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Author Topic: [0.97a] Amazigh's Ship Foundry v1.2.0  (Read 225656 times)

Amazigh

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[0.97a] Amazigh's Ship Foundry v1.2.0
« on: April 08, 2022, 05:08:06 PM »


Amazigh's Ship Foundry

Adds a Selection of Ships and Weapons.

Requires:
LazyLib
MagicLib

Frigates

Auditor - Brawler? Monitor? why not a bit of both!
Exegetes - Narrow but super efficient shield backed by a respectable weapons load, don't get flanked.
Velox - High octane high tech.
Rinka - High power ballistic aggression... wait where's the PD.
Invigilator - Focused frontal firepower, but the secondaries can't join in on the fun.
Rinka (P) - Pirates saw the Rinka, and thought it wasn't aggressive enough.
Flogger - For Fast Flexible Firepower.
Misside - For when you want a frigate with more missiles.
Dunnock - A friendly little brick of guns and armour.
[close]

Destroyers

Gaoler - Mid-tech carrier, has a supporting cluster of annoyance drones.
Bathory - Heavy sensor package, respectable armaments.
Buraq - Missile platform with incredible munitions storage for its single missile weapon.
Henki - High speed, high frontal firepower.
Peluda - A solid and flexible high-tech destroyer.
Morris - Guns guns guns!
[close]

Cruisers

Gemogee - Combat carrier, maintains the shielding of the Apogee.
Peryton - Lighter low-tech version of the Gryphon, features rapid fire but reduced missile damage.
Lanner - A large Ballistic mount and a spread of small missiles, compact and deadly.
Triarii - Drones, Shields and Armour. All the defensive measures you could ever want.
Phobia - The nightmare that keeps you up at night.
Initone - Advanced flux management, and a weapons load to match.
Ocklynge - Old, outdated, covered in guns.
Ecumenist - Compact and deadly.
[close]

Bounties

Lanner (P) - Offered by enemies to the Pirates, minimum player level 5, 100 days elapsed, fleet size 100.
Mancatcher - Offered by the Hegemony and allies, minimum player level 7, 130 days elapsed, fleet size 150.
Gutkeled - Offered by Tri-Tachyon and allies, minimum player level 5, 100 days elapsed, fleet size 120.
Nebel - Offered by Tri-Tachyon and allies, minimum player level 7, 120 days elapsed, fleet size 180.
Revizor - Offered by enemies to the Persean League.
Pneuma - Offered by the Independents and allies, minimum player level 2, 30 days elapsed.
Perytonne [Chillblain Catalyst Missile] - Offered by the Luddic Church and allies, minimum player level 10, 300 days elapsed.
Apologee [Spellbind Saturation Array] - Offered by the Sindrian Diktat and allies, minimum player level 10, 300 days elapsed.
Jorogumo - Offered by the Hegemony and allies, minimum player level 6, 100 days elapsed, fleet size 160.
Chompiron [Heatstroke Combustion Cannon] - Offered by Tri-Tachyon and allies, minimum player level 10, 300 days elapsed.
Investigate Hyperspace Anomaly - Minimum player level 10
[close]

Weapons

Lamia DEM / Lerna MDEM - Standoff disruption missiles.
Bramble Smartbomb Rack - Point defense bomblet projector.
Thicket Smartbomb Launcher - Anti-fighter weapon, devastating against dense clusters.
Wasteland Smartbomb Complex - Mid-range anti-fighter solution.
Bipartisan LRM Launcher - Long range flanking missile, limited power but can maintain pressure for a long time.
Gimbal Micromissile Pod - Sustainable kinetic pressure.
Sprocket Heavy SRM - Jack of all trades, master of none. But at least it has a respectable ammunition reserve.
Destructor Rocket Artillery - Long range HE barrage fire.
Contradict Rocket Artillery - The Salamanders angrier direct-fire cousin, of sorts.
Omer Spread Missiles - Somewhat expensive swarming missiles.
Albatreos Cruise Missile - Premium anti-armour support missile.
Twister MIRV Rack - Light anti-armour spread munition.
Cockatrice DEM Torpedo - Raw EMP strike power.
Termite SRM Launcher - EMP saturation.
Cauldron Flux Shear Torpedo - EMP, Suffering, Agony.

