1.2.9
removed alpha subcore's non-functioning downside. its primary downside is not having a more interesting exotic
full metal salvo now works for the initial burst of damage and actually speeds up projectiles, although the initial burst can't be sped up due to game limitations.
fixed some stats not applying completely (i.e. 100x less than they should be)
1.2.7
exotic rebalancing for alpha subcore, equalizer core, hangar forge
fixed phasefield engine again
battle carrier wing upgrade
missile guidance upgrade
new exotic
1.2.4
new UI!
upgrades now configuration-based so you can make them as overpowered as you want them to be! who cares about balance?



?? also mods can implement their own too.
iron shell now has an upgrade.
1.1.6
destroyed gradle
fixed crate duping issue
fixed derelict mods not showing up
added ship name to fleet member in generation
1.1.5
added a crate to contain chips
rebalanced a lot of upgrades and some exotics
1.1.4
fixed fleets with 4 or more S-mods causing freeze
1.1.3
fixed being able to upgrade past max level.
1.1.1
fixed upgrades not applying until you upgraded bandwidth.
fixed hangar forge being weird in certain cases.
1.1.0
added two new logistics upgrades.
upgrades and exotics from enemy ships now have a (very large) chance to drop from a ship that has them.
ships with s-mods will now have higher quality and are more likely to generate upgrades and exotics. this scales, so ships with 3 s-mods will have extremely high quality.
refactored upgrade generation. it should more strongly favor smaller amounts of higher leveled upgrades especially on ships that have more S-mods.
fixed some upgrades not spawning on random fleets.
added a blacklist for the missile forge that can prevent it from reloading certain weapons. see modSettings.json
block random generation of ship modifications on ships in the player fleet.
fully integrated new UI from Histidine (thanks)
woops went and made a whole UI over the past week.
probably some other things.
1.0.12
- fixed infernal engines deceleration buff not displaying in tooltip
- fixed indevo component methods not allowing to purchase upgrades if you had the exact amount required
1.0.11
- fixed a rare issue with salvaging a debris field that had a ship with exotica modifications. also fixed all (surely) instances of recovered ships not keeping their upgrades.
1.0.10
- fixed a bug when loading a save while a fleet with special upgrades was out and about
1.0.9
- fixed a bug with special interactable objects
Spoiler
red planet, in particular
- hacked missile forge now reduces missile capacity by half and reloads the final capacity fully
1.0.8a/b
- fixed a crash on startup/when you generate bandwidth
- fixed a crash when interacting with a derelict fleet
1.0.8
- nerfed drops of exotics by a lot
- removed a debug log that was probably raising the file size of logs by a ton.
- buffed drive flux vent
- added more debug logs that should help explain why some people's upgrades are disappearing.
- potentially fixed an issue where upgrades were disappearing due to putting them into a different submarket e.g. indevo's repair docks
- fixed alpha subcore (and potential future bandwidth-increasing exotics) preventing base bandwidth upgrades
- nerfed overcharged shields slightly, but reduced upkeep for ships with high shield upkeep
- changed equalizer core to modify weapon base range (now it acts like ballistic rangefinder)
1.0.7
added a derelict upgrade
fixed upgrade colors being off
fixed relic component upgrade method using ship component pricing
fixed bandwidth calculation being too high
use upgrade spawnchance stat
1.0.6
fixed saves failing to load due to the game not loading the sector seed until after the game actually loads all game object data (alex why)
1.0.5
fixed saves failing to load due to vanilla code that switches a very special ship's ID around a lot (the ship's ID is generated on sector load, changed when you recover it, and returned when you restart the game.)
1.0.4
updated Plasma Flux Catalyst icon with new one provided by Ms. Vella on the Unofficial Starsector Chat discord
fixed a crash related to one of the final fights in the sector
fixed an incorrect Deceleration tooltip in Infernal Engines upgrade
1.0.3
most upgrade drawbacks now start at level 3 instead of level 1