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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] AI-Retrofits  (Read 171682 times)

Iwe Eri

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Re: [0.97a] AI-Retrofits
« Reply #90 on: May 17, 2024, 03:09:58 AM »

Hi might i ask how this mod interacts with other colony mods(TASC/indevo/AOTD.etc), particularly the Robot colony feature.
an interesting question. there are a few conflicts, and i will get around to fixing them eventual, it will be a while.

TASC should have no conflicts. you cant found a AI-market from a station, but you can use the 'Population Replacement Center' to make the market a AI one.

indevo does have single conflict. it has something called 'Colony Governments' and if you ever change your government, the 'population and infrastructure' on the world will no longer be able to comprehend that it requires any of the strange stuff the AI-markets need to maintain stability. this is the only conflict however, and the rest of the mod works wonderfuly. i love it so mush.

AOTD does have a single issue, were if you use a 'cryo-sleeper' to try and get a market past the largest size, the population growth will only take the 'local' growth. so the more advanced robot factory's will not feed the market.
its still possible to increase the size of the market. its just not 100% what it should be.

I know of no other conflicts, in relation to industry's or markets with any other mod.

overall, the 2 bugs are avoidable. just avoid switching the government type of AI markets, and avoid moving a 'cryo-sleeper' into orbit of AI markets
and yes. i will fix this at some point. i play with both mods, and it bugs me that i cant use everything they have to offer.

Thank you for the quick response, very excited to use this mod in my next playthrough as a remnant deserter
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