Plasma Burster - Plasma Flak.
IR Autopulser - Simple rapid fire raw damage weapon.
X-Pulse Laser - High power general purpose laser.
Electro-Thermal Blaster - A reliable anti-armour punch in a small package.
Strobe Beam - Throw a rave, watch your enemies burn.
Micro-Pulse Repeater - It's an energy vulcan, only not.
Quad Multi-Lance - Reach out and torch someone, repeatedly.
Ion Driver - Sheer heavyweight ion burst damage.

Kaksos Autocannon - Raw kinetic assault firepower. Just watch the recoil.
Laaja Spreadcannon - It's a Shotgun.
Copperhead Gun-Launcher - Semi-guided "missiles", in a ballistic mount.
Sakset Naval Rifle - It's a Rifle.
Crockett Artillery - Heavy naval artillery.
Quicksand Machinecannon - Light anti-armour? Point Defense? why not both!
[close]

Wings

Incisor - Relatively cheap light beam support.
Hecatocles - Lots of missiles, but costs a lot of OP.
Downfall - The warthogs bigger brother.
Naja - Pressure, Disruption, Pain.
Estes - Low-tech Thunder (oops all HE).
[close]

Hullmods

Ungoverned Ballistic Loader - For those who always want more dakka.
Energy Conduit Overcharger - When you want more damage, and damn the consequences.
Exposed Flux Radiators - Safety? where we're going we don't need safety, we have flux.
Ungoverned Shield Emitter - With shields this good, who needs anything else.
Overclocked Targeting Unit - When you need all the reach you can get.
Electromagnetic Flux Stabiliser - Makes overloads shorter, at a cost of some self-EMP damage.
[close]

REDACTED

[DETAILS REDACTED BY HEGEMONY COMSEC]
[close]

Special

Phantasmagoria - Unique Superfrigate, beat The Killing Trance to unlock as an optional supership start (requires nexerelin)

Transparence - Unique Superdestroyer, beat Pocketful of Rainbows to unlock as an optional supership start (requires nexerelin)

Rangda - Unique Superfrigate, beat Silent Line to unlock as an optional supership start (requires nexerelin)

Persenachia - Unique Superfrigate, beat A Lone Flower to unlock as an optional supership start (requires nexerelin)

Lafiel - Unique Destroyer, beat the test mission with a score of 75% higher and all other missions included in this mod with a score of 95% or higher to unlock the Lafiel as an optional custom start (requires nexerelin)
Note: all of the above require a game restart after beating the relevant mission(s) for the custom start unlock to fully register.


ArkTech - Available to be salvaged across the sector, attain a higher score on In search of the Ark to improve the salvage quality of the vessels when found.

Grandum
Giganberg
Gaderoga
Genbura
Gathima
Gatorbacker
Galsteel


Nieuport Linear Rifle
Salmson Burst Grenade Launcher
Lilin Missile Coil
Klabu Battle Cannon
Kabid Volley Gun
Kombeo Cluster Flak
Twin Kombeo Cluster Flak
Naxdin Anomaly Torpedo
Kufikiri Smartcannon
Sumake Magnegun
Nasibu Missile Projector
Silaha Linear Cannon
Persis Multi Seeker

[close]

Credits
The Unofficial Starsector Discord - For being a help with script errors, spriting tips and assorted balance feedback.
Dark Revenant - Script reference for Phantasmagoria shipsystem, and campaign unlock method.
[close]


Download Here

Update notes
Quote
v1.2.0

- Variants adjusted to match changed OP values with 0.97

- New Wing
-- Estes Assault Interceptor

- New MagicBounty
-- Chompiron [Heatstroke Combustion Cannon]

- Flogger
-- Infernium Afterburner active duration reduced

- Triarii
-- Base Drone count reduced from 32 to 24
-- Drone health increased to compensate

- Kufikiri Smartcannon
-- Kinetic Projectile damage increased from 90 to 100 (135 to 150 dps)
-- High Explosive Projectile damage increased from 200/160 to 240/180 (100/80 to 120/90 dps)

- Bramble Smartbomb Rack
-- Spread increased
-- Burst Delay increased from 0.2 to 0.25
-- Ammo regeneration time reduced from 12s to 10s
-- Ammo increased from 12 to 16

- Sprocket HSRM
-- Top speed reduced from 440 to 360
-- Projectile hitpoints reduced from 180 to 150

- Omer Spread Missiles
-- Ammo regeneration time increased from 4.5s to 6s

- Contradict Rocket Artillery
-- OP cost reduced from 10 to 8
-- EMP damage increased from 800 to 1000

