My two cents: why only focus the discussion on the flux/range/damage holy trinity? There's many, many other avenues for reworking this skill. A few pop to mind:
1. Add an EMP component to non-beam energy weapons.
2. Non-Instant Beam weapons have their beam speed doubled.
3. Beam energy weapons cause a small explosion upon first contact with target: max of 1 proc/second per weapon
4. Beam energy weapons can cause a small amount of hardflux buildup on target shields
5. Energy weapons mounted on Hybrid slots gain half the benefit from the Ballistic Mastery skill
those could be combined with the holy trinity, or with each other, in many ways.