Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

Pages: 1 [2]

Author Topic: [0.95.1a] Amazigh's Ship Foundry v0.5  (Read 29539 times)

Uhlang

  • Commander
  • ***
  • Posts: 157
    • View Profile
Re: [0.95.1a] Amazigh's Ship Foundry v0.2
« Reply #15 on: April 24, 2022, 04:41:56 PM »

As a super ship connoisseur, I absolutely love me some overpowered tin cans, but Phantasmagoria feels busted even by my skewed standards.

Based on the fact that it's a one-of-a-kind, starter-only ship that's unlocked by a mission, I assume it's meant to be your Excelsior, but the Excelsior also comes with the huge negative of making you develop a new set of piloting instincts, plus its performance is heavily reliant on the surrounding projectile count and power. Phantasmagoria on the other hand just plays like the result of an unholy matrimony between Hyperion and Scarab.

Not complaining, by the way. This post is both a signal to my fellow super ship enjoyers and a warning to those who are afraid of wielding too much power: Phantasmagoria is insane.
Logged

Amazigh

  • Commander
  • ***
  • Posts: 192
    • View Profile
    • Email
Re: [0.95.1a] Amazigh's Ship Foundry v0.3
« Reply #16 on: April 29, 2022, 09:34:23 AM »

Update 0.3

Save Compatible

- New Weapon:
-- Kufikiri Smartcannon

Changes:
- Lilin Missile Coil
-- Damage changed from 450 Frag + 150 Energy to 250 Energy + 250 Frag
-- Refire Delay changed from 1.2 to 1.25
-- Ammo Regen changed from 1 per 6 seconds to 1 per 6.25 seconds

- Rainstorm Missile Array (Grandum Built-In)
-- Damage reduced from 150 to 135
-- Flux cost increased from 50 to 54
- Reduced EMP damage on Hypershot Subweapons

- Naxdin Anomaly Torpedo
-- OP cost increased from 5 to 6
-- Ammo regeneration time increased from 40 seconds to 50 seconds
-- Anomaly EMP damage reduced

- Phanstasmagoria
-- Hitpoints reduced from 2000 to 1500
-- Armour reduced from 300 to 200
-- Flux Dissipation reduced from 300 to 250
-- Flux Capacity reduced from 3000 to 2500
-- Reduction to acceleration
-- Increased turn acceleration
-- Peak CR time reduced from 240 to 210
-- CR to deploy increased from 30 to 35
-- Hullmod stats tweaked
--- Barrage Cutter
-- Barrage Cutter will now gain a brief overcharge after using the Dimensional Teleporter
-- Barrage Cutter Spread reduced slightly
-- Barrage Cutter Hardpoint aim arc increased
--- Temporal Core
-- Flux generation increased (previous flux generation was too low to be noticed)
-- Timescale multiplier reduced from 4.5 to 4
-- Repair bonuses are weaker, and after the first few seconds they (and the defense bonus) drop off to a lower level that also scales based on current Hardflux level.
>-- With these changes the ship should cement it's role towards being something of a "glass cannon" that wants to stay in the thick of things to keep its Hardflux levels high, but is somewhat vulnerable to EMP and can find itself flux limited as it has to work with only a portion of its flux bar when maintaining high Hardflux levels.

- Lanner (P)
-- Hull from 7000 to 7500
-- Armour from 1000 to 1100

- Nebel
-- DP increased from 30 to 34
-- CR %/Day increased from 5 to 6
-- CR to deploy increased from 20 to 30
-- Lebruck Missile Foundry now increases missile health by 25%
-- Improved Tereshkov Strike Missile Engine Performance
-- Improved Zweig SRM Damage Profile
-- System from Temporal Burn to Temporal Micro-Burn (multi-charge short duration version of the system)

- Fixed variants in the "In search of the Ark" Mission

- Altered Default Ship roles for various vessels, spawn rates should be more towards intended levels

----

As a super ship connoisseur, I absolutely love me some overpowered tin cans, but Phantasmagoria feels busted even by my skewed standards.
...
Phantasmagoria is insane.
Hopefully the changes i have made will make the insanity be in a more reasonable dose.
Logged

