It used to give 25% armor instead of 15% (along with armor skills being stronger), but it got nerfed. It's one of those cases where Alex just doesn't seem to want a playstyle to be viable and nerfs it if it sees any play at all. Another example is defunct civillian packages and high scatter amp.
Agree. It looks to me there are options to choose from, but they exist only to be advertised not realy used. Shield shunt is interesting option but is set right below it would be comparable. Althou it is possible to build a shield - less ship, it works on average performance only in very specific case (certain ship vs certain opponents ) in all other cases it is worst.
And on top you need special pilot, which cant fly a shielded ship. So special long time effort and planing is required by player to bee able to use this kind of features, then reward is average in best case. That is game design problem.
Another example is the high scatter amp, which I was not able to set a ship which could even reach an average performance of standard ranged ship. But at least, yo just re-equip a ship and that it. Dont need re-train new pilot. i.e.>> Role Play Justification might work >> Well, not every technology works, so it is ok. From game design perspective, not every hull mode must be great or even usable.
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Simple buff from 15% to 25% is not good, it can take you to a point when ship is almost immune to damage.
Ideas how to buff up curreent shield shunt, I would like to see to add some(all) of these >>
- removing shield it allowed to redirect energy into engines so ship gets higher speed (plus of 10% speed or +5unit of speed whichever is higher)
- removing shield removed a lot expensive electronics, so maintenance of the ships is 30% lower
- removing shield removed a lot of internal equipment and electronics which took space. Ship get bigger cargo space 10/50/100/200
- shield shunt hull mod, adds a continuous armor and hull robots (like R2D2) which repairs 1% of one armor tile per second (applyed on the most damaged tile), when all armor tiles are higher than 80% then it repairs 1% of hull per 10 seconds up to 80%
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OR
- here is the radical option: keep current effect but make shield shunt OP cost minus one OP. Yes, you will get 1 OP to the pool for strip down part (shield) of the ship.