I'm testing .skin files, and I noticed I can't change the stats of wings with a skin; I make a 'high tech broadsword' skin, and in it I try to give it a shield and better flux stats, I then make a wing_data and a variant the new skin. The game loads just fine, it shows my fighter, sprite, description, and weapons, but the shield and flux stats are unchanged. I try to add a builtin hullmod to the skin; makeshift shield emitter, still nothing changes. When I add the makeshift shield to the variant file rather than the skin file it works like a charm. Is it something to do with fighters? I've added hullmods and changed stats to skins of regular ships before. Can anyone explain this?