LP Venture gets a brand new different system from the original one, and the only Diktat capital that's a different class somehow, has the same FMR system as Pegasus... I bet that's still useful but it seems rather disappointing, not sure if I even want to get one Executor just to try it out. So basically the only difference between the two ships is that one has downsides, bruh.
Might as well disable the option to get a Diktat commission. If you're a collector and want the ship, you also want exclusive weapons which you can only get by destroying said ship (and then recovering it). If not, Executor serves the lone purpose of being a gimp ship. Give it a different system, give it some extra stats, anything. A beautiful capital that's a joke/trap feels so out of place in this otherwise gem of a game. You can easily make something "not as good as the average" while satisfying lore nerds while also still making an interesting decision from a gameplay perspective. Since this is a video game.
To be honest I have somewhat of a suspicion that the Executor will be the ship no one ever touches only being seen at the bottom of Tierlists or when farming the SD for weapons.
The Pegasus flux stats are really bad so I don't really see the advantage of the two energy slots compared to losing it's missiles. At best this is a straight-up downgrade to the Pegasus, at worst a Battleship that even with a sensible loud-out will never perform effective. I can't really imagine a niche or situation where I would want the Executor in my fleet.
I think you're probably selling short the power of two large energy slots combined with 5 forward-facing medium ballistic weapons combined with 2 large missile slots. I just threw together a quick Executor loadout that beats up the stock sim Paragon (no skills or s-mods on either side), so it's... definitely not bad. That said, I'm definitely open to improving the Executor at some point if it turns out to be bad; it's just not at all clear to me that it is. Yes, losing 2 large missile reduces the relative value of its ship system. But adding direct punch to a ship that didn't have any is also quite valuable, *and* it pairs very well with its other slots.
The flux stats are bad, but so much of a capital ship's dissipation (aside from a few battlecruisers) comes from *other* than its baseline stats that it's not as big of a deal as it seems.
Also why would Andrada copy the Pegasus in the first place? I feel like as an Ex-Hegemony Admiral he'd prefer the Onslaught with his improvements.
It'd be more a question of what he could get his hands on, no? And imagine the League, always in tension with the Hegemony, and looking to indirectly prop up something that's a thorn in the Hegemony's side...
Also wouldn't it be possible to shuffle the mounts on LP Ships to be more energy heavy and then equip them with one or two kinetic blasters?
I suppose, but they'd be really bad then, where now they're extremely close to normal ships, and the Executor is more of a sidegrade.
Also imagine being Alex, developing and playtesting all this great content, talking about it in a big blog post, only to have 60% of the conversation fixated on one minute thing most players won't even care about once the update drops. Feelsbadman
Right? Right???
It's all good, though; I'm not really that surprised by the reaction, and I understand it, but I think the reasons for doing it this way are good.
IR Autolance: I don't see how it's stepping on Burst PD's toes since it can't target missiles. Sure it will probably be much better for anti-fighter work but that's not even the role of PD weapons, and it will surely be better against shielded fighters. I'm always shocked to hear people think Burst PD is not good. What do you use for PD then? I find everything else underwhelming and demanding of many more slots, when 2-3 Burst lasers give you plenty of protection. And we don't even know how good IR Autolance tracks.
It tracks well! To me some of the value proposition of the Burst PD lasers is they bring a little more versatility - some anti-armor, some anti-heavy-fighter, etc, so it's not *just* PD.
Yeah... I guess people (like me) only speak up about what we don't like than what we do like.
For what it's worth Alex I do love all of this <3
Thank you! I appreciate you saying this <3
I think people are overlooking a very important reason for players to collect LG ships regardless of if they are any good or not: parading an entire trophy fleet of Lion's Guard ships, that you couldn't possibly have come by legitimately, around Askonia while laughing maniacally.
P.S. very excited about the new changes. Can't wait to get my hands on the shiny pew-pew missiles.
Yes! And, thank you
My suggestion for the Lion's Guard: Keep the base hulls as they are in the blog post. Then give them a high chance of having one-to-three s-mods, and allow those s-mods to stick around when the player captures them.
Hmm - interesting idea; I'll keep it in mind. I don't think it's really necessary or quite fits here, but I get what you're saying.
I just had the greatest loadout idea for Pegasus ever, 4 Pilum catapults. I CAN'T WAIT to see the absurdity, although I fear it won't be as good as it is in my head.
It probably won't be very good. But it'll be a *lot* of Pilums.
I'm pretty sure that is what is happening. The Lion's Guard is the sub-faction (without markets or commission) that has the built in Solar Shielding and special modifications. Normal Diktat military has standard midline ships, except for the Executor, which they share with the Lion's Guard. All the Eagles, Falcons, Hammerheads, Sunders, etc in the normal Sindarian Diktat fleets are just as good as their Persean League versions, and what you'll be able to buy in their markets.
(Yep.)