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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

Author Topic: [0.95.1a] There Be Juggernauts 0.1.1a  (Read 3871 times)

Protonus

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[0.95.1a] There Be Juggernauts 0.1.1a
« on: May 01, 2022, 10:32:44 AM »

There Be Juggernauts Ship Pack

Download Here: RAR / ZIP


Requirements:
      No other mods, but your sanity.

Featured:
      Just some silly ships that aren't easily acceptable in the current game or at least makes the experience more terrible to the unfortunate users.
      Oh, and expected vanilla factions will get them.


PAQs, Probably Asked Questions:
Spoiler
  •    Why did you make this mod?
   There are some leftover ships from Blue that could use its own entry that didn't need a faction to support it.

  •    Why are these ships so big?
   Because they're big.

  •    Where do they spawn? When do I get to see them in-game? Are they rare?
   If you see something bigger than life in there, you'll know its there. Hopefully.

  •    Is this mod safe?
   I dunno.

  •    If there's that one ship from Blue, while there's also this one, what's gonna happened to it?
   I'm considering to remove that ship completely from Blue while retaining its original name. It's going to be headache to work on a script or whatever trying to remove it while in midgame.

  •    Is this ship pack balanced?
   Shhhhh...

  •    Will there be any more ships in the future?
   I'll threaten you with an update when it's ready.
[close]

Thanks to:
- Blue mod, Idk.

Changelog:
Spoiler
Quote
**** Version 0.1.1a ****
   Campaign:
      Added missing spawn rates for Oracle and Prevalent.

**** Version 0.1.1 ****
   Ships:
      Added Oracle, a High Tech juggernaut that has the combined firepower of the Paragon and wing composition of the Astral.
      Added Prevalent, a heavier and up-armored Conquest with incredible staying power in mind. Has armor modules and a lot of larges.
      Farbauti:
         Fixed engine alignment.

**** Version 0.1 ****
   Released version.
[close]
« Last Edit: May 03, 2022, 08:43:15 AM by Protonus »
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The cookies are a weird one, okay.

peppermeth

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Re: [0.95.1a] There Be Juggernauts 0.1.1a
« Reply #1 on: May 26, 2022, 12:37:46 PM »

Do the Overslaught have 4 fighter bay? That seam a like a lot if the Armani is to have 6 bay.
And maybe renaming the Overslaught by "impetus", "onfall", "onrush" or something. The name seem a bit to on the nose to me.
But otherwise great sprite and I'll be happy to see more in the future.
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Zr0Potential

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Re: [0.95.1a] There Be Juggernauts 0.1.1a
« Reply #2 on: May 26, 2022, 10:55:15 PM »

Agreed with the naming suggestion, love the work on this mod very seamlessly vanilla (even with the fluff) and feels like having minibosses

If I might suggest the Hek should be balanced by :
+ And an extra hangar bay making it to 4 (since it's in the sprite anyways)
+ More cargo/fuel capacity (since it's a bit small compared to its size)

- Lower the burn speed to 5 (since you're literally dragging a planet, and from my experience a pirate raiding fleet containing Hek ravaged the whole Askonia system and tore through numerous trade convoys, it'd probably better utilized as a defense or siege role imo)  ;D
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Green Ghost

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Re: [0.95.1a] There Be Juggernauts 0.1.1a
« Reply #3 on: May 28, 2022, 12:56:25 AM »

Safe to add mid-game?
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