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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Amazigh's Ship Foundry v1.2.1  (Read 251274 times)

FreonRu

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Re: [0.95.1a] Amazigh's Ship Foundry v0.10.2
« Reply #75 on: May 04, 2023, 02:09:39 AM »

Good day. Excellent modification, beautiful ships that fit very harmoniously into the vanilla style.
A couple of questions:
1 Apologee - is it possible to capture or is it only as a target for destruction?
2 Are you planning to integrate version checker? Just a very handy feature.

Thanks in advance for your replies
« Last Edit: May 04, 2023, 03:41:20 AM by FreonRu »
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Amazigh

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Re: [0.96a] Amazigh's Ship Foundry v0.11
« Reply #76 on: May 08, 2023, 11:40:12 PM »

Update
Save Compatible

v0.11
- New Ships
-- Misside
-- Initone
-- Lafiel

- New Weapons
-- Twister MIRV Rack
-- Electro-Thermal Blaster
-- Sakset Naval Rifle
-- Strobe Beam

- Exegetes
-- Sprite adjusted
-- Mounts adjusted
-- Hull reduced from 2500 to 2000
-- Armour increased from 300 to 350
-- Flux Capacity reduced from 3000 to 2000

- Lanner
-- Small turrets changed from energy to hybrid
-- Deployment point cost reduced from 23 to 20
-- Hull increased from 7000 to 7500
-- Flux capacity increased from 10000 to 11000
-- Flux dissipation increased from 525 to 650
-- Speed increased from 45 to 55
-- Turn Rate increased from 10 to 15
-- Cost reduced to 110000 from 120000

- Lanner (P)
-- Deployment point cost reduced from 26 to 22
-- Hull increased from 7500 to 8000
-- Flux capacity increased from 10000 to 11000
-- Flux dissipation increased from 500 to 600
-- Speed increased from 45 to 55
-- Turn Rate increased from 10 to 15
-- Cost inreased to 160000 from 120000

- Triarii
-- Per-Drone flat range bonus reduced from 3 to 2

- Niteo
-- Speed reduced from 75 to 70
-- Flux capacity reduced from 9000 to 8500

- Invigilator
-- Turret mount types swapped (now the rear turrets are synergy, and the front are energy)
-- Minor increase to arcs of front turrets

- Flogger
-- Infernium Afterburner
-- Charge regeneration time increased from 10 seconds to 12.5 seconds

- Phantasmagoria
-- Hull reduced from 1500 to 1250
-- Flux Capacity increased from 2500 to 3000
-- Both of the built-in weapons can now be cycled through a set of 3 options via a hullmod.
-- Core Mechanics reworked:
--- Features a "Regulator" hullmod, can be toggled on/off
---- When on: the ship is less powerful, but is easier to use and has a lower logistical overhead
---- When off: the ship displays its true potential, albeit at a cost of ease of use and a heavy logistical burden

- Transparence
-- Shield efficiency penalty when overcharged increased by 20%

- IR Autopulser
-- Flux/shot increased from 42 to 45

- Bramble Smartbomb Rack
-- Reworked, now a point defense flak-like weapon

- Thicket Smartbomb Launcher
-- Ammo/reload mechanics removed, instead now has a flat 12 second reload

- Wasteland Smartbomb Complex
-- Final submunition speed increased
-- Reload time reduced from 6 to 4
-- Ammo regeneration time reduced from 20 to 16

- Bipartisan LRM Launcher
- Gimbal Micromissile Pod
-- Sprites Updated

- Sprocket HSRM
-- Range reduced from 1500 to 1200
-- Damage reduced from 400 to 300

- Overclocked Targeting Unit
-- Range bonus reduced from 20% to 15%
-- Peak performance time reduction increased from 10% to 15%

----

1 Apologee - is it possible to capture or is it only as a target for destruction?
2 Are you planning to integrate version checker? Just a very handy feature.
The Apologee/Perytonne are not capturable, they're "bosses" with their weapon as the reward for beating them.
Version checker is... something i'll get around to at some point, but not high on my priority list.
« Last Edit: May 08, 2023, 11:42:11 PM by Amazigh »
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SpaceDrake

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Re: [0.96a] Amazigh's Ship Foundry v0.11
« Reply #77 on: May 08, 2023, 11:57:21 PM »

Quote
-- Lafiel

You know exactly how to tempt me with things, don't you.

