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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: CTD with a new modlist  (Read 285 times)

Leomarze

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CTD with a new modlist
« on: April 20, 2022, 02:27:08 AM »

Hi guys! Usually i play only vanilla with only a few mods for QOL improvements, so this is my first attempt at a big modded game, probably i did something wrong but when i start a new game, after going through all Nexerelin settings and selecting a starting fleet, the game CTD...
i'll provide the log:

Spoiler
566622 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.AbstractMethodError
java.lang.AbstractMethodError
   at com.fs.starfarer.loading.SpecStore.Ô00000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.setFlagship(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.newgame.NGCAddStartingShipsByFleetTy pe.generateFleetFromVariantIds(NGCAddStartingShipsByFleetType.java:97)
   at com.fs.starfarer.api.impl.campaign.rulecmd.newgame.NGCAddStartingShipsByFleetTy pe.execute(NGCAddStartingShipsByFleetType.java:48)
   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.Object.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
   at com.fs.starfarer.api.impl.campaign.rulecmd.newgame.Nex_NGCStartFleetOptionsV2$5.onToggle(Nex_NGCStartFleetOptionsV2.java:242)
   at exerelin.campaign.ui.InteractionDialogCustomPanelPlugin$ButtonEntry.checkButton(InteractionDialogCustomPanelPlugin.java:68)
   at exerelin.campaign.ui.InteractionDialogCustomPanelPlugin.checkButtons(InteractionDialogCustomPanelPlugin.java:25)
   at exerelin.campaign.ui.InteractionDialogCustomPanelPlugin.advance(InteractionDialogCustomPanelPlugin.java:31)
   at com.fs.starfarer.ui.newui.int.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.N.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

and the modlist:
Spoiler
{"enabledMods": [
  "$$$_lightshow",
  "pantera_ANewLevel40",
  "lw_autosave",
  "CAS",
  "chatter",
  "lw_radar",
  "lw_console",
  "istl_dassaultmikoyan",
  "HMI",
  "IndEvo",
  "kadur_remnant",
  "lw_lazylib",
  "logisticsNotifications",
  "MagicLib",
  "nexerelin",
  "ORA_gunmetal",
  "ORA",
  "portrait",
  "SCY",
  "speedUp",
  "Terraforming & Station Construction",
  "THI",
  "TORCHSHIPS",
  "transfer_all_items",
  "US",
  "URW",
  "lw_version_checker",
  "toggleWeapons",
  "shaderLib"
[close]
Thanks to anyone willing to help!
Logged

Histidine

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Re: CTD with a new modlist
« Reply #1 on: April 20, 2022, 09:02:12 AM »

Make sure you're using the right versions of Starsector and mods. Mods for game version 0.95.1a won't work with 0.95; the reverse sometimes works but check for mod updates. (You can update your Starsector on the website's buy page or follow the link in the Announcements thread)

If your game version is right, try making sure the mods are up to date (the MOSS unofficial mod manager can help with this)
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Leomarze

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Re: CTD with a new modlist
« Reply #2 on: April 20, 2022, 10:16:52 AM »

I actually found out what was the problem activating the mods one by one, it seems that Tiandong heavy industries mod was outdated! Thanks for the help Histidine anyway!
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