Hi!
I edited ship_data.csv and gave the Paragon the max speed, acceleration, deceleration, max turn rate, turn acceleration, and mass of a Thunder fighter, just for fun. Then I tried the Forlorn Hope mission, and I refitted the Paragon to use plasma cannons, hypervelocity drivers, autopulse lasers, and advanced turret gyros (among other things). I let the AI pilot the ship.
The Paragon would often miss shots with its projectile weapons--even the ones on turrets--when it was strafing around an enemy ship. It seemed like the aiming AI wasn't accounting for the fact that the Paragon's velocity would be added to the projectiles' velocities. Or in other words, the target leading calculations were only considering the target ship's absolute velocity instead of its velocity relative to the firing ship. Sometimes, while backing away from a target quickly, the Paragon would fire shots that had no chance of hitting because the Paragon's backward velocity was added to them, which basically put the target out of range.
Maybe there's a parameter somewhere else to compensate for this, so it's not enough to edit the spreadsheet? But I can't help wondering if this is happening to a smaller extent all the time. If so, maybe battles don't feel quite as tight as they could?
I was using Starsector 0.95.1a-RC6 for Linux.
Thanks!