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Author Topic: [0.95.1a] Custom Battle Music  (Read 36678 times)

Mira Lendin

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Re: [0.95.1a] Custom Battle Music
« Reply #15 on: June 26, 2022, 01:49:49 AM »

If this becomes the case I will remove the Custom Music version. I am currently looking for Royalty Free music to replace some of the current songs.
Royalty free doesn't mean "free to use", it means you pay once and don't have to pay license fees afterward, basically still illegal to use without paying.
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WOWOWO

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Re: [0.95.1a] Custom Battle Music
« Reply #16 on: June 26, 2022, 09:00:47 AM »

cool
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Laroustine

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Re: [0.95.1a] Custom Battle Music
« Reply #17 on: June 28, 2022, 04:35:34 AM »

For those interested, the next update will implement:
  • Battle music when the enemy retreats
  • Battle music when the enemy has 60% more DP than you
  • Battle music when you have 60% more DP than the enemy
  • Battle music for simulation (Can be deactivated)
  • Battle music for missions (Can be deactivated) (Will not be available for Vanilla Missions)
I am also waiting to release next update until I have enough songs to fill in most of the factions special music.
I might make & release a tool that will allow to make playlist with one button.
« Last Edit: June 28, 2022, 07:09:15 AM by Laroustine »
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Goatcy

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Re: [0.95.1a] Custom Battle Music
« Reply #18 on: June 29, 2022, 08:59:24 AM »

hey, I've been testing this for a while, can't seem to resolve this problem; I have custom tracks set up for every faction, and they work fine for a while until the music just suddenly stops. once this happens, it also takes all other music in the game with it. market music and the main menu theme just disappear.
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Laroustine

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Re: [0.95.1a] Custom Battle Music
« Reply #19 on: June 30, 2022, 07:01:51 AM »

I have custom tracks set up for every faction, and they work fine for a while until the music just suddenly stops. once this happens, it also takes all other music in the game with it.
I've never seen this issue happen to me before I'll see what I can do.
If you could contact me privately to see see issue would be great  :)
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Larkeith

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Re: [0.95.1a] Custom Battle Music
« Reply #20 on: July 02, 2022, 04:21:07 AM »

As a heads up, there's a typo in the Custom version of sounds.json that causes a crash - the music for Tritach is listed under "music_trytachyon_battle", while in tritachyon.faction it's "music_tritachyon_battle".
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Laroustine

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Re: [0.95.1a] Custom Battle Music
« Reply #21 on: July 02, 2022, 09:47:07 AM »

As a heads up, there's a typo in the Custom version of sounds.json that causes a crash - the music for Tritach is listed under "music_trytachyon_battle", while in tritachyon.faction it's "music_tritachyon_battle".
This has been solved
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Laroustine

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Re: [0.95.1a] Custom Battle Music
« Reply #22 on: July 17, 2022, 08:50:28 AM »

Changelog for 1.3.0
  • Adding Music in Missions (Doesn't work on Base missions & needs a special implementation)
  • Adding Music in Simulations
  • Adding Music when the enemy has 60% more DP than you
  • Adding Music when you have 60% more DP than the enemy
  • Adding Music when the enemy fleet does a full retreat
  • Brand new music for the Custom version
« Last Edit: July 17, 2022, 12:47:29 PM by Laroustine »
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Quartofel

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Re: [0.95.1a] Custom Battle Music
« Reply #23 on: July 20, 2022, 12:31:21 PM »

Error when starting simulation:
8810603 [Thread-10] ERROR com.fs.starfarer.O0OO.OOoO  -
java.lang.NullPointerException
   at com.fs.starfarer.O0OO.Object.oO0000(Unknown Source)
   at com.fs.starfarer.O0OO.Object.?00000(Unknown Source)
   at com.fs.starfarer.O0OO.OOoO.?00000(Unknown Source)
   at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
8810966 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.O0OO.Object.oO0000(Unknown Source)
   at com.fs.starfarer.O0OO.Object.o00000(Unknown Source)
   at com.fs.starfarer.O0OO.OOoO.o00000(Unknown Source)
   at com.fs.starfarer.O0OO.OOoO.public(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
8811104 [Thread-10] INFO  data.scripts.plugin.MusicPlugin  - The music for the simulation is started


The music for the simulation is started is looping indefinitely in the log.
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Laroustine

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Re: [0.95.1a] Custom Battle Music
« Reply #24 on: July 20, 2022, 06:47:00 PM »

The music for the simulation is started is looping indefinitely in the log.

Thank you for your participation it now works.
« Last Edit: July 20, 2022, 06:52:39 PM by Laroustine »
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Laroustine

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Re: [0.95.1a] Custom Battle Music
« Reply #25 on: July 24, 2022, 10:23:19 AM »

I recently noticed that the song for retreat and normal songs were not playing correctly, the update 1.3.2 is there to solve it.
Sorry for not noticing sooner.

The tool to make playlist might not come as soon as I thought I'm sorry.
But for those that know how to use python here is the repository with the version.
Only the CLI version works for now -> https://github.com/Laroustine/music-handler-starsector
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WMGreywind

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Re: [0.95.1a] Custom Battle Music
« Reply #26 on: July 24, 2022, 01:31:09 PM »

Oh boy, listening to the retreat music play.

Now WE are the Strike Group.
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Laroustine

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Re: [0.95.1a] Custom Battle Music
« Reply #27 on: July 24, 2022, 03:11:48 PM »

Oh boy, listening to the retreat music play.

Now WE are the Strike Group.
Indeed  8)
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Rei Akiba

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Re: [0.95.1a] Custom Battle Music
« Reply #28 on: August 08, 2022, 09:52:30 AM »

This dude literally just put in Highfleet music, I LOVE IT
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Davidththird

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Re: [0.95.1a] Custom Battle Music
« Reply #29 on: August 21, 2022, 04:11:16 PM »

can you add a way to add "generic" battle music? its so that if you dont define music for a faction it resorts to playing the generic music rather then nothing at all
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