Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 13 14 [15]

Author Topic: [0.95.1a] Starpocalypse 2.3.2 - more apocalyptic settings  (Read 149783 times)

Zr0Potential

  • Commander
  • ***
  • Posts: 106
    • View Profile
Re: [0.95.1a] Starpocalypse 2.3.2 - more apocalyptic settings
« Reply #210 on: May 20, 2023, 05:03:30 PM »

I made a fork and made the updates that seemed to be needed to get this working with 0.96a.

As soon as I can figure out the github actions permissions sorted out I'll push up a release for download. A 0.96a release is now available for download.

https://github.com/frakern/starpocalypse/releases/download/3.0.0/starpocalypse-3.0.0.zip

Anyone else who wants to work with me on this, please reach out and we can discuss future plans.

Much appreciated
Logged

ApolloStarsector

  • Commander
  • ***
  • Posts: 131
    • View Profile
Re: [0.95.1a] Starpocalypse 2.3.2 - more apocalyptic settings
« Reply #211 on: May 21, 2023, 03:41:01 PM »

I made a fork and made the updates that seemed to be needed to get this working with 0.96a.

As soon as I can figure out the github actions permissions sorted out I'll push up a release for download. A 0.96a release is now available for download.

https://github.com/frakern/starpocalypse/releases/download/3.0.0/starpocalypse-3.0.0.zip

Anyone else who wants to work with me on this, please reach out and we can discuss future plans.

Thank you Starman13 and Jaghaimo!!
Logged

ApolloStarsector

  • Commander
  • ***
  • Posts: 131
    • View Profile
Re: [0.95.1a] Starpocalypse 2.3.2 - more apocalyptic settings
« Reply #212 on: May 22, 2023, 11:47:02 AM »

Starman, I've tested your fork and it works quite well. Now almost all features are working well, as far as I can tell.

One thing: I don't think stingy recoveries is functioning. A story point is no longer required to recover all ships. This has persisted across saves and in multiple battles.

It seems the OP (Jaghaimo) has given his blessing to make a new post to discuss any new forks; that way, he said, he can lock this thread. No pressure whatsoever, however. I'm thankful for this fork, whatever you decide!
Logged

starman13

  • Ensign
  • *
  • Posts: 40
    • View Profile
Re: [0.95.1a] Starpocalypse 2.3.2 - more apocalyptic settings
« Reply #213 on: May 22, 2023, 05:02:48 PM »

I've made a new thread in the Modding forum https://fractalsoftworks.com/forum/index.php?topic=26969.0
I think I need to request a moderator to move the thread to the main forum.

I will look into the bug with the salvage. I'm surprised to hear this occurred though because I tested that feature in the debugger specifically because this is a feature that I myself do not normally have turned on. I'll test again with a fresh save but could you please send me a PM with the save file so I can try to reproduce the issue?

Jaghaimo

  • Admiral
  • *****
  • Posts: 661
    • View Profile
Re: [0.95.1a] Starpocalypse 2.3.2 - more apocalyptic settings
« Reply #214 on: May 23, 2023, 01:13:05 AM »

Locking this thread since we have a successor. Updated OP to link to the new thread. Have fun all :)

For continuation of this mod look here: https://fractalsoftworks.com/forum/index.php?topic=26969.0
Logged
Pages: 1 ... 13 14 [15]