Update 0.3Save Compatible
- New Weapon:
-- Kufikiri Smartcannon
Changes:
- Lilin Missile Coil
-- Damage changed from 450 Frag + 150 Energy to 250 Energy + 250 Frag
-- Refire Delay changed from 1.2 to 1.25
-- Ammo Regen changed from 1 per 6 seconds to 1 per 6.25 seconds
- Rainstorm Missile Array (Grandum Built-In)
-- Damage reduced from 150 to 135
-- Flux cost increased from 50 to 54
- Reduced EMP damage on Hypershot Subweapons
- Naxdin Anomaly Torpedo
-- OP cost increased from 5 to 6
-- Ammo regeneration time increased from 40 seconds to 50 seconds
-- Anomaly EMP damage reduced
- Phanstasmagoria
-- Hitpoints reduced from 2000 to 1500
-- Armour reduced from 300 to 200
-- Flux Dissipation reduced from 300 to 250
-- Flux Capacity reduced from 3000 to 2500
-- Reduction to acceleration
-- Increased turn acceleration
-- Peak CR time reduced from 240 to 210
-- CR to deploy increased from 30 to 35
-- Hullmod stats tweaked
--- Barrage Cutter
-- Barrage Cutter will now gain a brief overcharge after using the Dimensional Teleporter
-- Barrage Cutter Spread reduced slightly
-- Barrage Cutter Hardpoint aim arc increased
--- Temporal Core
-- Flux generation increased (previous flux generation was too low to be noticed)
-- Timescale multiplier reduced from 4.5 to 4
-- Repair bonuses are weaker, and after the first few seconds they (and the defense bonus) drop off to a lower level that also scales based on current Hardflux level.
>-- With these changes the ship should cement it's role towards being something of a "glass cannon" that wants to stay in the thick of things to keep its Hardflux levels high, but is somewhat vulnerable to EMP and can find itself flux limited as it has to work with only a portion of its flux bar when maintaining high Hardflux levels.
- Lanner (P)
-- Hull from 7000 to 7500
-- Armour from 1000 to 1100
- Nebel
-- DP increased from 30 to 34
-- CR %/Day increased from 5 to 6
-- CR to deploy increased from 20 to 30
-- Lebruck Missile Foundry now increases missile health by 25%
-- Improved Tereshkov Strike Missile Engine Performance
-- Improved Zweig SRM Damage Profile
-- System from Temporal Burn to Temporal Micro-Burn (multi-charge short duration version of the system)
- Fixed variants in the "In search of the Ark" Mission
- Altered Default Ship roles for various vessels, spawn rates should be more towards intended levels
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As a super ship connoisseur, I absolutely love me some overpowered tin cans, but Phantasmagoria feels busted even by my skewed standards.
...
Phantasmagoria is insane.
Hopefully the changes i have made will make the insanity be in a more reasonable dose.