- Weaver Rocket Pod
-- OP cost reduced from 8 to 7

v1.1.0
- New Ship
-- Morris

- New Skin
-- Morris (P)

- Sprocket HSRM
-- Ammo reduced from 16 to 12
-- Reload time increased from 6 to 8

- Silaha Linear Cannon
-- Damage reduced from 1000 to 900
-- Flux/Damage increased from 1.5 to 1.666

v1.0.2
Persenachia Mission Difficulty Patch

v1.0.1
Removed debug info display from Persenachia

v1.0.0
Version Checker Compatibility added

New MagicBounty
- Investigate Hyperspace Anomaly - minimum player level 10

New Ships
- Persenachia
- Edifice

New Skin
- Initone (LG)

New Weapons
- Silaha Linear Cannon
- Persis Multi Seeker
- Ion Driver
- Quad Multi-Lance

New [REDACTED]

Auditor
- Reworked
-- DP reduced from 6 to 5
-- Armour increased from 175 to 250
-- System changed to Maneuvering Jets
-- Small hybrid mount upgraded to a medium
-- Small universal mount removed
-- Shield efficiency improved from 0.8 to 0.7
-- Built-in weapon flux/damage improved from 0.75 to 0.666
-- Flux dissipation increased from 120 to 160

Revizor
- Reworked
-- DP reduced from 8 to 6
-- Hull increased from 1600 to 1800
-- Armour increased from 200 to 300
-- System changed to Maneuvering Jets
-- Shield efficiency improved from 0.7 to 0.6
-- Flux dissipation increased from 150 to 180

Grandum
- DP increased from 28 to 32

Giganberg
- Sprite Updated
- DP reduced from 32 to 28

Copperhead Gun-Launcher
- Projectile tracking improved by 25%

Sumake Magnegun
- Per shot damage increased from 50 to 60

Macron Cannon
- Flux per shot reduced from 16 to 15 (from 0.8 to 0.75 flux/dam)

Sakset Naval Rifle
- OnHit effect changed from an energy damage explosion and rearwards kinetic shrapnel, to an omnidirectional frag damage shrapnel burst.

Strobe Beam
- Damage profile slightly tweaked, should be a bit more reliable in terms of real-terms damage output matching listed statcard values.

Lilin Missile Coil
- Ammo increased from 4 to 5

Albatreos Cruise Missile
- Damage increased from 1250 to 1500
- Terminal tracking improved by ~30%

Cockatrice DEM Torpedo
- Ammo increased from 4 to 6
- Refire delay increased from 8 to 12
- Arc rate (rougly) doubled, arc damage halved

Added S-mod bonuses to the Anarchy Systems hullmods

v0.13
- New Ships
-- Ecumenist
-- Dunnock
- New Weapons
-- Crockett Artillery
-- Cauldron Flux Shear Torpedo
-- Quicksand Machinecannon

- Lustre
-- Base Shield arc increased from 120 to 150
-- Adaptive Systems no longer grants a shield arc increase as hull takes damage
-- Crash fix

- Sakset Naval Rifle
-- Turn rate reduced
-- Flux/shot increased from 850 to 900

- Termite SRM Launcher
-- Reload time increased from 6 seconds to 7.2 seconds

v0.12
- New Ship
-- Ocklynge

- New [REDACTED]

- New Weapons
-- Micropulser
-- Cockatrice DEM Torpedo
-- Termite SRM Launcher

- Exegetes
-- Deployment/Maintenange cost reduced from 8 to 6
-- Flux Dissipation increased from 200 to 250
-- Base Shield Arc increased from 30 to 50
-- Base Shield upkeep reduced from 550 to 100
-- Shield flux/damage increased from 0.2 to 0.5
-- Removed built-in Narrow Focus Shield Emitter / Stabilised Shields Hullmods

- Flogger
-- System active (acceleration) duration reduced from 1.5s to 1.4s

- Misside
-- DP reduced from 7 to 6

- Ilgryps
-- Renamed to Splendor
-- Sprite updated, with credit to Nia Tahl
-- Hull increased from 9000 to 10000
-- Flux Dissipation increased from 660 to 700
-- Shield upkeep reduced from 330 to 280
-- Shield arc increased from 200 to 210
-- Removed Built-in hullmod: Bulk Missile Storage
-- Built-in hullmod Arsenal Efficiency Overhaul renamed to Hybrid Weapons Integration
--- Removed weapon flux cost reduction
-- Added new built-in hullmod, Energy Bolt Converger (a weaker version of Energy Bolt Coherer)

