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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Amazigh's Ship Foundry v1.4.1  (Read 364738 times)

terminal

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Re: [0.97a] Amazigh's Ship Foundry v1.2.2
« Reply #150 on: September 22, 2024, 09:55:18 AM »

If you are looking at areas where content could be added or adjusted, may i suggest some lowtech ships that are aesthetically in line with the dominator? there are enough mods around that i can cobble together a fleet of these not quite midline ships, but for capital class and frigates, there are few options.
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Amazigh

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Re: [0.97a] Amazigh's Ship Foundry v1.2.2
« Reply #151 on: September 23, 2024, 05:22:05 PM »

Is it possible to adjust the Sakset Naval Rifle's range to 1000, so it can match the Crockett Artillery's range? I believe these two were meant to complement each other but the SNR having 100 more range creates a minor range disparity in my opinion.
The Sakset is a sort of "gauss sidegrade", I didn't give it the full 1200 range, to make it a bit more unique. And I like how the it has a slightly unusual range, it can work well with ships that have "offset" mounts (Initone and Onslaught as examples)
And the Crockett was intended to complement the HVD, with both being 1000 range ballistics.

If you are looking at areas where content could be added or adjusted, may i suggest some lowtech ships that are aesthetically in line with the dominator? there are enough mods around that i can cobble together a fleet of these not quite midline ships, but for capital class and frigates, there are few options.
Not something i was planning on, but you have put the idea in my mind, so maybe? No promises.
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terminal

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Re: [0.97a] Amazigh's Ship Foundry v1.2.2
« Reply #152 on: September 23, 2024, 06:56:54 PM »

Of course, there is so much in the mod already! it just seemed like you were requesting feedback. this is on of the first mods i think of when i start modding anew version. i love those smartbombs.
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XyttheElite117

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Re: [0.97a] Amazigh's Ship Foundry v1.2.2
« Reply #153 on: September 25, 2024, 02:32:19 AM »

Is it possible to adjust the Sakset Naval Rifle's range to 1000, so it can match the Crockett Artillery's range? I believe these two were meant to complement each other but the SNR having 100 more range creates a minor range disparity in my opinion.
The Sakset is a sort of "gauss sidegrade", I didn't give it the full 1200 range, to make it a bit more unique. And I like how the it has a slightly unusual range, it can work well with ships that have "offset" mounts (Initone and Onslaught as examples)
And the Crockett was intended to complement the HVD, with both being 1000 range ballistics.

Ah I see, I didn't think it was for offset mount ships but fair
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Wort wort wort

TheShear

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Re: [0.97a] Amazigh's Ship Foundry v1.2.2
« Reply #154 on: October 15, 2024, 11:05:57 AM »

Hi, thought it was worth mentioned but I had the "Investigate Hyperspace Anomaly" Bounty fail 3 times after each other in my games just after taking them. I don't have the Timer active so it wasn't that. Fourth time it worked but since I don't think it failing right away is working as intended I thought I mention it.
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Amazigh

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Re: [0.97a] Amazigh's Ship Foundry v1.2.2
« Reply #155 on: October 16, 2024, 12:12:18 AM »

Hi, thought it was worth mentioned but I had the "Investigate Hyperspace Anomaly" Bounty fail 3 times after each other in my games just after taking them. I don't have the Timer active so it wasn't that. Fourth time it worked but since I don't think it failing right away is working as intended I thought I mention it.
Not sure why this could be, possible there was some issue with picking a spawn location, or the fleet got killed by something else, would have to see a log to have any chance at figuring out what was actually happening here.
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Amazigh

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Re: [0.97a] Amazigh's Ship Foundry v1.2.3
« Reply #156 on: November 08, 2024, 01:05:30 PM »

Update 1.2.3

- New Weapon
-- Nexter Gun-Launcher

- Fix to Phantasmagoria/Persenachia status bar rendering
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ReconUnitZero

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Re: [0.97a] Amazigh's Ship Foundry v1.2.3
« Reply #157 on: December 06, 2024, 12:48:34 AM »

Kaksos is a pretty decent weapon depending on the range and I like it's simple twin barrel design, though wouldn't mind seeing it in a larger mount variation of it. Basically a bigger brother of the Heavy Autocannon.
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Amazigh

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Re: [0.97a] Amazigh's Ship Foundry v1.2.3
« Reply #158 on: December 08, 2024, 06:00:31 PM »

Kaksos is a pretty decent weapon depending on the range and I like it's simple twin barrel design, though wouldn't mind seeing it in a larger mount variation of it. Basically a bigger brother of the Heavy Autocannon.
Personally when i think "large slot heavy autocannon" i think of the Mark IX Autocannon
And for a large slot Kaksos? I think that'd have too much overlap with the Laaja (Kinetic, Highish DPS, Inaccurate, Lowish range)
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Mr5by5

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Re: [0.97a] Amazigh's Ship Foundry v1.2.3
« Reply #159 on: January 04, 2025, 12:11:48 PM »

Hello there!
I think perhaps a decimal was misplaced in the valuation of this item...

"Spellbind Saturation Array"

...showing a base value of 1,000,000,000ยข per unit.
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EnigmaniteZ

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Re: [0.97a] Amazigh's Ship Foundry v1.2.3
« Reply #160 on: January 04, 2025, 12:56:47 PM »

1-off bounty reward, pretty sure it's intentional. you only ever get one per save, and it's a superweapon
same applies to heatstroke combustion cannon and chillblain catalyst missile.
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Also known as: Khe, Kherae. Pros: tend to be an optimizer and a fixer. Cons: ADD (Is that a squirrel over there?) and severe memory issues (as in: I'm the last 10+ years)

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ShadowRhino

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Re: [0.97a] Amazigh's Ship Foundry v1.2.3
« Reply #161 on: January 09, 2025, 03:29:54 AM »

Is there a 1.3.0 update? TriOS is saying there's an update for this mod but there's no download link for it?
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Dazs

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Re: [0.97a] Amazigh's Ship Foundry v1.2.3
« Reply #162 on: January 09, 2025, 04:53:51 AM »

Is there a 1.3.0 update? TriOS is saying there's an update for this mod but there's no download link for it?
Same here. Most likely Amazigh is either working on an update and uploaded a new version file in advance of a release or erroniously uploaded a 1.3. Either way, 1.2.3 is the current version released so as of this post you have the latest version of the mod.

IROverRated

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Re: [0.97a] Amazigh's Ship Foundry v1.2.3
« Reply #163 on: January 09, 2025, 12:14:54 PM »

Is there a 1.3.0 update? TriOS is saying there's an update for this mod but there's no download link for it?
Same here. Most likely Amazigh is either working on an update and uploaded a new version file in advance of a release or erroniously uploaded a 1.3. Either way, 1.2.3 is the current version released so as of this post you have the latest version of the mod.

Ah that makes sense. Was wondering the same thing lol
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Amazigh

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Re: [0.97a] Amazigh's Ship Foundry v1.2.3
« Reply #164 on: January 09, 2025, 06:45:43 PM »

Same here. Most likely Amazigh is either working on an update and uploaded a new version file in advance of a release
Yeah, uploaded a wip version and forgot that it'd show up on version checker ::)

Should have the actual 1.3 up within the next few days though.
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