Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Pages: 1 [2]

Author Topic: [0.96a] Guardian Prototype 1.3  (Read 19829 times)

Deadricklord

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95.1a] Guardian Prototype 1.1
« Reply #15 on: May 27, 2022, 06:47:24 AM »

Great mod, very good. One problem I have is that it's hard to deploy the Guardian at 80DP. It has four medium missiles, and a condor has a medium missile at 10DP, so I think that 40DP is a fair price to pay for the Guardian.

theres a reason why its 80DP, it has a auto forge that refills missiles every 10 seconds. in the players hands its beyond strong especially with the right load out. i do plan on making other variants of this that will be pure ballistic, pure energy and pure missile. i will most likely lower the ballistic and energy ones down to like 65dp-70dp and possibly raise the pure missile one higher.

Honestly, I'm not convinced. The Buffalo Mk2 has a medium missile despite only being 4DP, and that also has maneuverability, and thus more survivability. I do recognize that the autoforge provides additional utility - maybe 20DP would be fair?

*** i might as well just *** everyone off at this point LUL

I love the mod this ship is just so badass with the disgusting amount of missiles it endlessly spews out. 80 DP is absolutely fine for how disgusting the infinite built in missile forge is plus this thing not only has insane flux it also has onslaught level armor. This thing can solo the entire hegemony home fleet plus a star fortress at the same time, 80 dp is a low price to pay for what is essentially a counter to everything. I was shooting out so much missiles that it formed multiple defensive layers in front of me. With so many missiles any fighter, bullet and even other missiles that stand in your way just mutually explode with the missiles, no PD needed. The plasma thrusters ability also makes this thing one of the most mobile capitals as it increases both maneuverability and top speed. Overall this has the flux efficiency of a paragon, armor of an onslaught and can endlessly spew out torpedoes and swarm missiles that can instantly overwhelm any vanilla capital and even the dorito.
Logged

Dhunt05

  • Lieutenant
  • **
  • Posts: 54
    • View Profile
    • Twitch
Re: [0.95.1a] Guardian Prototype 1.1
« Reply #16 on: May 29, 2022, 02:22:57 AM »

Great mod, very good. One problem I have is that it's hard to deploy the Guardian at 80DP. It has four medium missiles, and a condor has a medium missile at 10DP, so I think that 40DP is a fair price to pay for the Guardian.

theres a reason why its 80DP, it has a auto forge that refills missiles every 10 seconds. in the players hands its beyond strong especially with the right load out. i do plan on making other variants of this that will be pure ballistic, pure energy and pure missile. i will most likely lower the ballistic and energy ones down to like 65dp-70dp and possibly raise the pure missile one higher.

Honestly, I'm not convinced. The Buffalo Mk2 has a medium missile despite only being 4DP, and that also has maneuverability, and thus more survivability. I do recognize that the autoforge provides additional utility - maybe 20DP would be fair?

*** i might as well just *** everyone off at this point LUL

I love the mod this ship is just so badass with the disgusting amount of missiles it endlessly spews out. 80 DP is absolutely fine for how disgusting the infinite built in missile forge is plus this thing not only has insane flux it also has onslaught level armor. This thing can solo the entire hegemony home fleet plus a star fortress at the same time, 80 dp is a low price to pay for what is essentially a counter to everything. I was shooting out so much missiles that it formed multiple defensive layers in front of me. With so many missiles any fighter, bullet and even other missiles that stand in your way just mutually explode with the missiles, no PD needed. The plasma thrusters ability also makes this thing one of the most mobile capitals as it increases both maneuverability and top speed. Overall this has the flux efficiency of a paragon, armor of an onslaught and can endlessly spew out torpedoes and swarm missiles that can instantly overwhelm any vanilla capital and even the dorito.

its stupid fun to fly as the player, my fav ship in the game is the radiant tho, but im still *** at flying it because of how hard it is to manage the flux and stuff lol
Logged

speeder

  • Captain
  • ****
  • Posts: 365
    • View Profile
Re: [0.95.1a] Guardian Prototype 1.3
« Reply #17 on: June 20, 2022, 07:03:32 AM »

So missile guardian is gun and all but was kinda meh specially with the ludicrous DP cost.

Until I was adamant I wanted to beat Zig with it...

