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Starsector 0.98a is out! (03/27/25)

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Author Topic: Slipstream feels unrewarding for how annoying it can be.  (Read 3495 times)

Justinkid

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Re: Slipstream feels unrewarding for how annoying it can be.
« Reply #15 on: April 24, 2022, 09:34:31 AM »

Just my opinion but I think slipstreams are great as they currently are. They are no more "annoying" than hyperspace storms. It's true most of the time they are not pointed the same direction you are going, but I don't see that as a bad thing. They are just one of several obstacles you encounter in hyperspace. They're really not that hard to go around or just emergency burn through.

However, on those rare occasions when they are pointed in the right direction, man is it fun to ride!
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intrinsic_parity

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Re: Slipstream feels unrewarding for how annoying it can be.
« Reply #16 on: April 24, 2022, 10:25:45 AM »

Alex once offhandedly mentioned that slipstreams generally flow east-west for half the (in game) year and west-east for the other half, and knowing that made them feel a lot more useful to me.
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Megas

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Re: Slipstream feels unrewarding for how annoying it can be.
« Reply #17 on: April 24, 2022, 10:37:07 AM »

To be fair loot ghosts are useless anyway. They only have ~5 ly range, and often point to the system you just looted. 90% of time it's just ruins, too, which actively makes me ignore them. If they at least only spawned for exciting stuff they would be worth investigating.
The only loot that interests me is rare stuff that cannot be built or raided for.  That generally means AI cores, Remnant fighters, and Omega weapons.  Blueprint packs too to cut the junk out of blueprint pool when raiding for them.

Just my opinion but I think slipstreams are great as they currently are. They are no more "annoying" than hyperspace storms. It's true most of the time
Storms recently are much less annoying because they can still be brute forced with autopilot.  The only time storms were annoying were in earlier (pre-0.8a) releases with they paralyzed the fleet (and e-burning did not help because it took seconds to switch from s-burn to e-burn) instead of setting burn to 30.

If I do not have a reason to avoid storms, I can autopilot through them.  I cannot do that with streams because the stream will pull the fleet unless the player manually steers the fleet while crossing the stream.
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Justinkid

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Re: Slipstream feels unrewarding for how annoying it can be.
« Reply #18 on: April 24, 2022, 11:28:57 AM »

If I do not have a reason to avoid storms, I can autopilot through them.  I cannot do that with streams because the stream will pull the fleet unless the player manually steers the fleet while crossing the stream.

I guess I don't see why that's an issue, but maybe just different gameplay philosophies. However, I just noticed there is a new mod called Harmless Slipstreams that makes your fleet immune to their effects. Might be worth checking out for anyone who feels that slipstreams detract from their experience.
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Amoebka

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Re: Slipstream feels unrewarding for how annoying it can be.
« Reply #20 on: April 25, 2022, 01:28:19 AM »

The 5 ly bit is directly from the code. As for the potential treasures, it pick ones that have the NEUTRINO_HIGH tag, and I have no idea which ones do. In my personal experience, they have pointed me towards systems that had neither cryosleeper nor hypershunt, so my guess was planetary ruins.
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Axetongler

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Re: Slipstream feels unrewarding for how annoying it can be.
« Reply #21 on: April 25, 2022, 02:47:38 PM »

Just my opinion but I think slipstreams are great as they currently are. They are no more "annoying" than hyperspace storms. It's true most of the time they are not pointed the same direction you are going, but I don't see that as a bad thing. They are just one of several obstacles you encounter in hyperspace. They're really not that hard to go around or just emergency burn through.

However, on those rare occasions when they are pointed in the right direction, man is it fun to ride!
Honestly, slipstream is much easier to deal with than slipstreams, you can just go slow and ignore them entirely or burn at 20 and surf that big wave.
Slipstream not so much, ignoring require you to actively avoid it and there is no passive way to do so.
Not to mention they are much harder to get benefit of, you have to know where it's going AND also actually get the proper slipstream in order to gain benefit, while storms can be just dived in and launches you forward.
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Oni

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Re: Slipstream feels unrewarding for how annoying it can be.
« Reply #22 on: April 25, 2022, 07:37:33 PM »

I just think they should be detectable at a much greater distance.

It'd make it easier to plan with them in mind, as it is my initial plans don't include them and only use them if they coincidentally happen to be going in the same direction I was already headed.
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Sundog

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Re: Slipstream feels unrewarding for how annoying it can be.
« Reply #23 on: April 25, 2022, 10:26:31 PM »

I just think they should be detectable at a much greater distance.
I've heard this is a secret undocumented feature of the neutrino detector.

Oni

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Re: Slipstream feels unrewarding for how annoying it can be.
« Reply #24 on: April 26, 2022, 07:07:40 PM »

I just think they should be detectable at a much greater distance.
I've heard this is a secret undocumented feature of the neutrino detector.
I know that it does, I just think the standard detection without it should still be measured in LY (much more than it does right now).
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