Feels like one of the reasons people dislike inspection and expedition fleets overall is that it's mainly left up to RNG to decide whether they lose or not. If they don't like that, then they are pressured to go out of their way of exploration.
It is not just player colonies, but the core worlds too if player does not want to let pirates kill their stability. It was a real problem in earlier releases when pirates raided too often, and factions would frequently raid your worlds as thanks for your protection. (At least one of those releases had bugged Pather cells and easily bribed Hegemony.) Even today, while pirates raid much less often, it is still a good idea to stop them before they wreck stability of various core worlds, especially those with Pather cells trying to wreck their colonies too.
Making a tier 5 skill into what would immediately feel like mandatory QoL isn't the most grand idea.
Hull Restoration is kind of like that already in terms of QoL. Greatly reduces the urge to reload when a ship dies. At least Hull Restoration has a variant Crew Training effect tacked on for free.
Neural Link still has the commander clone feature, which is mostly offset by the hullmod tax.
The best buff Neural Link can get now is the abolish the hullmod tax; or abolish the skill and make the Neural Link hullmods a quest reward. Just install them on the ships with no skill required to use. Then add a new tech skill to replace Neural Link.