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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Author Topic: [0.95.1a] Exotica Technologies v1.2.6 - UI Update 2!!!  (Read 69197 times)

DrTechman42

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Re: [0.95.1a] Exotica Technologies v1.0.7
« Reply #45 on: June 04, 2022, 12:03:19 AM »

I think something's wrong with the derelicts. Before the engagement I'm told that the other fleet has some exotica technologies installed, but if I look through them via F1, there will be no exotica hullmod.
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kimtaeco

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Re: [0.95.1a] Exotica Technologies v1.0.7
« Reply #46 on: June 04, 2022, 12:08:43 AM »

After a lot of battles it seems that i lose all of my exotica traits and get replaced with a randomly generated bad bandwidth, not sure why it happens.

edit: found a weird series of logs in my starsector.log
Spoiler
6132127 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [760794] named [null]
6132127 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [760794]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [76079a] named [null]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [76079a]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [760788] named [null]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [760788]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [760798] named [null]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [760798]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [7607b6] named [null]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [7607b6]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [7607a8] named [null]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [7607a8]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [76079c] named [null]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [76079c]
6132131 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [7607a2] named [null]
[close]
« Last Edit: June 04, 2022, 08:20:00 AM by kimtaeco »
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presidentmattdamon

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Re: [0.95.1a] Exotica Technologies v1.0.7
« Reply #47 on: June 04, 2022, 06:20:56 PM »

After a lot of battles it seems that i lose all of my exotica traits and get replaced with a randomly generated bad bandwidth, not sure why it happens.

edit: found a weird series of logs in my starsector.log
Spoiler
6132127 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [760794] named [null]
6132127 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [760794]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [76079a] named [null]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [76079a]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [760788] named [null]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [760788]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [760798] named [null]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [760798]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [7607b6] named [null]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [7607b6]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [7607a8] named [null]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [7607a8]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [76079c] named [null]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [76079c]
6132131 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [7607a2] named [null]
[close]

can you send me the whole log?
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WOWOWO

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Re: [0.95.1a] Exotica Technologies v1.0.7
« Reply #48 on: June 04, 2022, 08:16:08 PM »

Sir, can you allow me to translate it into Chinese and update it to the Chinese Starsector Forum :D
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presidentmattdamon

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Re: [0.95.1a] Exotica Technologies v1.0.7
« Reply #49 on: June 04, 2022, 09:37:34 PM »

Sir, can you allow me to translate it into Chinese and update it to the Chinese Starsector Forum :D

hi, all of the translatable strings are in rules.csv and strings.json
feel free to translate it!

if there are any missing, please let me know
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Oni

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Re: [0.95.1a] Exotica Technologies v1.0.7
« Reply #50 on: June 04, 2022, 09:59:30 PM »

Alright, now that I've had time to play around with the mod a bit here are some opinions:

Works as advertised and the way it's menus are set up is clear and easy to understand. Next up I kinda forget the normal upgrades are there half the time but that's more on me (I use the 'Fleet Size by DP' mod so I've got too many ships to keep track of in very much detail), the Exotics on the other hand... I'm gonna be honest I'm kinda, not unhappy but.... just kinda let down? I'll try to explain.

They feel too "ordinary" most of the time. They do something, most of them come with a downside (too much of a downside in some cases like the Plasma Flux Catalyst limiting my big ships to 16 vents. I'd only use it on a ship that has a lot of other things to spend OP on, and I've never even used the Equalizer Core as it feels too 'niche' for use by most ships), and they drop everywhere. Seriously, I can't search a ruin in the sector without tripping over the things. I've got over a dozen of several types just gathering dust in my cargo bay, including over a dozen Phasefield Engines. I've had one phase ship in the game thus far, I don't need that many. They're entirely too common to be called "Exotic".

Now this next part is mostly opinion, but when I hear the term "Exotic" it makes the think Rare. Hard to get, possibly even weird. These... aren't. Oh they can be useful, some a lot more than others, but... what I was imagining was some rare block of tech that I'd stumble across while exploring and it'd give my ship a huge boost to 'something' if I plug it in (like maybe a Burn Drive Supercharger, yes I know that isn't a thing but I was giving an example) or possibly also do some weird thing that'll change it's entire behaviour (like an Expanded Phase Field, not only does the ship phase but it also phases nearby smaller friendly ships), maybe both. It'd be something powerful that'd make me want to pay the price to yank it out of an old ship and put into a new one. As it is they feel disposable, as there are always more where they came from.

Anyway, that's my take on it thus far. Basically I think you should crank up the power of Exotics and crank up their rarity too, but that's just my opinion.

Bug Report: I seem to be having a few ships that are, de-selecting vents whenever I load into a game. The points don't disappear, but it means I need to re-select them which is kinda annoying and costs me some supplies if I'm not near a port. Anybody else run into this?
« Last Edit: June 04, 2022, 10:05:22 PM by Oni »
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WOWOWO

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Re: [0.95.1a] Exotica Technologies v1.0.7
« Reply #51 on: June 04, 2022, 10:24:20 PM »

Sir, can you allow me to translate it into Chinese and update it to the Chinese Starsector Forum :D

hi, all of the translatable strings are in rules.csv and strings.json
feel free to translate it!

if there are any missing, please let me know
Thank you :)  A great piece of work
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kimtaeco

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Re: [0.95.1a] Exotica Technologies v1.0.7
« Reply #52 on: June 04, 2022, 10:51:18 PM »

After a lot of battles it seems that i lose all of my exotica traits and get replaced with a randomly generated bad bandwidth, not sure why it happens.

edit: found a weird series of logs in my starsector.log
Spoiler
6132127 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [760794] named [null]
6132127 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [760794]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [76079a] named [null]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [76079a]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [760788] named [null]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [760788]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [760798] named [null]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [760798]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [7607b6] named [null]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [7607b6]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [7607a8] named [null]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [7607a8]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [76079c] named [null]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [76079c]
6132131 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [7607a2] named [null]
[close]

can you send me the whole log?
Alright I've put the starsector.log.1 just to be sure
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DrTechman42

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Re: [0.95.1a] Exotica Technologies v1.0.7
« Reply #53 on: June 05, 2022, 06:44:09 AM »

I think something's wrong with the derelicts. Before the engagement I'm told that the other fleet has some exotica technologies installed, but if I look through them via F1, there will be no exotica hullmod.

