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Starsector 0.98a is out! (03/27/25)

Author Topic: [0.98a] Mnemonic Utils v0.5.0  (Read 14521 times)

DesperatePeter

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[0.98a] Mnemonic Utils v0.5.0
« on: March 14, 2024, 10:47:39 AM »

Mnemonic Utils

Click the image to download

Requires LazyLib, MagicLib and LunaLib


"Sensor Officer, is that sensor blip in the distance valuable salvage, or the cargo pods containing metal we dumped earlier?"
"Sorry Captain, without mnemonic sensors installed, there is absolutely no way to tell these two options apart!"
  - Captain's Log, May 3rd, 217th Cycle

A mod containing exploration-themed QoL improvements. Please check the readme for details!
  • Gate Markers
  • Mnemonic Sensors
  • Trash Disposal
  • System & Hyperspace Grid Removal
  • Garage for Rent
  • A few small features
  • Can be added to and removed from ongoing campaigns. If removal doesn't work, disable all features via LunaSettings, save the game and then remove the mod.
  • Fully customizable via LunaSettings

Note: This mod was originally called MnemonicSensors and only contained that feature.
Disclaimer: The image used for Garage for Rent was generated using Craiyon (craiyon.com)

Credits
  • Many thanks to Genir for suggesting and providing sample implementation for system & hyperspace grid removal!
  • Many thanks to Tesser for contributing much prettier icons!
  • Many thanks to Mythic for sponsoring the Garage for Rent feature
[close]
« Last Edit: April 15, 2025, 06:57:40 AM by DesperatePeter »
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DesperatePeter

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Re: [0.97a] Mnemonic Utils v0.3.0
« Reply #1 on: March 14, 2024, 10:57:41 AM »

RESERVED FOR POTENTIAL FUTURE USE

Shogouki

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Re: [0.97a] Mnemonic Utils v0.3.0
« Reply #2 on: March 14, 2024, 04:17:20 PM »

Oh!  I've always wanted to be able to know which blips were my garbage versus stuff I had yet to check.  Thanks!
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Jang

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Re: [0.97a] Mnemonic Utils v0.3.0
« Reply #3 on: June 11, 2024, 09:27:58 PM »

I loved Mnemonic Sensors in v0.95a. Thank you for the update!
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Shinr

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Re: [0.97a] Mnemonic Utils v0.4.0
« Reply #4 on: November 21, 2024, 04:43:59 AM »

If it weren't for DesperatePeter's sig, I would've missed this.

This really should be on the mod list.
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DesperatePeter

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Re: [0.97a] Mnemonic Utils v0.4.0
« Reply #5 on: November 21, 2024, 10:37:50 AM »

If it weren't for DesperatePeter's sig, I would've missed this.

This really should be on the mod list.
Thanks! :)
That's a good point actually, I totally forgot about that. I just sent a message to SirHartley, so hopefully it will be on the mod index soon-ish :)

SeizureSalad

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Re: [0.97a] Mnemonic Utils v0.4.0
« Reply #6 on: December 27, 2024, 01:50:29 AM »

I discovered it on the index! Very cool mod.
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Ioulaum

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Re: [0.97a] Mnemonic Utils v0.4.0
« Reply #7 on: February 19, 2025, 04:24:29 AM »

Gate Markers doesn't seems to work?

I just finished the gate quest line, couldn't see any orange circle mark.
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DesperatePeter

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Re: [0.97a] Mnemonic Utils v0.4.0
« Reply #8 on: April 15, 2025, 06:56:54 AM »

I just released v0.5.0, which is updated for Starsector version 0.98a.
It contains many small fixes and the long awaited sequel of Genir's system grid removal, the hyperspace grid removal! Many thanks and all credits to Genir.

Gate Markers doesn't seems to work?

I just finished the gate quest line, couldn't see any orange circle mark.
That is odd. Can you double-check your LunaSettings to make sure that gate markers are enabled? Also please double-check that you are not in Starscape view on the map (the one you can toggle with the number key 1). As that is the "cinematic" view, it doesn't display any markers. If that doesn't help, try saving & reloading. If they still don't show up, please let me know and we can try to figure out why.