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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Content Unlocking Missions 1.14  (Read 107089 times)

TheHZDev

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Re: [0.95.1a] Content Unlocking Missions
« Reply #15 on: July 07, 2022, 10:39:49 PM »

Sir, I found a mod named "Terraforming and Station Construction" that changes the Tech-Mining on Agreus to Domain Archaeology at the start of the game. This will prevent Callisto Ibrahim on Agreus from being able to sell the salvage pallet to player. Could you make a patch for it?
Fixed in 1.11 which got released as of this post.
Is this compatible with the current version of Secrets of The Frontier? Seeing as when you recover [Insert Name Here] there is a unique encounter when finding the wreckage of the ISS Athena from the mission Nothing Personal.
Yes!

What have you changed in the source code in version 1.11?
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Timid

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Re: [0.95.1a] Content Unlocking Missions
« Reply #16 on: July 08, 2022, 10:19:10 AM »

uhh the modplugin and some rulecmd files you can look in the src
and something fixed with boggled.

Ovid

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Re: [0.95.1a] Content Unlocking Missions
« Reply #17 on: July 09, 2022, 11:45:23 PM »

Hmm. Did you remember to update the mod_info.json file to v1.11? Cause I'm clicking on the patreon file, downloading that, and it still says v1.1. Is that the most up-to-date file? The version checker is tripping still on v1.1
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Timid

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Re: [0.95.1a] Content Unlocking Missions
« Reply #18 on: July 10, 2022, 06:46:42 AM »

Hmm. Did you remember to update the mod_info.json file to v1.11? Cause I'm clicking on the patreon file, downloading that, and it still says v1.1. Is that the most up-to-date file? The version checker is tripping still on v1.1
ah i forgot to change it, thank youuu!

Kat

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Re: [0.95.1a] Content Unlocking Missions
« Reply #19 on: July 13, 2022, 04:23:01 AM »

Someone mumbled to me in a bar, but apparently I didn't understand or notice the mumble. I hadn't completed one of the missions prior to that encounter. Does that mean I have missed out on one of the rewards, or what ?
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Timid

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Re: [0.95.1a] Content Unlocking Missions
« Reply #20 on: July 13, 2022, 07:19:14 AM »

Someone mumbled to me in a bar, but apparently I didn't understand or notice the mumble. I hadn't completed one of the missions prior to that encounter. Does that mean I have missed out on one of the rewards, or what ?
No, it means you stumbled into a mission reward, but you can stumble onto it again.

Amoebka

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Re: [0.95.1a] Content Unlocking Missions
« Reply #21 on: July 13, 2022, 07:46:55 AM »

The Onslaught in Duzakh doesn't fit the lore, does it? Bismar's broken hull wasn't left there, it was the one hauled to Tia-Taxet and renamed HSS Phoenix for the next mission.
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Timid

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Re: [0.95.1a] Content Unlocking Missions
« Reply #22 on: July 13, 2022, 11:17:16 AM »

The Onslaught in Duzakh doesn't fit the lore, does it? Bismar's broken hull wasn't left there, it was the one hauled to Tia-Taxet and renamed HSS Phoenix for the next mission.
You shouldn't be able to recover it by any means (it is only a mirage after all) right?

Cyber Von Cyberus

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Re: [0.95.1a] Content Unlocking Missions
« Reply #23 on: August 09, 2022, 08:12:08 PM »

Jesus Christ Ibrahim, what are you going to do to these people ?

Is this intended ? lol.
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Timid

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Re: [0.95.1a] Content Unlocking Missions
« Reply #24 on: August 09, 2022, 09:18:07 PM »

Jesus Christ Ibrahim, what are you going to do to these people ?

Is this intended ? lol.
Capture Crew's captives are for some reason "ores" tier and will feed ore deficits and ore turn-in options such as Ibrahim's. Not intentional, but I don't think a fix is mandated at the moment.

Cyber Von Cyberus

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Re: [0.95.1a] Content Unlocking Missions
« Reply #25 on: August 09, 2022, 09:20:13 PM »

Capture Crew's captives are for some reason "ores" tier and will feed ore deficits and ore turn-in options such as Ibrahim's. Not intentional, but I don't think a fix is mandated at the moment.

Oh I see, that's understandable. Anyways keep up the good work.
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MarsInvicta

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Re: [0.95.1a] Content Unlocking Missions
« Reply #26 on: August 11, 2022, 10:59:56 PM »

Does this work with Nexerelin? For example, if I invade a world with one of the NPCS that are interactable, will that crash the game? If it won't, would that make that character inaccessible? Thank you!
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Cyber Von Cyberus

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Re: [0.95.1a] Content Unlocking Missions
« Reply #27 on: August 12, 2022, 12:18:22 AM »

AFAIK special contacts work fine with Nex invasions, as long as the planet isn't destroyed they'll still be available although they'll remain aligned with their original faction of course.
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Diktat Admiral:"What do we have here ? A dissident ? A pirate ? Or maybe a degenerate ?"

Me:"Yes, I'm all of those."

MarsInvicta

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Re: [0.95.1a] Content Unlocking Missions
« Reply #28 on: August 12, 2022, 12:57:40 AM »

AFAIK special contacts work fine with Nex invasions, as long as the planet isn't destroyed they'll still be available although they'll remain aligned with their original faction of course.

Thanks man! That sounds great! Was really interested by the NPC that gives gacha boxes haha
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FluffyTowels

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Re: [0.95.1a] Content Unlocking Missions 1.12
« Reply #29 on: September 05, 2022, 07:42:29 AM »

The direct download link is not working. I think the file's name in the release was changed which broke the link.
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