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Author Topic: [0.97a] Bultach Coalition v1.1.5 "Bloatening"  (Read 135388 times)

Pogre

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[0.97a] Bultach Coalition v1.1.5 "Bloatening"
« on: May 16, 2022, 07:04:15 PM »



A faction found south of the core, born from the exploits and abuses of the infamous Tritachyon Megacorporation, this raging polity will seemingly stop at nothing to see their former oppressors wiped from the sector.




Standardly brimming with low tech armaments and ships, this young faction has made major strides to advance; offering new, unique technology and weapons to the sector. What they're fully capable of has yet to be seen.



Download link here!

More dakka, ships to come! Let me know any issues you have. Or balancing changes you'd like to see! Any feedback is appreciated.

And a HUGE thanks to the many helpful people over on the unofficial discord, genuinely would not have been possible without them.

Requires LazyLib
Requires MagicLib
Requires GraphicsLib

The SHIPS (I know I'm not the best at this, but I'll be updating the sprites as I improve!)
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New holy tools of Ludd
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New pirate conversions, and a hulking pile of garbage.
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Changelog
Spoiler
v1.1.5
Changes;

-A lot. Too many for me to want to document. The mod size has more than doubled.


v1.1.3
Ship changes;

-Resprited the Smàladair
-Resprited the Snàthad
-Added a pirate variant of the Snàthad
-Resprited the Brònach fighter, reduced hull, armor, fixed weapon issue, reduced OP
-Resprited the Dhaich, minor rework
-Added a pirate variant of the Fithea
-Resprited and reworked the Nadhmòr
-Added the dram, phaeton, and mule to Bultach's known blueprints
-Another flux-related balance pass, and a shield balance pass
-Changed the Aghaidh's system to Assault Burn
-Fixed the Brùth (P) having four bays instead of two (how)
-Resprited and reworked the Spacehulk, now 85 DP
-Resprited and reworked the Freigart
-Fixed a few more oversights
-Added the Asal, a destroyer-sized freighter
-Added the Murtach-class cruiser, an experimental phase vessel

Weapon changes;

-Resprited and reworked the Seilch Autocannon into the Seilch Railgun
-Decreased the reload speed of the Unsgaith LRMs
-Decreased the ammo of the Unsgaith LRMs
-Removed EMP from the Unsgaith LRMs
-Decreased missile speed of the Unsgaith LRMs
-Made it so Bultach markets will consistently sell their own weapons (oops)
-Resprited and Reworked the Peilt Mortar into the Peilt Autocannon
-Removed the reload of the Caillean Barrage
-Added the Tonn Mòr torpedo, comes in large and medium
-Made the Beag PD's flak explosion smaller, made it more efficient
-Made the Snàthad more accurate
-Reworked the plasma shotguns into molten metal shotguns

Other changes;

-Reworked Offensive overdrive. Less benefits, shields able to stay up, no longer overloads
-Added orbital works to Mèinnearach
-Upgraded Miotail's patrol HQ to Military Base, also gave it a Megaport
-Updated various descriptions
-Fixed Bultach not showing up in bounties
-Made Bultach a bit less hyper aggressive, I hope
-And probably many more changes that I simply forgot


v1.1.2
-Ship Balance pass;

-Fixed a few oversights
-Increased the OP of the Daiche by 30
-Increased the OP of the Giùlain (P) by 20
-Increased the OP of the Fithea by 5
-Added Converted Cargo Bay to the Bruth (P)
-Increased the speed of the Dhaich by 10
-Increased the DP of the Daignich to 26
-Minor rework/resprite for the Gath
-Added Civilian Grade Hull to the Ramshackle
-Shortened Sgriosathar to just Sathar
-Added built in ITU to all of the Sathar's modules but main

-Other Changes;

-New custom portrait for Liam, by Quacken
-Added a mission that allows you to test Bultach combat vessels
-Added some custom dialogue
-Fixed a crash related to a hidden shield hullmod (Thank you Tilt!)


v1.1.1
-Another total resprite, rework of pretty much everything.
-More guns!
-More ships!
-Custom planet descriptions
-Various new shipsystems
-New sounds.
-Portraits for faction leaders, WIP.
-Updated faction description.
-Quite likely much more but at this point I have forgotten it.


v1.0.7
-Total resprite and rework of vast majority of ships
-Rework and resprite of several weapons
-Balance changes
-Two new ship systems
-Removed "Bultach Construction" hullmod
-Removed all pirate ships other than the "Space Hulk" and "Mèinneadh (P)"
-Added a new Luddic Path capital


v1.0.6
-MANY many changes. Conversion from a 40K themed mod to a more vanilla one. Many new ships, weapons, etc.


v1.0.4
-New weapon: "Bolta" to help ork fleets with shields existing.
-New ships: "Dodga," "Weirdboy," "Space Hulk."
-New built-in hullmod on ork ships, "Ork Konstrukshun." Allows easier recoveries.
-(Debatably) Better AI for "Big Red Button."
-Overhaul of a few ship and weapon sprites
-Minor balancing changes
-Small bug fixes


v1.0.3
-Removed "dreader"
-Removed "dodga"
-Removed "flyboss"
-Removed "blasta"
-New ships: "Junka," "Rokka," "Mega Rokk," "Garbarge," "Garbage," "Digga," "Drum," "Hammurhed."
-Two new independant ships to discover!
-Changed "Scrappa" into a destroyer. I was in denial.
-Overhaul of several ship sprites
-Minor balancing changes


v1.0.2
-Removed "destroyah"
-Added a new destroyer, "Rok"
-Added a new light cruiser, "Scrappa"
-Added four new weapons
-Updated several ship sprites
-Minor balancing changes
-Able to join their faction with Nex now!
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Credits
Spoiler
-Pigeonpun, for helping me finally set up an IDE and stop being lazy, as well as providing some code!
-Mesotronik, for various sounds.
-Puretilt, for even more code.
-Quacken, for portraits and other artwork. (Like that poster!!)
-And various other people in the discord community who helped me more than I frankly deserved.
-Dalton, yet more code and general help
-Vanilla, also for code. I can't code.
-Bigbeans, for helping me with spriting.
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« Last Edit: March 27, 2024, 07:39:33 PM by Pogre »
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IGdood

