Will there be a new Lion's Guard blueprint pack to get the lesser LG ships (Falcon, Hammerhead, Centurion)?
Looks like more blueprints to raid planets for, and more times I need to raid heavily defended worlds (i.e., Kazeron and Sindria).
There (currently, at least) isn't a blueprint pack, and while in theory the blueprints could drop, they'd only do that at a colony owned by the LG, of which there aren't any.
(I assume the Brilliant will also receive an OP buff as a refund on the OP tax for modular fighter bays?) It doesn't have quite the flux/speed as an Aurora but will have more punch, and I for one am looking forward to Remnants fleets having improved strike/flanking ability.
It didn't - I thought about it, but it feels like just giving it Plasma Burn is enough of a buff, so it doesn't also need to get 10 OP.
Yes - perhaps the Apex should have a single modular fighter bay mixed with their Terminators? It would still remain thematic as a heavy droneship, but also allows for more versatility and better build variety. It would be frustrating for LPC drops to be solely dependent on a single ship type.
Hmm - I think the Scintilla is common enough that it's not really a concern. I don't think sticking an extra bay on the Apex would be a good idea - mixing fighters like that would be messy, and the ship really isn't about that, anyway.
I am a bit concerned about them having even more Hammerheads. Between the Hegemony, Persian League, and the Dictate too using them as a core part of the fleet, the hammerhead gets overused a lot. The player is likely to be using them a lot too, since there just aren't that many destroyer sized line ships. Have you considered another destroyer to add a bit more variety?
Ah - the Hegemony doesn't, anymore.
There isn't a rare midline destroyer yet, just saying.
Hmm!
If that (LP) Venture still has surveying equipment, it's quite possible that it might become my go to early cruiser if I'm not starting with an Apogee. No ill advised modifications and the ability to keep up with smaller ships to be the tank? Hell yeah! Just need to build in augmented drives and you're good to go exploring.
Hold up, hold up. Who said anything about no ill advised modifications?
Hopefully the Odyssey actually appears in this patch, and the terminator drones AI improvement is a welcome piece of news, really really excited to see what shakes out in this patch, excited to see so much work done already!
It should, yeah. And, thank you!
I do wonder if the remaining underpowered Remnant ships could receive a balance pass as well - namely, the Fulgent's poor flux, the Lumen's OP deficiency, and the Scintilla's mismatched ship system for Remnant LPC's.
Fulgent could use that new built-in hullmod one of the new Remnant ships has. Fulgent is slow and has short range. It feels like a destroyer-sized Paragon, but without any compensation for its sluggishness.
Hmm. The Fulgent isn't amazing, but at the same time it usually feels pretty dangerous, just due to the Reapers it can sport. Still, stocking the Energy Bolt Coherer on it... I'll think about that, it's a reasonable point, and I don't remember offhand how good its speed is.
Made some notes about the other Remnant ships, thank you everyone!
Don't you find it a tad odd to give the Remnants, a faction already made up of entirely unique ships that the player can't make much use of, TWO more major ships? I would have put that effort into the Diktat myself—priorities seem out of whack here.
Honestly? Not at all. First up, this is assuming I'd *want* to give the Diktat an additional capital ship; I don't think it actually warrants it, being a minor faction. Second, the Remnants are a common enemy you fight, and adding more ship variety there is high-impact.
I have to say, I really like the Pegasus sprite. It somehow manages to look both durable and bristling with firepower, while having at least some speed. A fast battleship. Though, reading the description, probably the only thing it could run away from is a paragon. But oh well. Maybe to further sell its reliance on missiles it should come with the expanded missile racks built in? The other 2 missile focused ships in the game that readily come to mind are the Falcon P and Gryphon, which have some means of more missiles built in.
I'm glad you like it! And yeah, that's about right on what it can outrun. Well, it can also "chase down" an Onslaught.
I did think about building in Expanded Missile Racks but just... decided against it. I don't want to go too wild with building in regular hullmods without a specific reason for it.
Though, could we get a Dictat package that produces ships with the Dictat paint job, but not the D-mod?
Hmm, maaaaaybe? Honestly that seems like going a bit too deep with it.
Finally, on the remnant, I see we’re adding to the terror of the radiant being a big block of slow guns that can somehow back up to safety with the terror of “oh god, there’s now 2 large and 4 medium mounts right behind me”. Excellent.
*thumbs up*
Great stuff Alex!
Love the LG Specials ( ) and Apex (for real).
Would it be too much to ask for some patch notes about changes to existing ships and skills?
Thank you! A bit early for that; not much I'd want to talk about.
After taking another look at the Pegasus stats on one of the blog pics, I wonder if it can work as a Shield Shunt armor tank. Conquest can work like one (even if worse at it than Onslaught), and it only has 1200 armor (which becomes 2000 after player gets all of the armor boosters, not including Polarized Armor). Pegasus with all of those energy mounts, maybe have heavy burst laser spam to serve as PD, while firing kinetics and chucking missiles at everyone.
Interesting, curious to see if that pans out!