Eventually I found out a loadout that can kill Zig... and anything else in the game for that matter O.O.

Missile Guardian with correct loadout (require a bunch of mods though, was using hullmods and missiles from all over the mod-verse) can kill ANYTHING, even whole fleets by itself! That thing is just terrifying. Someone should make an bounty version of it :D
Logged

Dhunt05

  • Lieutenant
  • **
  • Posts: 54
    • View Profile
    • Twitch
Re: [0.95.1a] Guardian Prototype 1.3
« Reply #18 on: September 06, 2022, 03:40:02 PM »

So missile guardian is gun and all but was kinda meh specially with the ludicrous DP cost.

Until I was adamant I wanted to beat Zig with it...

Eventually I found out a loadout that can kill Zig... and anything else in the game for that matter O.O.

Missile Guardian with correct loadout (require a bunch of mods though, was using hullmods and missiles from all over the mod-verse) can kill ANYTHING, even whole fleets by itself! That thing is just terrifying. Someone should make an bounty version of it :D
the zig isnt hard to kill at all, just gotta know how to deal with phase ships. srry been afk for a few months
Logged

JKL Blacksun

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.95.1a] Guardian Prototype 1.3
« Reply #19 on: September 22, 2022, 07:14:56 AM »

how do i get the guardian?
Logged

Dhunt05

  • Lieutenant
  • **
  • Posts: 54
    • View Profile
    • Twitch
Re: [0.95.1a] Guardian Prototype 1.3
« Reply #20 on: September 22, 2022, 11:12:29 PM »

how do i get the guardian?
The mod gives you the blueprint to build the ships. just gotta have a colony with some production it to build them or have one of the bar missions do it for you
Logged

JKL Blacksun

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.95.1a] Guardian Prototype 1.3
« Reply #21 on: September 24, 2022, 08:52:40 AM »

thanks! found a bar encounter, but only 1 was shown. shouldn't there be 3? energy, ballistic, missile?
Logged

Dhunt05

  • Lieutenant
  • **
  • Posts: 54
    • View Profile
    • Twitch
Re: [0.95.1a] Guardian Prototype 1.3
« Reply #22 on: September 24, 2022, 10:42:06 PM »

thanks! found a bar encounter, but only 1 was shown. shouldn't there be 3? energy, ballistic, missile?
Those can only be built by the player if i remember correctly. i havent played in a while. just build some production and you should have access too them
Logged

Reshy

  • Admiral
  • *****
  • Posts: 1100
  • White
    • View Profile
Re: [0.95.1a] Guardian Prototype 1.3
« Reply #23 on: October 28, 2022, 05:55:06 AM »

Does this require you to have defeated a guardian before it can be created?
Logged

Dhunt05

  • Lieutenant
  • **
  • Posts: 54
    • View Profile
    • Twitch
Re: [0.95.1a] Guardian Prototype 1.3
« Reply #24 on: October 28, 2022, 08:57:12 PM »

Does this require you to have defeated a guardian before it can be created?

no it does not. can craft right off the bat if you have the production for it.
Logged

Reshy

  • Admiral
  • *****
  • Posts: 1100
  • White
    • View Profile
Re: [0.95.1a] Guardian Prototype 1.3
« Reply #25 on: November 21, 2022, 06:44:52 PM »

Is it possible to get a version that makes the guardian drop the blue prints when defeated, ditto for the other special ships?
Logged

Dhunt05

  • Lieutenant
  • **
  • Posts: 54
    • View Profile
    • Twitch
Re: [0.95.1a] Guardian Prototype 1.3
« Reply #26 on: November 21, 2022, 08:20:21 PM »

Is it possible to get a version that makes the guardian drop the blue prints when defeated, ditto for the other special ships?

i could prolly have it done soon?, i havent played SS since i uploaded this mod LOL but ill see what i can do.
Logged

N3N

  • Commander
  • ***
  • Posts: 128
    • View Profile
Re: [0.96a] Guardian Prototype 1.3
« Reply #27 on: September 14, 2024, 07:01:44 AM »

Does this still work in "0.97a-RC11"?
Logged

Char

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.96a] Guardian Prototype 1.3
« Reply #28 on: November 18, 2024, 04:51:12 PM »

Wait guardians are stronger than radiants?
Logged
Pages: 1 [2]