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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Content Unlocking Missions 1.14  (Read 111632 times)

steve1592

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Re: [0.96a] Content Unlocking Missions 1.13
« Reply #60 on: January 21, 2024, 10:12:51 PM »

If I do hornet's nest and turning the table and I use the both renewable rewards before doing the campaign mission am I locked out of better rewards once I actually do the campaign mission?
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Timid

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Re: [0.96a] Content Unlocking Missions 1.13
« Reply #61 on: February 23, 2024, 01:38:24 PM »

If I do hornet's nest and turning the table and I use the both renewable rewards before doing the campaign mission am I locked out of better rewards once I actually do the campaign mission?
The better reward is a more improved renewable reward, so you're not locked out of them!

Gris

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Re: [0.96a] Content Unlocking Missions 1.13
« Reply #62 on: February 23, 2024, 08:14:11 PM »


Good day Timid! Please update this 0.97a and please nerf the technology skill blue requirement mission pls and tone it down quite a bit The one that required  an Alpha Core so you would not require a story point to respec? Thank you.
« Last Edit: February 23, 2024, 08:15:53 PM by Gris »
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Jimminy Crimbles

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Re: [0.96a] Content Unlocking Missions 1.13
« Reply #63 on: February 23, 2024, 11:05:55 PM »


Good day Timid! Please update this 0.97a and please nerf the technology skill blue requirement mission pls and tone it down quite a bit The one that required  an Alpha Core so you would not require a story point to respec? Thank you.

mod works, just change the version number.
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Gris

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Re: [0.96a] Content Unlocking Missions 1.13
« Reply #64 on: February 23, 2024, 11:20:02 PM »

Okay thanks!
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DarthKev

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Re: [0.97a] Content Unlocking Missions 1.14
« Reply #65 on: February 25, 2024, 11:06:47 AM »

The Patreon link appears to still download 1.13, not the new 1.14 version. Only the direct download from Github has the new 1.14 version.
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steve1592

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Re: [0.97a] Content Unlocking Missions 1.14
« Reply #66 on: February 26, 2024, 01:28:08 PM »

Quote
The better reward is a more improved renewable reward, so you're not locked out of them!

Awesome! thanks for getting back to me. Good to know I can take advantage of the renewable reward right away instead of having to wait.
« Last Edit: February 27, 2024, 08:50:51 AM by steve1592 »
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Timid

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Re: [0.97a] Content Unlocking Missions 1.14
« Reply #67 on: February 26, 2024, 06:26:47 PM »

The Patreon link appears to still download 1.13, not the new 1.14 version. Only the direct download from Github has the new 1.14 version.
Thanks for noticing!

ChronosMrk1

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Re: [0.97a] Content Unlocking Missions 1.14
« Reply #68 on: May 02, 2024, 02:47:01 AM »

Really love the mod! It keeps thinks fresh in a long play through. Honestly I wish there were more missions since a playthrough can last a long time and the few vanilla missions don't amount to much when they're that spread out. Have you ever thought about adding content unlocking functionality to mod added missions? Like the 3 iron shell missions for example.
« Last Edit: May 06, 2024, 06:55:11 AM by ChronosMrk1 »
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IforgertSometimes

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Re: [0.97a] Content Unlocking Missions 1.14
« Reply #69 on: September 02, 2024, 08:53:46 AM »

(Scratch this I'm really living up to my name, I forgot to unzip this mod, I am many things, forgetful most of all, i am very sorry)
(I'm leaving this as a mark of shame just ignore it please)
Hey, I'm using the "Everybody Loves KoC" mod which just so happens to place Agreus under the Ko Combine's control and I'm uncertain if this is a bug or not, but the only option i get when interacting with Callisto is asking about the system itself, which brings up three questions in regards to the factions added by "Everybody Loves KoC". I have done the relevant Main menu missions as well. (it has occurred to me that I should probably post on that mod page instead, I forgot that Timid hasn't worked on this in quite awhile, from my knowledge anyway)
« Last Edit: September 02, 2024, 11:03:38 AM by IforgertSometimes »
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