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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Author Topic: [0.95.1a] Bultach Coalition v1.0.7, yet ANOTHER Sprite overhaul  (Read 28820 times)

burger

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Re: [0.95.1a] Bultach Coalition v1.0.6, Rebranding and Overhaul Update!
« Reply #30 on: July 17, 2022, 07:11:20 AM »

I am curious, can you give details on why you renamed it?

Like Kwbr said, GW is pretty scary and I don't really wanna chance messing with them. But also, not being confined to "orky" ships lets me have a lot more freedom ship and weapon wise.
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speeder

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Re: [0.95.1a] Bultach Coalition v1.0.6, Rebranding and Overhaul Update!
« Reply #31 on: July 17, 2022, 07:29:59 AM »

Ah I see. I was wondering if they had caught you already :P And yes, I know they are aggressive (by the way, Wizards of the Coast can be very aggressive too).

Personally I think this is a better decision, I tend to ignore all mods that use other IP, because it means the content is not compatible with vanilla lore. (also I also like sci-fi without aliens, since so much already have aliens in them, when sci-fi has no aliens I find it refreshing and cool).

Now you are free to run with your own lore ideas :)
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SpaceDrake

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Re: [0.95.1a] Bultach Coalition v1.0.6, Rebranding and Overhaul Update!
« Reply #32 on: July 17, 2022, 05:45:24 PM »

Yeah, I was a little curious myself as to whether you'd gotten a very angry message from a certain legal department.

(It's still some of the most boneheaded community management I've seen in decades - but really getting into that would go off topic.)

Either way, still very curious to see where this goes!
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n3xuiz

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Re: [0.95.1a] Bultach Coalition v1.0.6, Rebranding and Overhaul Update!
« Reply #33 on: August 12, 2022, 12:56:31 PM »

so i installed a version of the mod before the rebrand and i suppose its not possible to upgrade during an ongoing savegame right?
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burger

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Re: [0.95.1a] Bultach Coalition v1.0.6, Rebranding and Overhaul Update!
« Reply #34 on: August 12, 2022, 04:39:20 PM »

so i installed a version of the mod before the rebrand and i suppose its not possible to upgrade during an ongoing savegame right?

Afraid not, it'd break as a lot of stuff has been changed entirely.
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n3xuiz

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Re: [0.95.1a] Bultach Coalition v1.0.6, Rebranding and Overhaul Update!
« Reply #35 on: August 12, 2022, 04:47:58 PM »

didn't really expect it to. i like the mod though its definitely staying in my load order going forward.
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burger

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Re: [0.95.1a] Bultach Coalition v1.0.6, Rebranding and Overhaul Update!
« Reply #36 on: August 12, 2022, 04:54:05 PM »

didn't really expect it to. i like the mod though its definitely staying in my load order going forward.

Awe, thank you! Means a lot hearing stuff like that. Big things planned for the next update!
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burger

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Re: [0.95.1a] Bultach Coalition v1.0.7, yet ANOTHER Sprite overhaul
« Reply #37 on: September 14, 2022, 03:47:40 PM »

New update finally out! Hope you guys enjoy. No fix to everyone hating Bultach QUITE yet. I am lazy.
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Chairman Suryasari

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Re: [0.95.1a] Bultach Coalition v1.0.7, yet ANOTHER Sprite overhaul
« Reply #38 on: September 17, 2022, 12:37:51 PM »

Are they mean to be hostile to everyone in Nex?
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burger

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Re: [0.95.1a] Bultach Coalition v1.0.7, yet ANOTHER Sprite overhaul
« Reply #39 on: September 17, 2022, 03:41:42 PM »

Are they mean to be hostile to everyone in Nex?

No, I'm just very lazy and haven't fixed that issue yet.
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Hatter

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Re: [0.95.1a] Bultach Coalition v1.0.7, yet ANOTHER Sprite overhaul
« Reply #40 on: September 17, 2022, 07:48:10 PM »

Re: feedback, some balance:

Sgàirne Autocannon - needs a nerf. Possibly several. It's as efficient as a storm needler while being cheaper to mount and having higher DPS, boasts much higher damage (400 per shot) and is 900 range.

Plasma cannons - efficiency should be decreased. The per-shot damage means that it's still strong anti-armor, but it also deals damage against shields.

Cruinn - consider reducing OP.

Fregairt - The sprite's annoyingly large when trying to fit into the loadout screen, cutting off the ends. Consider squishing it or mucking about with multiple sections.

Chrioch minigun - currently it regens ammo faster than it shoots. Consider changing it to a normal weapon or making the reload unsustainable.
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zurium

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Re: [0.95.1a] Bultach Coalition v1.0.7, yet ANOTHER Sprite overhaul
« Reply #41 on: September 18, 2022, 12:23:20 PM »

can i get a download link for 1.0.6, didnt really know itd break my save.
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burger

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Re: [0.95.1a] Bultach Coalition v1.0.7, yet ANOTHER Sprite overhaul
« Reply #42 on: September 18, 2022, 03:36:26 PM »

Re: feedback, some balance:

Sgàirne Autocannon - needs a nerf. Possibly several. It's as efficient as a storm needler while being cheaper to mount and having higher DPS, boasts much higher damage (400 per shot) and is 900 range.

Plasma cannons - efficiency should be decreased. The per-shot damage means that it's still strong anti-armor, but it also deals damage against shields.

Cruinn - consider reducing OP.

Fregairt - The sprite's annoyingly large when trying to fit into the loadout screen, cutting off the ends. Consider squishing it or mucking about with multiple sections.

Chrioch minigun - currently it regens ammo faster than it shoots. Consider changing it to a normal weapon or making the reload unsustainable.

Thank you for the feedback! I'll definitely touch up on all those, but the Fregairt will likely have to wait until I can modify it in some way that actually looks good.


can i get a download link for 1.0.6, didnt really know itd break my save.


Unfortunately not. I hadn't thought to back up the last version, my apologies.
« Last Edit: September 18, 2022, 03:41:54 PM by burger »
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zurium

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Re: [0.95.1a] Bultach Coalition v1.0.7, yet ANOTHER Sprite overhaul
« Reply #43 on: September 18, 2022, 05:37:12 PM »

well, that sucks :(. new playthrough it is i guess
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