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Author Topic: Mod to control own faction's fleets?  (Read 1132 times)

Pie Guy

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Mod to control own faction's fleets?
« on: June 04, 2022, 12:00:06 PM »

I tried Nexerelin. Its diplomacy system is garbage and has significantly decreased the overall quality of my game (could easily drop my rating of the game from a 9/10 to a 7/10), and I'd like a mod that just lets you have greater control over your own faction, colonies, and fleets without having a constant -40% accessibility to your planets because of hostilities with other factions-- worse, at no fault of your own, and with that being completely random and beyond your control.

Yeah, so is there a mod that is basically Nexerelin but without the weird random diplomacy?
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PeopleThief

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Re: Mod to control own faction's fleets?
« Reply #1 on: June 09, 2022, 06:09:31 PM »

You could just use Nex but turn off random diplomatic events in config
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nekoworkshop

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Re: Mod to control own faction's fleets?
« Reply #2 on: June 09, 2022, 06:19:57 PM »

The accessibility penalty due to being hostile to a faction is adjustable. Look for accessibilityLossWhenAllHostile in starsector-core\data\config\settings.json. Just set it to 0.
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SpaceDrake

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Re: Mod to control own faction's fleets?
« Reply #3 on: June 09, 2022, 10:39:08 PM »

You can also turn off player participation in random diplomacy in the Nexerelin settings. Nexerelin is in fact highly customizable and you should look at any mod's various settings files when familiarizing yourself with it.
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Pie Guy

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Re: Mod to control own faction's fleets?
« Reply #4 on: June 10, 2022, 10:51:29 AM »

Thanks for the tips guys, problem is solved. Mucho aprecio, amigos
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