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Starsector 0.98a is out! (03/27/25)

Author Topic: Respec and mentoring should limit combat skills to those the Player has  (Read 753 times)

landryraccoon

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My suggestion is that when a player chooses to mentor or respect officers, they should be limited (or expanded) to skills the player has invested points into, plus maybe a random choice.

The fiction is simple. When you respec / mentor an officer, how are they learning new skills? Who's teaching them, if not the player?

This is a buff to combat skills, and a nerf to everything else. Is your player a combat god? They will have total freedom to train their officers to fill any specific role.

Is your player mostly a leadership / logistics captain? You'll have a hodgepodge of random officer skills, plus whatever level 7 officers you pick up in stasis pods.

This could also open up some interesting story / modding choices to find NPCs that can join your crew / colony to allow officers to gain skills the Player doesn't have. Perhaps there are plans for a new colony building, the "Flight Academy" or some other fiction, that lets players that are strategists and not pilots similarly configure their officers after they start a colony.


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Megas

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Officers should be more like AI cores for skill selection.  When it is time to mold officers into specific ships, it is annoying to fire and spend hours grinding xp for replacement officers when player wants to change his fleet.

As for limiting to character skills, all that would mean is a story point sink since the player can learn them, raise officers, then reassign skills.  Basically, forced respecs and story point tax for the player.
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DirectionsToL3Please

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The fiction is simple. When you respec / mentor an officer, how are they learning new skills? Who's teaching them, if not the player?
Doesn't make sense, though.  Anyone in any leadership position knows you can mentor someone to get better at their job, without the mentor knowing how to do the mentee's job.  Give them the resources they need to succeed, help them make contacts, provide problems for them to solve.  Limiting a mentored officer to the player skills has no realistically consistent logic, though realism shouldn't ever be the final word in a video game.
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