Hi, really liked the ship pack and mod.I really enjoy mods with close to vanilla balancing/visual if not somewhat slightly stronger. Great visual and lore so far but a lot of stuff is not balanced. On a scale of 1-10, if vanilla ship were mostly 4 and the Paragon a 5.5, most of your ship/weapon would be a 7-8. So here is some feedback if you like, also a mini review for people who are looking for mods that can take on of the stronger mods or if someone wants something closer to vanilla.
The unsgaith missle launcher, its basically the sabot missile but better in every single way.I'll be using the base game medium sabot missile as a comparision. It has an auto loader which makes it basically infinite ammo, not to mention the base ammo is 24, which is double that of the sabot missile. The damage is 80% of the sabot, fires 1 projectile less then the base sabot but the refire rate is 4.5 vs 9 second so it almost have double the dps of the sabot if you spam fire. It outranges most missile at 2650 range, the sabot have a 1200 range and using the sabot missile as a base mean it will detonate and fire outside of PD range most of the time so you need dedicated long range flak to even shoot at it but not to mention it shoots 4 missles instead of 2 so pd would have an even harder time. So it outclass most if not all torpedoes or missile of in its weight class, I would use the medium version even if it cost 18-20 OP, but the most broken thing is that it cost 12 OP(sabot is 10). Its not even rare or anything, just a casually common weapon. So when fighting against this missile on your ships, there is basically no weakness to exploit, you can't outrange, outdamage, or overwhelm it with PD most the time. Its unfun to fight agaisnt.
Another point would be most your ship DP are lower then what they should be for their class. Your fregairt dreadnought is larger and have more guns then most battleship like a dreadnought should, but it has lower DP at 55 then a paragon(60). Then the daiche which have more guns then most light battleship/heavy cruiser but has 2 flight deck so its classified as a battle carrier? So not only its relative strength is battleship-ish but it got a DP value at 36! The Nadhmor is comparebly the most balance, but its 60speed is heavy destroyer/light cruiser speed, not what you expect from a battlecruiser. I won't even go to the heavy and super dreadnought but its basically the same. Most of the ship DP should be at least 1.3x to 2x more in DP for all the weapon slot and flux they bring.
Then as for the logistic part, making a ship super expensive like a super capital or secret special or one of a kind ship is fine but its not how you should balance common ships. Logistic don't mean much end game but for roleplay or balance, its most of an annoyance. For example, when the fregairt dreadnought has 55 mantainance montly(paragon has 60 as a reference and the conquest 40) but it also got the low mantainance hull mod built right into the hull to make it a wooping 41sup a month, it kinda defeats the purpose. A dreaughnought should be more expensive to make, keep and maintain and deploy but it isn't.
All in all, great visuals and ships(very vanilla friendly) for a mod pack but held back(or improved depending on how you like to play) by strong if not outright overpowered ships and weapons.