Out of curiosity what is your SO Falcon XIV build?
Interestingly, my SO Falcon XIV's weapons are Xyphos, dual Assault Chainguns, and 4 IR Pulse Lasers. The hullmods are Converted Hangar, Hardened Shields, Solar Shielding, and Safety Overrides, with all but SO built-in. I opted to put 12 points into capacity and 6 points into vent although that may change, but it seems to work well enough for now.
It's a particular build to fill a particular niche, and not a general-purpose build. My LP Brawlers use 1 ACG, 1 HMG, and 2 LDMG, so they're very anti-shield, which is good for neutralizing the offensive capability of [REDACTED], but not as good for killing them, nor for anti-fighter work. (And they don't really have the flux for dual ACG either.) So the Xyphos are there to provide some anti-fighter support, and the dual ACG is because the Falcon XIV's are sent in after larger targets, where presumably there are several Brawlers already there for anti-shield, so the Falcon XIV can focus on anti-armor/hull. Similarly, my Medusa has dual LDMG and dual Cryoblasters because I'm primarily hunting down weakened targets (and the larger ones) before they get away, so it's not a general-purpose build either; generally speaking, I'm fighting targets which the Brawlers have already driven to high flux.
The Falcon XIV's are used because they provide a good niche. Xyphos is needed to counter fighters. I tried Medusas which are cheaper and thus more Xyphos coverage but they didn't have the same kind of firepower as dual ACG against armor/hull. Larger ships like Apogees, Eradicators, Eagles, Champions, etc. do more damage, but since they're more expensive, I couldn't have as many of them on the battlefield for anti-fighter support. Thus it ended up being Falcon XIV. Each Falcon XIV does roughly 1.5x the damage of each LP Brawler, plus provide anti-fighter coverage, so it's advantageous to field more of them (within my DP limit for the XP bonus), even though they do less damage on a per-DP basis.
If I had more Cryoblasters, the Falcon XIV's would use 2 HMG, 1 Cryoblaster, and 1 AMSRM, but I haven't done the [SUPER REDACTED] ships yet. I just haven't bothered to since the [REDACTED] fights are pretty short anyway (usually around 210 seconds per fight according to Detailed Combat Results).
[Edit]
More on topic, here's a tip for making money kins: Sell your AI cores to the Tri-Tachyon base commanders. You have to talk to them and navigate to the options, but they give 3x credit value. So an alpha core is 450k, or the far more common gammas are 30k.
Just to put some numbers on this. Thus far I've tabulated the stats for 27 full [REDACTED] fleets, i.e. ignoring the first 10 [REDACTED] fleets that each station sends out (which seem to be introductory and are thus weaker), and only counting the ones that spawn after that. For those 27 fleets that I've tabulated thus far:
* The fleets are 311 FP on average; the lowest I've seen is 250 FP and the highest I've seen is 386 FP.
* The fleets are 375 DP on average; the lowest I've seen is 278 DP and the highest I've seen is 484 DP.
* There are on average 10.1 Alphas, 4.7 Betas, and 4.5 Gammas as officers per fleet.
* There are on average 1.7 Radiants, 5.3 Brilliants, 3.8 Scintillas, 5.4 Fulgents, 4.1 Glimmers, and 4.0 Lumens per fleet.
* Of those fleets, the spawn code for Scintillas seem to be more "all or nothing"; 7 of those 27 fleets (26%) had no Scintillas at all, and if they spawn, on average there were about 5 of them. For all the other ships, generally speaking at least 1 of each will always spawn, and the distribution is centered (i.e. peaks) near their averages given above. You very occasionally get a no-Radiant fleet for example but those are pretty rare; generally you'll see 1 or 2 per fleet. Scintillas are the only ship where there's a significant chance that none will spawn at all, unlike all the other ships.
* Fleets average around 676k base XP (assuming doubled XP from SP bonus).
* They have an average fleet size
for XP bonus purposes of around 1080 DP. I've seen as low as 748 DP and as high as 1339 DP thus far.
* On average I've gotten 1.5 Alphas, 1.2 Betas, and 1.7 Gammas as loot per fleet thus far. If sold to Tri-Tachyon, each Alpha is 450k credits, each Beta is 90k credits, and each Gamma is 30k credits.
* This means that each full [REDACTED] fleet will earn you around 842k credits in cores, on average, at least from my data thus far. You also get other loot to sell on top of that, of course.
So you can get pretty close to 1 million credits per [REDACTED] fleet.