Disagree. Drone fighters are v. good, but they lack the range of options available to the crewed ones so they're never a "no-brainer" choice imo, as there are roles they simply cannot fill.
And in addition you'd possibly get people ignoring crewed fighters entirely just to avoid doing any of the micro for this, which might be a "no-brainer" choice for those who dislike such things.
tbh Drone's dont really need much to begin with. Sparks basically the best all-round interceptor in the game. Lux is basically the best escort fighter with its speed being very close to ships like the Dagger, Cobra & Longbow. I am somewhat biased towards high-tech though so take it as you will.
If anything though mixing human pilots and AI pilots as a manageable resource in the background sounds like a nightmare to program.
As for fighters, if there is a no-brainer option, it is Broadswords. They are very durable and effective compared to other fighters of their cost. My goto midgrade choices for fighters on carriers tend to be two Broadswords and a Claw, or Broadsword, Claw, and Talon.
Im surprised anyone would go for fighters without shields. Broadswords feel a bit too weak considering your crew casualties can spike significantly if you encounter any real PD resistance.
That said if I run midline carriers (2 Heron's & a Drover), I typically give the Heron's a compliment of Lux Heavy Fighters with 2 dagger wings & Longbows on the Drover. If I run high-tech, I run an Astral with 2 Tempest's and give the astral 3 Cobra's, a Longbow & 2 Lux Heavy Fighters.
Also it avoids posts like this where people want to introduce yet another game mechanic to satisfy all 10 players who enjoy crew tetris.
Lmao #2 at "drones are no-brainers". Like what's even the argument there. Drones are either PD assistance or super specialised bombers (only one drone). What about all other roles? Only drones I ever use are Sparks and Wasps when I don't have Sparks yet. I'd hardly call that a no brainer.
You underestimate how many people actually like to do that cause they played the SIMs as kids. tbh I think drones should start with Elite Veterancy, cause the drones are the strongest in the game. Drones make better fighter pilots because they arent subject to phyisical limitations due to G-forces, failing life support systems or even the cockpit taking a few shots and probably come with a bunch of powerful sensors and targeting units as a result. They should be terrifying to deal with and strong in the players hands as a result.