- Nebel
-- Flux Dissipation increased from 660 to 700
-- Shield upkeep reduced from 198 to 175

- Jorogumo
-- Sprite tweaked

- Lafiel
-- Sprite updated, with credit to Nia Tahl

- Kaksos Autocannon
-- Flux per shot reduced from 100 to 84

- Copperhead Gun-Launcher
-- Flux per shot reduced from 88 to 72

- Laaja Spreadcannon
-- Flux per shot reduced from 68 to 60

- Pulsed Ion Beam
- Formia Sling
- Formia Storm
-- Sprites updated

- Coruscate
-- Macron Cannon (Single)
--- DPS reduced from 90 to 75
--- Range reduced from 1000 to 900

v0.11.1
- New Skin
-- Exegetes (LG)

- New Wing
-- Naja Bomber

- Phantasmagoria
-- Regulated Mode
--- Hull repair rate reduced by 20%
--- EMP resist reduced from 30% to 20%
--- Missile ammunition regeneration bonus reduced from 15% to 10%
--- Temporal Core damage resistance reduced from 40% to 30%
--- Temporal Core timescale reduced from 3x to 2.5x

- Velox
-- Flux Dissipation increased from 160 to 180

- Sakset Naval Rifle
-- Vfx/Sfx tweaked
-- Flux/shot increased from 800 to 850

v0.11
- New Ships
-- Misside
-- Initone
-- Lafiel

- New Weapons
-- Twister MIRV Rack
-- Electro-Thermal Blaster
-- Sakset Naval Rifle
-- Strobe Beam

- Exegetes
-- Sprite adjusted
-- Mounts adjusted
-- Hull reduced from 2500 to 2000
-- Armour increased from 300 to 350
-- Flux Capacity reduced from 3000 to 2000

- Lanner
-- Small turrets changed from energy to hybrid
-- Deployment point cost reduced from 23 to 20
-- Hull increased from 7000 to 7500
-- Flux capacity increased from 10000 to 11000
-- Flux dissipation increased from 525 to 650
-- Speed increased from 45 to 55
-- Turn Rate increased from 10 to 15
-- Cost reduced to 110000 from 120000

- Lanner (P)
-- Deployment point cost reduced from 26 to 22
-- Hull increased from 7500 to 8000
-- Flux capacity increased from 10000 to 11000
-- Flux dissipation increased from 500 to 600
-- Speed increased from 45 to 55
-- Turn Rate increased from 10 to 15
-- Cost inreased to 160000 from 120000

- Triarii
-- Per-Drone flat range bonus reduced from 3 to 2

- Niteo
-- Speed reduced from 75 to 70
-- Flux capacity reduced from 9000 to 8500

- Invigilator
-- Turret mount types swapped (now the rear turrets are synergy, and the front are energy)
-- Minor increase to arcs of front turrets

- Flogger
-- Infernium Afterburner
-- Charge regeneration time increased from 10 seconds to 12.5 seconds

- Phantasmagoria
-- Hull reduced from 1500 to 1250
-- Flux Capacity increased from 2500 to 3000
-- Both of the built-in weapons can now be cycled through a set of 3 options via a hullmod.
-- Core Mechanics reworked:
--- Features a "Regulator" hullmod, can be toggled on/off
---- When on: the ship is less powerful, but is easier to use and has a lower logistical overhead
---- When off: the ship displays its true potential, albeit at a cost of ease of use and a heavy logistical burden

- Transparence
-- Shield efficiency penalty when overcharged increased by 20%

- IR Autopulser
-- Flux/shot increased from 42 to 45

- Bramble Smartbomb Rack
-- Reworked, now a point defense flak-like weapon

- Thicket Smartbomb Launcher
-- Ammo/reload mechanics removed, instead now has a flat 12 second reload

- Wasteland Smartbomb Complex
-- Final submunition speed increased
-- Reload time reduced from 6 to 4
-- Ammo regeneration time reduced from 20 to 16

- Bipartisan LRM Launcher
- Gimbal Micromissile Pod
-- Sprites Updated

- Sprocket HSRM
-- Range reduced from 1500 to 1200
-- Damage reduced from 400 to 300

- Overclocked Targeting Unit
-- Range bonus reduced from 20% to 15%
-- Peak performance time reduction increased from 10% to 15%

v0.10.2
- New Weapon
-- Albatreos Cruise Missile

- Fixed Crash

v0.10.1
- Fixed crash

v0.10
- New Ships
-- Flogger
-- Phobia

- New MagicBounty
-- Jorogumo

- New [REDACTED]