That's definitely going on the list after an initial play-thru of the new content.
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Amazigh

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Re: [0.96a] Amazigh's Ship Foundry v0.11.1
« Reply #78 on: May 11, 2023, 12:08:06 AM »

Update
Save Compatible

v0.11.1
- New Skin
-- Exegetes (LG)

- New Wing
-- Naja Bomber

- Phantasmagoria
-- Regulated Mode
--- Hull repair rate reduced by 20%
--- EMP resist reduced from 30% to 20%
--- Missile ammunition regeneration bonus reduced from 15% to 10%
--- Temporal Core damage resistance reduced from 40% to 30%
--- Temporal Core timescale reduced from 3x to 2.5x

- Velox
-- Flux Dissipation increased from 160 to 180

- Sakset Naval Rifle
-- Vfx/Sfx tweaked
-- Flux/shot increased from 800 to 850
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SpaceDrake

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Re: [0.96a] Amazigh's Ship Foundry v0.11.1
« Reply #79 on: May 11, 2023, 11:19:04 PM »

Out of curiosity, do the four unique superships spawn out in the world if they aren't selected as a start?
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sajberhippien

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Re: [0.96a] Amazigh's Ship Foundry v0.11.1
« Reply #80 on: May 21, 2023, 05:49:41 AM »

Hi, I don't have this installed at all, and am wondering:

1) Is it still a mod that can be added to an existing save? On the first page of the thread you gave answered in the positive, just wanna know if it's still the case; and

2) In that answer you said some things won't spawn without a new game. What kinds of things? Is it like markets/systems, or is it like, none of the ships will show up in fleets or something?

Thanks for any answer :3
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Amazigh

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Re: [0.96a] Amazigh's Ship Foundry v0.11.1
« Reply #81 on: May 21, 2023, 05:00:17 PM »

Out of curiosity, do the four unique superships spawn out in the world if they aren't selected as a start?
They're custom start only.

Is it still a mod that can be added to an existing save?
Yes, you can still add it to an existing save, but by doing so you will miss out on some unique derelict ships scattered around the sector.
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SpaceshipCaptainYukari

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Re: [0.96a] Amazigh's Ship Foundry v0.11.1
« Reply #82 on: June 03, 2023, 01:39:41 AM »

Hello Amazigh, are you planning on spoilering certain ships like the [REDACTED] ones?
Something like HIDE_IN_CODEX for the [REDACTED] ships like the other ships of its kind.

It's showing up in the codex, so unless that's your intention...
« Last Edit: June 03, 2023, 01:43:52 AM by SpaceshipCaptainYukari »
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Amazigh

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Re: [0.96a] Amazigh's Ship Foundry v0.11.1
« Reply #83 on: June 17, 2023, 10:40:04 PM »

Hello Amazigh, are you planning on spoilering certain ships like the [REDACTED] ones?
Something like HIDE_IN_CODEX for the [REDACTED] ships like the other ships of its kind.