After observing it a bit more, I came to a conclusion that the mod does not like fleets within probes/survey ships/motherships as it's impossible to open a comm link with these. The fleets out in the open are working just fine, but these don't seem to.
Also, are we capable of exracting remnant and derelict-specific upgrades to use on a different ship (just like exotics)?
And I'd suggest to lower the price of exotics items. You find them in huge numbers and getting a several hundred thousand credits each time you go for a walk in the outer regions does not seem fair.
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presidentmattdamon

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Re: [0.95.1a] Exotica Technologies v1.0.7
« Reply #54 on: June 05, 2022, 09:34:38 AM »

After a lot of battles it seems that i lose all of my exotica traits and get replaced with a randomly generated bad bandwidth, not sure why it happens.

edit: found a weird series of logs in my starsector.log
Spoiler
6132127 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [760794] named [null]
6132127 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [760794]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [76079a] named [null]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [76079a]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [760788] named [null]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [760788]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [760798] named [null]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [760798]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [7607b6] named [null]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [7607b6]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [7607a8] named [null]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [7607a8]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [76079c] named [null]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [76079c]
6132131 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [7607a2] named [null]
[close]

can you send me the whole log?
Alright I've put the starsector.log.1 just to be sure

hi, the only thing i can assume is that your fleet members are being removed either on death or for some other reason. i've released update 1.0.8, which, among other things, will add some more verbose logging to when a fleet member gets removed and may fix this issue as well.

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kimtaeco

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Re: [0.95.1a] Exotica Technologies v1.0.7
« Reply #55 on: June 05, 2022, 10:24:34 AM »

After a lot of battles it seems that i lose all of my exotica traits and get replaced with a randomly generated bad bandwidth, not sure why it happens.

edit: found a weird series of logs in my starsector.log
Spoiler
6132127 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [760794] named [null]
6132127 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [760794]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [76079a] named [null]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [76079a]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [760788] named [null]
6132128 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [760788]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [760798] named [null]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [760798]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [7607b6] named [null]
6132129 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [7607b6]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [7607a8] named [null]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [7607a8]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [76079c] named [null]
6132130 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Generating bandwidth for fm ID [76079c]
6132131 [Thread-3] INFO  exoticatechnologies.modifications.ShipModFactory  - Loading ship mods for fleet member [7607a2] named [null]
[close]

can you send me the whole log?
Alright I've put the starsector.log.1 just to be sure

hi, the only thing i can assume is that your fleet members are being removed either on death or for some other reason. i've released update 1.0.8, which, among other things, will add some more verbose logging to when a fleet member gets removed and may fix this issue as well.
Thank you! I'll play around with it a bit more and see if my exotica upgrades disappear  :)
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Zyntar

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Re: [0.95.1a] Exotica Technologies v1.0.8
« Reply #56 on: June 05, 2022, 12:28:19 PM »

I am just started a new run with this mod but I think I found problem.

When I try go to station and try to "Vist the local Exotica Technologies branch" my game just shut down with that response:
Spoiler
[close]

I removed all my mods just left this one Magiclib but still was the same problem.
« Last Edit: June 05, 2022, 12:32:07 PM by Zyntar »
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presidentmattdamon

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Re: [0.95.1a] Exotica Technologies v1.0.8
« Reply #57 on: June 05, 2022, 02:28:11 PM »

I am just started a new run with this mod but I think I found problem.

When I try go to station and try to "Vist the local Exotica Technologies branch" my game just shut down with that response:
Spoiler
[close]

I removed all my mods just left this one Magiclib but still was the same problem.

hi, i broke the mod. released update 1.0.8a to fix it
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presidentmattdamon

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Re: [0.95.1a] Exotica Technologies v1.0.7
« Reply #58 on: June 06, 2022, 10:15:43 PM »

Sir, can you allow me to translate it into Chinese and update it to the Chinese Starsector Forum :D

hi, all of the translatable strings are in rules.csv and strings.json
feel free to translate it!

if there are any missing, please let me know
Thank you :)  A great piece of work

hi WOWOWO, your message got sent to my email into the spam folder somehow. the "Ship Components" and "Relic Components" text (along with any other resources that appears there) are automatically filled in by the same names that are used for the Industrial Evolution mod, so if that mod were translated too then you would see those resource names changed to the chinese equivalents
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WOWOWO

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Re: [0.95.1a] Exotica Technologies v1.0.7
« Reply #59 on: June 07, 2022, 12:59:55 AM »

Sir, can you allow me to translate it into Chinese and update it to the Chinese Starsector Forum :D

hi, all of the translatable strings are in rules.csv and strings.json
feel free to translate it!

if there are any missing, please let me know
Thank you :)  A great piece of work

hi WOWOWO, your message got sent to my email into the spam folder somehow. the "Ship Components" and "Relic Components" text (along with any other resources that appears there) are automatically filled in by the same names that are used for the Industrial Evolution mod, so if that mod were translated too then you would see those resource names changed to the chinese equivalents
ok. Thank you for your reply
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