- Salmson Cluster Grenade Launcher
-- Reworked (and renamed) to Salmson Burst Grenade Launcher
-- Removed ammo/regen mechanic
-- Now fires a 4 round burst
-- Each shot has lower total damage, but effective performance against armour is improved

- Sumake Magnegun
-- Damage/EMP increased from 40 to 50
-- Flux/damage reduced from 0.6 to 0.5

- Omer Spread Missiles
-- Reload time reduced from 8.9s to 4.5s (Burst DPS increased from 61 to 120)
-- Ammo regeneration time reduced from 9s to 4.5s (Sustained DPS increased from 20 to 40)

- Gleam
-- Front mount changed from Energy to Hybrid
-- Variants adjusted

- Lustre
-- Adaptive Systems Shield damage reduction maximum lowered from 70% to 40%.
-- Variants adjusted

- Fixed error with spawn rates of vessels in tri-tachyon fleets

v0.9.1
- New Weapons
-- Laaja Spreadcannon
-- Copperhead Gun-Launcher

- Plasma Burster
-- Flux/shot reduced from 48 to 45 (0.8 to 0.75 flux/damage)

- IR Autopulser
-- Range Increased from 500 to 550
-- Flux/shot reduced from 45 to 42 (0.75 to 0.7 flux/damage)

- X-Pulse Laser
-- Flux/shot reduced from 288 to 276 (1.2 to 1.15 flux/damage)

- Rinka
-- DP increased from 8 to 10
- Enhanced Ballistic Support Package
--- Range bonus reduced from 15% to 10%

- Rinka (P)
-- DP increased from 7 to 8

- Lustre
-- Adaptive Systems description updated to list details of the applied buffs

- Niteo
-- Turn Rate increased from 30 to 35
-- Turn Acceleration increased from 50 to 65

- Ungoverned Ballistic Loader
-- Now also increases Ballistic Ammo Regeneration rate by 10%.

v0.9
- New Ship
-- Triarii

- New Wing
-- Downfall Assault Fighter

- Revizor
-- Flux Dissipation reduced from 160 to 150
-- Flux Capacity reduced from 4500 to 4000
-- Shield Upkeep increased from 32 to 60

- Lanner
-- Acceleration increased from 30 to 40

- Niteo
-- Changed hulltype from Cruiser to Destroyer
-- Hull reduced from 7500 to 6500
-- Armour reduced from 750 to 700
-- Max flux reduced from 10000 to 9000
-- Flux Dissipation lowered from 700 to 600
-- OP reduced from 135 to 115
-- Speed increased from 70 to 75
-- Mass reduced from 2000 to 750
-- Cargo Capacity reduced from 80 to 60
-- Fuel Capacity reduced from 90 to 60
-- Fuel/LY reduced from 3 to 2
-- Base Value reduced from 240000 to 200000
-- Peak CR time reduced from 540 to 420
-- Deployment Cost reduced from 30 to 25
-- Engine repair rate bonus lowered from 50% to 40%
-- Added engine glows to vector thrusters
--- Akva Vit Graviton Missiles
---- New Weapon Sprite (with thanks to nia tahl)
---- Damage reduced from 50 to 30
---- Burst Size increased from 16 to 24
---- Reload time from 10 seconds to 9 seconds
---- Slightly lower per-burst damage, but DPS is unchanged

- Plasma Burster
-- Sprite Updated
-- Damage increased from 50 to 60
-- Burst size reduced from 6 to 5
-- Spread changed to a fixed pattern rather than random.
-- Trail VFX added

- Lerna MDEM
-- Improved MIRV behaviour, rear projectile should perform more reliably

- Contradict Rocket Artillery
-- Reload time reduced from 15 seconds to 12 seconds

- Omer Spread Missiles
-- OP cost reduced from 6 to 5

- Electromagnetic Flux Stabiliser
-- Overload duration bonus reduced from 60% to 50%
-- Instantaneous flux dissipation lowered from 20% to 15%

- Slightly lowered fleet spawnrates for Velox/Invigilator/Peluda

v0.8.1
- New [REDACTED]

-- Fixed repeated custom start addition issue.

