A faction found south of the core, born from the exploits and abuses of the infamous Tritachyon Megacorporation, this raging polity will seemingly stop at nothing to see their former oppressors wiped from the sector.
Standardly brimming with low tech armaments and ships, this young faction has made major strides to advance; offering new, unique technology and weapons to the sector. What they're fully capable of has yet to be seen.
Download link here!
More dakka, ships to come! Let me know any issues you have. Or balancing changes you'd like to see! Any feedback is appreciated.
And a HUGE thanks to the many helpful people over on the unofficial discord, genuinely would not have been possible without them.
The SHIPS (I know I'm not the best at this, but I'll be updating the sprites as I improve!)
New holy tools of LuddNew pirate conversions, and a hulking pile of garbage.ChangelogSpoiler
v1.1.5
Changes;
-A lot. Too many for me to want to document. The mod size has more than doubled.
v1.1.3
Ship changes;
-Resprited the Smàladair
-Resprited the Snàthad
-Added a pirate variant of the Snàthad
-Resprited the Brònach fighter, reduced hull, armor, fixed weapon issue, reduced OP
-Resprited the Dhaich, minor rework
-Added a pirate variant of the Fithea
-Resprited and reworked the Nadhmòr
-Added the dram, phaeton, and mule to Bultach's known blueprints
-Another flux-related balance pass, and a shield balance pass
-Changed the Aghaidh's system to Assault Burn
-Fixed the Brùth (P) having four bays instead of two (how)
-Resprited and reworked the Spacehulk, now 85 DP
-Resprited and reworked the Freigart
-Fixed a few more oversights
-Added the Asal, a destroyer-sized freighter
-Added the Murtach-class cruiser, an experimental phase vessel
Weapon changes;
-Resprited and reworked the Seilch Autocannon into the Seilch Railgun
-Decreased the reload speed of the Unsgaith LRMs
-Decreased the ammo of the Unsgaith LRMs
-Removed EMP from the Unsgaith LRMs
-Decreased missile speed of the Unsgaith LRMs
-Made it so Bultach markets will consistently sell their own weapons (oops)
-Resprited and Reworked the Peilt Mortar into the Peilt Autocannon
-Removed the reload of the Caillean Barrage
-Added the Tonn Mòr torpedo, comes in large and medium
-Made the Beag PD's flak explosion smaller, made it more efficient
-Made the Snàthad more accurate
-Reworked the plasma shotguns into molten metal shotguns
Other changes;
-Reworked Offensive overdrive. Less benefits, shields able to stay up, no longer overloads
-Added orbital works to Mèinnearach
-Upgraded Miotail's patrol HQ to Military Base, also gave it a Megaport
-Updated various descriptions
-Fixed Bultach not showing up in bounties
-Made Bultach a bit less hyper aggressive, I hope
-And probably many more changes that I simply forgot
v1.1.2
-Ship Balance pass;
-Fixed a few oversights
-Increased the OP of the Daiche by 30
-Increased the OP of the Giùlain (P) by 20
-Increased the OP of the Fithea by 5
-Added Converted Cargo Bay to the Bruth (P)
-Increased the speed of the Dhaich by 10
-Increased the DP of the Daignich to 26
-Minor rework/resprite for the Gath
-Added Civilian Grade Hull to the Ramshackle
-Shortened Sgriosathar to just Sathar
-Added built in ITU to all of the Sathar's modules but main
-Other Changes;
-New custom portrait for Liam, by Quacken
-Added a mission that allows you to test Bultach combat vessels
-Added some custom dialogue
-Fixed a crash related to a hidden shield hullmod (Thank you Tilt!)
v1.1.1
-Another total resprite, rework of pretty much everything.
-More guns!
-More ships!
-Custom planet descriptions
-Various new shipsystems
-New sounds.
-Portraits for faction leaders, WIP.
-Updated faction description.
-Quite likely much more but at this point I have forgotten it.
v1.0.7
-Total resprite and rework of vast majority of ships
-Rework and resprite of several weapons
-Balance changes
-Two new ship systems
-Removed "Bultach Construction" hullmod
-Removed all pirate ships other than the "Space Hulk" and "Mèinneadh (P)"
-Added a new Luddic Path capital
v1.0.6
-MANY many changes. Conversion from a 40K themed mod to a more vanilla one. Many new ships, weapons, etc.
v1.0.4
-New weapon: "Bolta" to help ork fleets with shields existing.
-New ships: "Dodga," "Weirdboy," "Space Hulk."
-New built-in hullmod on ork ships, "Ork Konstrukshun." Allows easier recoveries.
-(Debatably) Better AI for "Big Red Button."
-Overhaul of a few ship and weapon sprites
-Minor balancing changes
-Small bug fixes
v1.0.3
-Removed "dreader"
-Removed "dodga"
-Removed "flyboss"
-Removed "blasta"
-New ships: "Junka," "Rokka," "Mega Rokk," "Garbarge," "Garbage," "Digga," "Drum," "Hammurhed."
-Two new independant ships to discover!
-Changed "Scrappa" into a destroyer. I was in denial.
-Overhaul of several ship sprites
-Minor balancing changes
v1.0.2
-Removed "destroyah"
-Added a new destroyer, "Rok"
-Added a new light cruiser, "Scrappa"
-Added four new weapons
-Updated several ship sprites
-Minor balancing changes
-Able to join their faction with Nex now!
CreditsSpoiler
-Pigeonpun, for helping me finally set up an IDE and stop being lazy, as well as providing some code!
-Mesotronik, for various sounds.
-Puretilt, for even more code.
-Quacken, for portraits and other artwork. (Like that poster!!)
-And various other people in the discord community who helped me more than I frankly deserved.
-Dalton, yet more code and general help
-Vanilla, also for code. I can't code.
-Bigbeans, for helping me with spriting.