Can someone explain how to ensure this mod applies it's effects while enabled in game? I have it enabled in the launcher, but I don't see any change in the skill maximum, is the default value from prior to the mod still applying for the default max of 400? Or do I need to go into the mod files to adjust it there, or rather in the Starsector core files? And if the latter which ones exactly do I adjust? I'm not that well versed in the finer points of the game so I would like a bit of an explanation in that sense.
Edit: Figured it out on my own. Works well enough at least! Cool how it also adjust things like the Carrier skills max Fighter bays as well. Should be useful in carrier heavy fleets I might run.