In brief: that's exactly correct and the LG ships (aside from the Executor) are not intended to be appealing to the player. As someone pointed out earlier, the blog post kind of just goes from stuff that *is* appealing to the player into those without making that distinction super clear - to me it was just because, I mean, they're clearly worse, so what other conclusion might you draw from that? But it's definitely something I could've framed better in the post. In-game, I don't think it'll be like that; you'd have to see them in-campaign to even become aware of them (at which point you also clearly see they've got a d-mod!), it's not like they're presented as something good you want to get anywhere.
Basically, it's best to think of them as you might of a few extra d-modded pirate hulls - though in this case shinier than usual. But in the end it's just some added Diktat flavor that mainly comes into play when you blow them up.
Oof, to me that is a wasted opportunity. Especially since:
On the one hand: they really do, don't they? David really outdid himself there.
On the other hand: you can still use them and feel awesome, knowing that you're flying with style despite taking a (minor) penalty. That's true style, that is. There's an applicable saying that I think is really thought-provoking - at least, it was for me - that I first saw here - "fashion is pain".
I understand that this is half joking, but let me get this straight. You are adding something very visually appealing with all downsides and no upsides as a sort of "player challenge" and essentially making these ships pirates 2.0? Or is that a justification to all of the expressions of disappointment? Kind of a salve to the burn sort of thing. I just... I don't want to be too harsh here as like I said 90-95% of the changes are golden and spot on design, but this just feels wrong to me on every level from a design perspective.
I think it has been established that it is a
patently bad idea to create player traps like that in any game. Now, I'm not the good idea factory or anything (very likely the opposite
) so I'm not arguing that in any way, and I definitely get that its just supposed to mostly be fluff and the penalty is minor, but the issue here is the
combination of the two quotes. "This looks really cool - but you will also feel bad for using it" is just not the way to go prreettty much ever. I'd even argue that doing that is a major pitfall that should be taught in design classes if it isn't already. Even for new players, I think those who notice this will likely say something. With all the min-max talk already present on the forums, adding fuel to that fire is a mistake imo.
Your point on "different rather than better/worse" should be the design goal for paintjob ships. LP and pirates get a pass for all of the reasons already stated in the thread and I won't touch on them here. But if you are making ships that look good, they had better at least be on par with the other ships. Pirates as a theme is so well established that you can get away with it there. You can't get away with it on a custom sub-faction unless you specifically make their ships look bad as a warning to the player that "you don't want these".