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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.96a] Exotica Technologies v1.8.5 - updated Jan 21st  (Read 276438 times)

TimeDiver

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Re: [0.96a] Exotica Technologies v1.6.7 - updated Aug 19 (hotfix 2!)
« Reply #270 on: August 19, 2023, 09:27:19 PM »

fixed issue with crate not spawning in another hotfix
New bug present in v1.6.5 and newer; steps to reproduce:

1.Open Exotica Crate by right-clicking; 2. Move stack of any size from 'Selected' to 'Available'; 3. Do not finalize with 'Move' or 'Cancel'; 4. (Attempt to) move stack back to 'Available', but stack size is now 0.
« Last Edit: August 19, 2023, 09:30:10 PM by TimeDiver »
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Zalpha

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Re: [0.96a] Exotica Technologies v1.6.7 - updated Aug 19 (hotfix 2!)
« Reply #271 on: August 20, 2023, 12:12:27 AM »

I was out in space and got a lost/dropped Damian Era ship (from a mod) and it had tech on it, so I decided to remove the tech and scrap the ship. When I clicked to remove the exotic tech this is the error it gave me.

Spoiler
5408178 [Thread-10] INFO  sound.H  - Playing music with id [Atmospheric_Rise.ogg]
5413924 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exoticatechnologies.ui.impl.shop.overview.OverviewPanelUIPlugin$ClearUpgradesButtonHandler.checked(OverviewPanelUIPlugin.kt:136)
   at exoticatechnologies.ui.InteractiveUIPanelPlugin.advance(InteractiveUIPanelPlugin.kt:27)
   at com.fs.starfarer.ui.newui.int.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.int.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.int.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.int.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.int.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.int.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.public.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

Edit: This was with the .5 update. I just noticed it is now been updated so maybe this is fixed. Also was using the latest Action Activators or whatever. Thanks for the updates and fixes. I really do love this mod.
« Last Edit: August 20, 2023, 12:16:11 AM by Zalpha »
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DrpMstr

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Re: [0.96a] Exotica Technologies v1.6.7 - updated Aug 19 (hotfix 2!)
« Reply #272 on: August 20, 2023, 12:30:47 PM »

Is anyone else having an issue with their chips disappearing after salvaging them? They aren't going into the exotica crate either. After I fight a fleet with Exotica techs on them, I am able to salvage them fine, but they then disappear right after. They don't show up in my inventory or the Exotica crate after I salvage the chips.
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Gilgamesh

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Re: [0.96a] Exotica Technologies v1.6.7 - updated Aug 19 (hotfix 2!)
« Reply #273 on: August 20, 2023, 12:56:05 PM »

Is anyone else having an issue with their chips disappearing after salvaging them? They aren't going into the exotica crate either. After I fight a fleet with Exotica techs on them, I am able to salvage them fine, but they then disappear right after. They don't show up in my inventory or the Exotica crate after I salvage the chips.
Yeah, I think the crate might be bugged because when I put stuff into it, it disappears. I noticed it after all the exotics I had in my inventory disappeared and when I checked my crate nothing was in it. Then I bought some new ones and manually moved them into my crate, only to see that the crate was still empty afterwards. I might test it out with all other mods deactivated later to see if it's a conflict or something.
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Zalpha

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Re: [0.96a] Exotica Technologies v1.6.7 - updated Aug 19 (hotfix 2!)
« Reply #274 on: August 20, 2023, 03:32:05 PM »

Same came here to say this. The crate box is for ever empty.
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Thinnish

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Re: [0.96a] Exotica Technologies v1.6.7 - updated Aug 19 (hotfix 2!)
« Reply #275 on: August 20, 2023, 06:24:12 PM »

Yep the exotics are disappearing.
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presidentmattdamon

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Re: [0.96a] Exotica Technologies v1.6.8 - updated Aug 21
« Reply #276 on: August 21, 2023, 07:15:14 PM »

fixed crate bugs with new update
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TimeDiver

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Re: [0.96a] Exotica Technologies v1.6.8 - updated Aug 21
« Reply #277 on: August 22, 2023, 12:20:04 AM »

fixed crate bugs with new update
Hate to rain on your parade, but the bug I mentioned above is still present in v1.6.8:
New bug present in v1.6.5 and newer; steps to reproduce:

1. Open Exotica Crate by right-clicking; 2. Move stack of any size from 'Selected' to 'Available'; 3. Do not finalize with 'Move' or 'Cancel'; 4. (Attempt to) move stack back to 'Available', stack size is now 0.
Do I have to revert to an older, pre-v1.6.5 save to avoid this?
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lustfull

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Re: [0.96a] Exotica Technologies v1.6.8 - updated Aug 21
« Reply #278 on: August 23, 2023, 01:25:19 PM »

Bug report: by this point , I believe it 's a me only problem since a never seen anyone other than me talk about it but 1.6.8 is stills broken for phase engine. It still  cannot be installed  on any phase ship.
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Not An Artichoke

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Re: [0.96a] Exotica Technologies v1.6.8 - updated Aug 21
« Reply #279 on: August 23, 2023, 01:43:36 PM »

Thanks for fixing the crate! I'm enjoying the mod even more now that I can use the chips I loot instead of sadly watching them disappear into the ether. :D
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presidentmattdamon

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Re: [0.96a] Exotica Technologies v1.6.8 - updated Aug 21
« Reply #280 on: August 24, 2023, 09:38:27 PM »

fixed crate bugs with new update
Hate to rain on your parade, but the bug I mentioned above is still present in v1.6.8:
New bug present in v1.6.5 and newer; steps to reproduce:

1. Open Exotica Crate by right-clicking; 2. Move stack of any size from 'Selected' to 'Available'; 3. Do not finalize with 'Move' or 'Cancel'; 4. (Attempt to) move stack back to 'Available', stack size is now 0.
Do I have to revert to an older, pre-v1.6.5 save to avoid this?

i wasn't able to reproduce it, hence why iit wasn't fixed

edit: immediately reproduced it, HOWEVER when i confirmed the dialog (after it shows 0), the stack still had the same amount of items when i reopened the dialog and it shows the same on the tooltip of the crate. fairly certain it's not something i can fix, rather Alex has to, but it appears to be a visual bug rather than an actual one.
« Last Edit: August 24, 2023, 09:41:03 PM by presidentmattdamon »
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Someone64

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Re: [0.96a] Exotica Technologies v1.6.8 - updated Aug 21
« Reply #281 on: August 27, 2023, 10:19:57 AM »

Running 1.6.4 (which is the update with the phase detection fix), I'm getting issues with one of the ships from ED Shipyards:
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Crimsteel

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Re: [0.96a] Exotica Technologies v1.6.8 - updated Aug 21
« Reply #282 on: August 29, 2023, 07:49:25 PM »

I have a complaint. Using detachments messes up the Exotica on ships "detached" away from the main fleet.
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Zalpha

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Re: [0.96a] Exotica Technologies v1.6.8 - updated Aug 21
« Reply #283 on: August 31, 2023, 03:36:24 AM »

What I hope to see more from the mod in future is more items that give special effects, I really enjoy all the abilities that it currently has on offer. Also I think the better versions of the modules is a really nice touch, makes them feel more special.
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Wice111

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Re: [0.96a] Exotica Technologies v1.6.8 - updated Aug 21
« Reply #284 on: September 03, 2023, 02:13:20 AM »

After testing, it was found that exotic upgrades do not affect the modules of modular ships. Is this the intended result?
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