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Re: [0.95.1a] Orks v1.0 release
« Reply #1 on: May 16, 2022, 08:00:54 PM »

This'll go well with the upcoming ork faction in the Battlefleet Gothic mod
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Great Wound

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Re: [0.95.1a] Orks v1.0 release
« Reply #2 on: May 18, 2022, 02:40:50 PM »

Wotz diz? Diz iz gud dakka! Needz moar dakkaz for the WARRGH!

GIZ UZ MOARZ!

Pogre

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Re: [0.95.1a] Orks v1.0 release
« Reply #3 on: May 18, 2022, 09:13:29 PM »

Wotz diz? Diz iz gud dakka! Needz moar dakkaz for the WARRGH!

GIZ UZ MOARZ!
I'M WORKIN' ON IT YA GIT! GET KRUMPIN"
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Ramiel

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Re: [0.95.1a] Orks v1.0 release
« Reply #4 on: May 18, 2022, 09:31:21 PM »

Let's make it Orky!!!
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michail

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Re: [0.95.1a] Orks v1.0 release
« Reply #5 on: May 19, 2022, 07:03:03 AM »

I love how the fighters are just guns glued to an engine. The ship sprites look dope.
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Pogre

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Re: [0.95.1a] Orks v1.0.2 Update! More DAKKA, updated sprites!
« Reply #6 on: May 21, 2022, 12:17:32 AM »

New update out! Hope you guys enjoy. Let me know any feedback!
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Oxer555

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Re: [0.95.1a] Orks v1.0.2 Update! More DAKKA, updated sprites!
« Reply #7 on: May 22, 2022, 02:22:49 PM »

Mod looks great love how the ships look and work! Do you plan on making orks lore more intergrated to starsector lore? (for example making them a failed bioweapon made by domain before collapse or a xenolife found on a planet orguk). I have one issue with orks rarely raiding anybody, I think i saw them raid only one system in 2 cycles in my playthrough while everybody else keeps raiding and invading them. I think it would be better for them to raid and invade as frequently as for example legio infernalis from tahlan but unlike them they have junk fleets that would rarely succesfully raid or invade but still it would make them look like a threat and make orks more present in a sector.
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peppermeth

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Re: [0.95.1a] Orks v1.0.2 Update! More DAKKA, updated sprites!
« Reply #8 on: May 22, 2022, 03:31:01 PM »

New update out! Hope you guys enjoy. Let me know any feedback!
Is it just me or the download link doesn't work since the last update?
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Pogre

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Re: [0.95.1a] Orks v1.0.2 Update! More DAKKA, updated sprites!
« Reply #9 on: May 22, 2022, 05:45:10 PM »

New update out! Hope you guys enjoy. Let me know any feedback!
Is it just me or the download link doesn't work since the last update?

Just refreshed the link. Let me know if the issue persists!
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Pogre

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Re: [0.95.1a] Orks v1.0.2 Update! More DAKKA, updated sprites!
« Reply #10 on: May 22, 2022, 05:48:34 PM »

Mod looks great love how the ships look and work! Do you plan on making orks lore more intergrated to starsector lore? (for example making them a failed bioweapon made by domain before collapse or a xenolife found on a planet orguk). I have one issue with orks rarely raiding anybody, I think i saw them raid only one system in 2 cycles in my playthrough while everybody else keeps raiding and invading them. I think it would be better for them to raid and invade as frequently as for example legio infernalis from tahlan but unlike them they have junk fleets that would rarely succesfully raid or invade but still it would make them look like a threat and make orks more present in a sector.

Thank you, means a lot to hear that! I do plan on giving them a bit of backstory in how they were discovered/came about in the persean sector. Perhaps a mutated military virus/fungus from the radiation of their home star. I'll look into increasing the rate at which they raid and strengthening their defenses! Possibly a new system, to give them a bit more of a foothold.
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peppermeth

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Re: [0.95.1a] Orks v1.0.2 Update! More DAKKA, updated sprites!
« Reply #11 on: May 22, 2022, 07:03:45 PM »

New update out! Hope you guys enjoy. Let me know any feedback!
Is it just me or the download link doesn't work since the last update?

Just refreshed the link. Let me know if the issue persists!

It works now. Thank you.
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Pogre

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Re: [0.95.1a] Orks v1.0.3 "Roightin' Red"
« Reply #12 on: June 03, 2022, 12:25:04 AM »

Very happy to bring along this new update. Big improvement on a lot of sprites! (I think..)
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Dwarden

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Re: [0.95.1a] Orks v1.0.3 "Roightin' Red"
« Reply #13 on: June 03, 2022, 08:43:52 AM »

just question about (some of) the removed ships, are they gone for good or slated for rework and return later?
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Zordiark Darkeater

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Re: [0.95.1a] Orks v1.0.3 "Roightin' Red"
« Reply #14 on: June 03, 2022, 02:05:03 PM »

Those ships are MONSTERS !!

LOVE IT !
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