Excellent... if you're interested in other wacky ideas here's another two:
Having a sound effect to let you know when your Operatives (Nexerelin?) have finished a job. Not sure if that's possible, but missing the fast fading message of their results is annoying.
Bounty Hunting Travel Credit
Essentially, to mitigate the annoyance of having to travel to the outer rim of the sector to hunt down a bounty if you try to acquire one via a contact you get some extra funding. Especially annoying if you use 'Adjusted Sector' like I do and the sector is larger than normal.
The Bounty Hunting Travel Credit (BHTC) is defined by the following formula:
{(LY distance to target x 200) + (LY distance to target x 50)} x Size of Bounty Modifier = Reimbursement amount for Fuel and Supplies used to reach the target and return
The idea is if they're going to try and send me 50 LY to whack a 40000 credit bounty, they better damn well pay the travel costs (the 200 and 50 credit amounts are simply double the base cost for Supplies and Fuel, as it's round trip). This would obviously only apply to bounties specifically acquired through contacts, pickup bounties you detect while travelling don't get this bonus. The 'Size of Bounty Modifier' is just if you picked the small/medium/large bounty, probably a simple 2/4/6 but it can be adjusted as needed since the assumption is a harder bounty will need a bigger fleet which will eat more fuel/supplies.
Anyway, just more of my wacky ideas for you to play around with.