system being active.

With all of this in mind: while the Conq can 1v1 an onslaught, it isn't really the best thing for it to be doing and you'd likely want a different loadout than I'd suggest- (aka gauss conq) which imo doesn't really make use of its strengths.

Apologies if this ended up being a bit less focused than I intended. I can talk about SS for hours, and most certainly the Conquest as well given how much I like the ship.
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Grievous69

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Re: How do you use battlecruisers properly?
« Reply #12 on: June 26, 2022, 10:40:38 PM »

10+ hullmods? Holy hell man I don't think I've ever seen such a Conquest. How do you even have so much OP, do you not put missiles on?
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bowman

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Re: How do you use battlecruisers properly?
« Reply #13 on: June 27, 2022, 02:17:05 AM »

10+ hullmods? Holy hell man I don't think I've ever seen such a Conquest. How do you even have so much OP, do you not put missiles on?

I don't; anything you'd really want are simply awkward to use and with how I fit it I've never felt I needed missile pressure. Doing so saves 40-60 OP, which is pretty nice for feeding into buffing gun/vessel stats in hullmods (obv ITU, Hardened Shields, Accelerated Shields, Extended Shields, Flux Distributor, Advanced Turret Gyros, Solar Shielding, Auxiliary Thrusters, IPDAI, Efficiency Overhaul, ..)
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Grievous69

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Re: How do you use battlecruisers properly?
« Reply #14 on: June 27, 2022, 03:30:48 AM »

Don't really understand the need for half of those hullmods when your 2 large missile mounts are left empty, but hey it's your playstyle. I for example never put medium missiles on the side.
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