Whisena

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.95.1a] Amazigh's Ship Foundry v0.3
« Reply #17 on: May 06, 2022, 02:03:03 PM »

Thanks for the mod! I love the ships and some of their systems. Question: Does the AURA system get modified by missile hull mod like ECCM package and torpedo spec? Or it is not considered as missles? Thanks!
Logged

Jade Tendency

  • Lieutenant
  • **
  • Posts: 54
  • Fourth Olympus
    • View Profile
Re: [0.95.1a] Amazigh's Ship Foundry v0.3
« Reply #18 on: May 18, 2022, 04:45:35 AM »

I assume the phantasmagoria is unobtainable apart from the start option.
Logged

Amazigh

  • Commander
  • ***
  • Posts: 192
    • View Profile
    • Email
Re: [0.95.1a] Amazigh's Ship Foundry v0.3
« Reply #19 on: May 18, 2022, 12:43:30 PM »

Thanks for the mod! I love the ships and some of their systems. Question: Does the AURA system get modified by missile hull mod like ECCM package and torpedo spec? Or it is not considered as missles? Thanks!
They should be modified by any/all hullmods/skills/etc that apply to missiles.

I assume the phantasmagoria is unobtainable apart from the start option.
You would be correct.
Logged

Amazigh

  • Commander
  • ***
  • Posts: 192
    • View Profile
    • Email
Re: [0.95.1a] Amazigh's Ship Foundry v0.4
« Reply #20 on: June 01, 2022, 08:58:02 PM »

Update 0.4

Save Compatible

- New Ships
-- Rinka
-- Transparence
-- Invigilator

- New [REDACTED]

- New Wing
-- Incisor Support Fighter

- New Weapons
-- Sprocket Heavy SRM
-- Sumake Magnegun
-- IR Autopulser

Changes:
-Gimbal Micromissile Pod
-- Ammo regen reduced from 4 per 5 secs to 4 per 8 secs
- Lamia DEM / Lerna MDEM
-- Flux Cost to fire Removed
- Ilgryps
-- Turn Rate changed from 20 to 25
-- Shield arc changed from 120 to 200
- Nebel
-- Shield upkeep changed from 0.5 to 0.3
- Lustre
-- Adaptive Systems Altered
-- Base shield arc increased from 90 to 120
Logged

Amazigh

  • Commander
  • ***
  • Posts: 192
    • View Profile
    • Email
Re: [0.95.1a] Amazigh's Ship Foundry v0.5
« Reply #21 on: June 25, 2022, 07:12:37 PM »

Update 0.5

Save Compatible

v0.5
- Added Ind.Evo Support

- New Ship:
-- Henki

- New Weapons:
-- X-Pulse Laser
-- Kaksos Autocannon

- New Magicbounty:
-- Pneuma

Changes:
- Bramble Smartbomb Rack
-- Sprite Updated.
-- OP cost from 5 to 4.
-- Burst Size from 2 to 1.
-- Cycle time from 6 seconds to 2 seconds.
-- Ammo from 4 to 8.
-- Ammo regen time from 30 seconds to 10 seconds.
-- Tracking speed from 80 to 100.

- Thicket Smartbomb Launcher
-- Sprite Updated.
-- Burst Size from 2 to 1.
-- Damage from 1600 to 2400 (splits into 3 smartbombs rather than 2)
-- Cycle time from 10 seconds to 5 seconds.
-- Ammo from 4 to 6.
-- Ammo regen time from 30 seconds to 16 seconds.

- Nieuport Linear Rifle
-- Flux cost reduced from 80 to 72.

- Salmson Cluster Grenade Launcher
-- Spread reduced from 8-24 to 4-16
-- Cluster AoE radius increased.

- Klabu Battle Cannon
-- OnHit bonus damage changed from 400 to 300.

- Naxdin Anomaly Torpedo
-- Base impact damage increased from 300 to 400.
-- Base impact EMP increased from 500 to 600.
-- Potential EMP/Energy damage caused by the Anomaly Field reduced by around 25%.
-- Anomaly Field duration increased by 20%.

- Gaderoga
-- Minor sprite update.

- Assorted Variant loadouts tweaked.
« Last Edit: June 25, 2022, 07:25:08 PM by Amazigh »
Logged
Pages: 1 [2]