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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.96a] Exotica Technologies v1.8.5 - updated Jan 21st  (Read 267865 times)

presidentmattdamon

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Re: [0.96a] Exotica Technologies v1.6.2 - updated 7/17/23
« Reply #240 on: July 20, 2023, 08:04:37 PM »

New update , phase engine still increasing damage taken. I 'm sad.

didn't realize this was a bug till now, fixed

I got a bug with Pure Panacea Engine, when i use the pure one it will just disable my weapons after some time and they are impossible to repair, normal one and corrupted one works fine don't know about guerilla, my guess is because the repair rate goes above 100 it somehow starts damaging weapons or something

And just fyi i got that bug on 1.5.2 and it still happens even after I updated this and activators mod

hopefully fixed
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qwe

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Re: [0.96a] Exotica Technologies v1.6.2 - updated 7/17/23
« Reply #241 on: July 20, 2023, 09:18:37 PM »

the deferent sections of the ships exotica gives errors.
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Cyanogen

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Re: [0.96a] Exotica Technologies v1.6.2 - updated 7/17/23
« Reply #242 on: July 24, 2023, 12:38:13 PM »

Hi!
I installed your mod and i use a 32:9 aspect ratio monitor (with forceaspectratio = 3.556), but when i open the exotica window ingame (under Refit, not in a Market), this is what I see (the window's left side is not visible).

Screenshot (the picture size is too big to attach...)

I also tried it with default scaling (100%) and High DPI scaling override.
Is it possible to tweak or drag the window to see everything on it? :) I found some .kt files in the mod which is maybe related to window position and rendering, but I have no idea how to modify it. :(
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Zalpha

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Re: [0.96a] Exotica Technologies v1.6.2 - updated 7/17/23
« Reply #243 on: July 26, 2023, 12:01:50 PM »

I think I might have found a bug? I was playing prv faction and went to the markets around the area buying up chips on the cheap, and then because I was playing a single frigate start I had run out of storage room and stored them in my starting factions storage. I went into the editor to install new mods I got and I could only purchase and install with credits. I thought the mod was borken or I did something wrong and saved and excited but now thinking about it. I think what happened was it could not read the items in storage if they were not personally in my inventory. I think it just couldn't register them in storage to use and equip them. I might be wrong about this, I could have some how broken the mod or something.

Edit: Started a new game today. I now realize that I was supposed to go into combat and then get a box to store the items in but I was just going around buying them and putting them into storage. I was using the mod wrong but I didn't know.
« Last Edit: July 27, 2023, 09:59:20 AM by Zalpha »
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presidentmattdamon

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Re: [0.96a] Exotica Technologies v1.6.3 - updated 7/29/23
« Reply #244 on: July 29, 2023, 10:24:57 AM »

updated to 1.6.3
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Zalpha

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Re: [0.96a] Exotica Technologies v1.6.3 - updated 7/29/23
« Reply #245 on: July 29, 2023, 01:28:10 PM »

Loving the mod, only thing I find weird is how the prices vary from super cheap to super expensive. I get the difference between them but to go from $1000 on average to $250,000 it is very weird to me logically - like as if it were real life, prices would be more all over the place for each item. That is only a minor thing though. I love tweaking ships on top of already modded and S grade upgrades. I mostly just use this mod to compensate for my low flux or flux related costs and things.
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unsc-reach

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Re: [0.96a] Exotica Technologies v1.6.3 - updated 7/29/23
« Reply #246 on: July 30, 2023, 12:14:17 AM »

I wonder if 1.6.3 update is save compatible with 1.6.2. I've got a nice save but the new update seems tempting.
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sawert42

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Re: [0.96a] Exotica Technologies v1.6.2 - updated 7/17/23
« Reply #247 on: July 30, 2023, 05:55:03 PM »

hopefully fixed

Yup it works now the guns don't break by themselves and when they get damaged they got fixed pretty much instantly
« Last Edit: July 30, 2023, 06:00:23 PM by sawert42 »
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qwe

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Re: [0.96a] Exotica Technologies v1.6.3 - updated 7/29/23
« Reply #248 on: July 30, 2023, 11:54:44 PM »

so what is a Subsumed Gamma Core? and why is there no use?
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lustfull

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Re: [0.96a] Exotica Technologies v1.6.3 - updated 7/29/23
« Reply #249 on: July 31, 2023, 12:25:13 PM »

thanks for your work.
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Ree

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Re: [0.96a] Exotica Technologies v1.6.3 - updated 7/29/23
« Reply #250 on: August 01, 2023, 05:39:30 AM »

After the last patch, the exotica menu that works from the ship interface doesn't fit the screen if I use > that 100% scale setting in the game launcher

P.S.
The mod is beautiful. Thanks for your work!

(The rocket exotica and armor one looks quite overpowered. Idk, maybe there could be diminishing returns from them as long as the battle goes on(I can't suggest direct nerfs since it's boring))
« Last Edit: August 01, 2023, 05:45:32 AM by Ree »
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lustfull

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Re: [0.96a] Exotica Technologies v1.6.3 - updated 7/29/23
« Reply #251 on: August 05, 2023, 09:52:30 AM »

Is it normal that some vanguard came with phase field engine ? And the armor ( nanotechsomething)  is said to disable phase system and shield but only disable shield. Is this normal?
 Otherwise , still thanks for your work.
« Last Edit: August 05, 2023, 02:52:54 PM by lustfull »
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YukitoOnline

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Re: [0.96a] Exotica Technologies v1.6.3 - updated 7/29/23
« Reply #252 on: August 05, 2023, 10:04:13 AM »

The only thing I don't like about this mod, is that it keeps jumbling my inventory.
After defeating an enemy ship/fleet with Exotica mods, immediate jumbling once you're done salvaging.
« Last Edit: August 05, 2023, 11:44:02 AM by YukitoOnline »
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Jimminy Crimbles

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Re: [0.96a] Exotica Technologies v1.6.3 - updated 7/29/23
« Reply #253 on: August 07, 2023, 05:58:29 PM »

found a bug. the in-refit exotica menu still allows you to recover upgrades and exotics, even when you're not docked. doing this immediately crashes the game.
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hitw

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Re: [0.96a] Exotica Technologies v1.6.3 - updated 7/29/23
« Reply #254 on: August 10, 2023, 05:15:08 AM »

Awesome mod, really enjoy using it in my games.

After the last patch, the exotica menu that works from the ship interface doesn't fit the screen if I use > that 100% scale setting in the game launcher

I have the same issue with 1.6.3, no problems with 1.6.2.
Part of the exotica frame is cut off by the left edge of the screen when using a resolution of 2560x1440 and UI scale of 135%. When I change the scaling to 100% the full exotica frame is visible.
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