First off, love the new ships and the new weapons, both art- and design-wise. In particular, four large missile slots and Fast Missile Racks on the Pegasus gave me a laugh - truly nothing is off the table.

with the availability of drone-missiles reducing the value of additional missile weapons a bit, this should leave the ship with more viable and varied loadouts.
minor quibble with this: the marginal value of missile weapons increases the more missiles you have - it compounds. :p
Still, it seems like it'll be interesting to see, although I'd like to see more than one ship class with the Energy Bolt Coherer to feel a little less gimmicky (then again Monitor uniquely has Flux Shunt, so it's probably not an issue)
Surprisingly, I have to say that design-wise the ships I view most positively are actually the Venture skins. They seem like genuinely curious and interesting sidegrades. Four medium ballistics with the Venture's respectable (as far as low tech goes) flux profile, plus a large medium missile seems like a lot of fun. And the LP version having a mobility system definitely feels unique (if only we had medium Hammers!), and in any case medium missiles for Luddic Path fleets are a welcome addition.
Alas, the reveal of the Lion's Guard skins are resultingly a little disappointing. I understand and honestly quite like the lore/thematic reasons behind it (amusingly, I was reading some twitter threads about very similar issues popping up in
current events when the blog post dropped), but as with the 4000 skeleton crew for the Invictus last blog post, it feels like the sort of thing that's cool and reasonable in-lore but annoying/disappointing gameplay-wise. Pretty & unique ships shouldn't be strictly worse than their standard counterparts (something, something
aesthetics/resonance matters). Making them a slight, reparable downgrade as you mentioned considering in some of the later posts is okay, I suppose (better than the blog post version, certainly), but I'd much prefer unique side-grades than flavorfully bad with an option to pay to be average if better at a cost isn't an option. XIV ships already are more or less direct upgrades (maybe Falcon as a possible exception) from their base hulls and it hasn't felt like it meaningfully diminished the originals.
Some dumb ideas I thought of off the top of my head, as examples:
- Different systems like the LP Cerberus/Brawler
- Give Solar Shielding a downgrade (maybe shuffle over something from Special Modifications, even), so that it being built-in for free isn't an issue
- The above, but also make Solar Shielding non-modular. Diktat engineers invented the hullmod; if it stayed in-house it wouldn't be too out of place I don't think.
(also very minor aside: can Special Modifications have a more unique/flavorful name, like Andrada's Modifications, or something? Just thinking about how it'll sound a little plain compared to say, admittedly whackier modded hullmod names, plus there's not really a good shorthand for it that doesn't conflict with "s-mods", etc...)
I don't hate the new direction of the Diktat as described, but I do think it'll feel disappointing without new story additions involving them carrying a lot of weight (which I am nonetheless optimistic about).