It's showing up in the codex, so unless that's your intention...
I have no idea what ship(s) you are referring to, i looked at the codex and all ships are appearing / hidden as they should be.
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Amazigh

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Re: [0.96a] Amazigh's Ship Foundry v0.12
« Reply #84 on: July 03, 2023, 01:09:37 PM »

Update 0.12
Not Save Compatible

v0.12
- New Ship
-- Ocklynge

- New [REDACTED]

- New Weapons
-- Micropulser
-- Cockatrice DEM Torpedo
-- Termite SRM Launcher

- Exegetes
-- Deployment/Maintenange cost reduced from 8 to 6
-- Flux Dissipation increased from 200 to 250
-- Base Shield Arc increased from 30 to 50
-- Base Shield upkeep reduced from 550 to 100
-- Shield flux/damage increased from 0.2 to 0.5
-- Removed built-in Narrow Focus Shield Emitter / Stabilised Shields Hullmods

- Flogger
-- System active (acceleration) duration reduced from 1.5s to 1.4s

- Misside
-- DP reduced from 7 to 6

- Ilgryps
-- Renamed to Splendor
-- Sprite updated, with credit to Nia Tahl
-- Hull increased from 9000 to 10000
-- Flux Dissipation increased from 660 to 700
-- Shield upkeep reduced from 330 to 280
-- Shield arc increased from 200 to 210
-- Removed Built-in hullmod: Bulk Missile Storage
-- Built-in hullmod Arsenal Efficiency Overhaul renamed to Hybrid Weapons Integration
--- Removed weapon flux cost reduction
-- Added new built-in hullmod, Energy Bolt Converger (a weaker version of Energy Bolt Coherer)

- Nebel
-- Flux Dissipation increased from 660 to 700
-- Shield upkeep reduced from 198 to 175

- Jorogumo
-- Sprite tweaked

- Lafiel
-- Sprite updated, with credit to Nia Tahl

- Kaksos Autocannon
-- Flux per shot reduced from 100 to 84

- Copperhead Gun-Launcher
-- Flux per shot reduced from 88 to 72

- Laaja Spreadcannon
-- Flux per shot reduced from 68 to 60

- Pulsed Ion Beam
- Formia Sling
- Formia Storm
-- Sprites updated

- Coruscate
-- Macron Cannon (Single)
--- DPS reduced from 90 to 75
--- Range reduced from 1000 to 900
« Last Edit: July 03, 2023, 01:38:15 PM by Amazigh »
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SpaceshipCaptainYukari

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Re: [0.96a] Amazigh's Ship Foundry v0.12
« Reply #85 on: July 04, 2023, 11:05:21 AM »

Nicely done update!

I wonder what the capitals of this mod will be name. Hope it's something like Fractulus or Berzelius to go with the other references on other ships.
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PreConceptor

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Re: [0.96a] Amazigh's Ship Foundry v0.12
« Reply #86 on: July 06, 2023, 04:33:56 PM »

I think the Termite might need a slightly longer refire delay. It seems quite easy to overwhelm ships without good PD, which is most ships. Maybe a slightly shorter range too but less sure on that.
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Enganacious

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Re: [0.96a] Amazigh's Ship Foundry v0.12
« Reply #87 on: July 30, 2023, 06:49:58 AM »

There isn't going to be any issue if I'm using the most current version of LunaLib is there?
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Hexxod

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Re: [0.96a] Amazigh's Ship Foundry v0.12
« Reply #88 on: August 05, 2023, 02:24:43 AM »

So, uh, I get the feeling you might have added a few to many zeros to this weapon?

https://imgbox.com/Bt0md2dh
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Amazigh

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Re: [0.96a] Amazigh's Ship Foundry v0.13
« Reply #89 on: August 08, 2023, 02:15:20 PM »

Update 0.13
Save Compatible

v0.13
- New Ships
-- Ecumenist
-- Dunnock
- New Weapons
-- Crockett Artillery
-- Cauldron Flux Shear Torpedo
-- Quicksand Machinecannon

- Lustre
-- Base Shield arc increased from 120 to 150
-- Adaptive Systems no longer grants a shield arc increase as hull takes damage
-- Crash fix

- Sakset Naval Rifle
-- Turn rate reduced
-- Flux/shot increased from 850 to 900

- Termite SRM Launcher
-- Reload time increased from 6 seconds to 7.2 seconds
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