Thanks for the feedback!
'Parsing' my Xml seems to be taking a very long time (probably due to mods, I'm still waiting actually)
The parsing step usually only takes a few seconds at most, so there must have been an error parsing your save file. And yeah, that's probably because of untested mods.
I updated it to show an error message, at least. And when a parse error occurs, you can find details about the error in the help section. That way, you can send me an error report if you want to.
When I posted this in r/Starsector, some users told me it worked (at least in part) despite the mods they had installed, so it seems like not all mods will cause a fatal error. One that might is Beyond the Sector, but I haven't confirmed that.
Also your menus are not really useable on lower screen resolutions.
Fixed! The dialog boxes are now scaled down if they're too tall to fit in the window.
it would be even nicer if you could add tabs to determine the planet type as well (ie Terran, Barren, Jungle, etc)
It searches for the wrong things, you need a list of deposits not some combination of industries.
While I was working on PCRG, I convinced myself that the final stats are what really matter about a colony or set of colonies. Because PCRG runs a detailed simulation of the colonies—including the effects of resource shortages, stability penalties, in-faction demand discounts, and more—you can see how they'll end up operating and compare them on that basis. So I don't think the ability to specify that a colony must be on a Terran world or must have rare ore would improve the results. Can you give me an example of a situation where it would be beneficial?
Also, FYI: it already lets you search for a planet near a gate or cryosleeper. To search for the latter, just add a cryorevival facility to a colony. (This won't spoil undiscovered cryosleepers for you unless you choose the "Show all planets" spoiler option.)