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Author Topic: Make population tracked visible and make "luddic majority" automatic!  (Read 537 times)

speeder

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I realized the game, in a very detailed manner, keeps track of the origin of all people in a planet. It would be neat if this was added to intel screen.

Also, "luddic majority" modifier should be applied to any market that has 60% or more of its population coming from "luddic factions"

:D
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Khaos

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Even if the majority is coming from Luddic worlds, they are not necessarily Luddic. They left those worlds, most likely for a good reason. Pather cells being highlighted is what seems to be the good solution. If anything, I would like to see if there is an established pirate presence, and have some options in dealing with them, and not just against them.
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Amoebka

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It's the presence of farming that causes luddites to immigrate. Safe to assume they aren't running from the religion, but rather move in because they seek an acceptably low-tech employment. It's basically a pick your poison situation - do sinful heavy industries and deal with pathers, or do virtuous farming and deal with moderates.
Pirate immigration is caused by the free port status.

In general though, it's not a very detailed manner. Some industries don't have population effect assigned to them at all. The feature seems to have been scrapped while only half-way done.
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Drazan

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I didnt even know that the game records where people migrate from. How can you check it?
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Amoebka

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I didnt even know that the game records where people migrate from. How can you check it?

It's in the source code for industries:
Code
public class Farming extends BaseIndustry implements MarketImmigrationModifier {

...

public void modifyIncoming(MarketAPI market, PopulationComposition incoming) {
incoming.add(Factions.LUDDIC_CHURCH, 10f);
}

...

}
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Histidine

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Yeah it's a feature that's not currently implemented, and I'm not sure it should be in the manner proposed (if I had to eventually eat a permanent -2 stability modifier by having Farming around, I'd never build it.)

I didnt even know that the game records where people migrate from. How can you check it?
In dev mode, mouse over the "Colony size: #" display near the top left of the colony info screen.
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Megas

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If the feature was implemented, I would want better immigration control than we have to screen out the ideologues and criminals.  Everyone needs food, not just the Ludds.  If Free Port means getting Pirate Activity that I would not get otherwise, I would never use it.
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