- Exegetes
-- Top speed reduced from 160 to 120
-- Armour reduced from 350 to 300
-- Base shield upkeep increased from 500 to 550

- Lustre
-- Hull reduced from 6000 to 5500
-- Base shield upkeep increased from 140 to 175

- Pulsed Ion Beam
-- Arc rate increased
-- Arc damage reduced

- Formia Emitter
- Adaptive Burst
-- Projectile VFX improved
-- OnHit effect tweaked

- Electromagnetic Flux Stabiliser
-- VFX tweaked

v0.8
- New Ships:
-- Peluda
-- Rangda

- New Wing:
-- Hecatocles Heavy Bomber

- New Weapons:
-- Destructor Rocket Artillery
-- Contradict Rocket Artillery

- New Hullmods:
-- Ungoverned Ballistic Loader
-- Energy Conduit Overcharger
-- Exposed Flux Radiators
-- Ungoverned Shield Emitter
-- Overclocked Targeting Unit
-- Electromagnetic Flux Stabiliser

- Bathory
-- Flux Dissipation increased from 300 to 320

- Gutkeled
-- Flux Dissipation increased from 320 to 350

- Velox
-- DP increased from 5 to 6

- Klabu Battle Cannon
-- Trail effects tweaked

- Kabid Volley Gun
-- Trail/Muzzle Effects reworked

- Sumake Magnegun
-- Flux/Shot lowered from 28 to 24 (now at 0.6 flux/damage)

- IR Autopulser
-- "Jamming" issue on weapon disable should be fixed

- X-Pulse Laser
-- Flux/Shot lowered from 300 to 288 (now at 1.2 flux/damage)

- Sprocket HSRM
-- Projectile health lowered from 250 to 200

- Lamia DEM / Lerna MDEM
-- Flux cost removed
-- Per-bolt damage increased from 60 to 100
--- Lamia Ammo regeneration time from 60s to 40s
--- Lerna Ammo regeneration time from 80s to 50s

- Gimbal Micromissile Pod
-- Flux/Damage increased from 0.2 to 0.3

v0.7
- New Ship:
-- Rinka (P)

- New MagicBounty:
-- Apologee [Spellbind Saturation Array]

- Ilgryps Sprite Updated
- Nebel Sprite Updated
- Auspice Sprite Updated
- Gemogee Sprite Updated

- Lamia DEM + Lerna MDEM
-- Sprites Updated
-- Both converted to fire a spread of EMP bolts rather than a single strong bolt, now a disruption weapon, rather than a general purpose strike one

- Gimbal Micromissile Pod
-- Trail VFX made more distinct

- Naxdin Anomaly Torpedo
-- Ammo Regeneration time increased from 50 seconds to 60 seconds

- Nasibu Missile Projector Damage Corrected

- Chillblain Catalyst Missile
--- Should now drop properly from the bounty
-- Ammo increased from 7 to 8
-- Area of effect radius increased from 960 to 1200
-- Damage multiplier against capitals raised from 1.3 to 1.35
-- Damage of Pre-detonation arcs reduced by 20%
-- Damage dealt to friendly ships is reduced by 50%
--- Assorted other in-code changes, should be less destructive against module ships, and more dangerous to extremely large ships

- Chronostutter (Gleam Shipsystem)
-- Active Time reduced
-- Timescale Multiplier increased from 3x to 4x
--- A shorter but more intense timescale boost.

- Arktech weapons
-- No longer avaliable from Prism Freeport
-- Should now correctly be (rarely) used by scavenger fleets


v0.6.4
- Fixed Magicbounty portrait crash.

v0.6.3
- Fixed Magicbounty error.

v0.6.2
- Fixed sprite issue with Gaderoga, but properly this time.

v0.6.1
- Fixed sprite issue with Gaderoga.

v0.6
- New Ship:
-- Giganberg

- New Weapon:
-- Nasibu Missile Projector

- New MagicBounty:
-- Perytonne [Chillblain Catalyst Missile]

Changes:
- Phantasmagoria
-- Base Damage reduction from system usage reduced from 50% to 45%
-- Ship now gains up to +20% projectile velocity while system is active.

- Transparence
-- Base shield efficiency reduced from 0.4 to 0.6
-- Removed RoF bonuses from Photon Accelerator Core
-- Shield overchage penalty scaling changed from "80" to "100"
-- 50% reduced Photon Swell gain for 3 seconds after system use

ArkTech Ship and Weapon Tech Type changed from [Unknown] to [ArkTech]

Arkech weapon sprites updated, credit to Nia for suggestions

- Breaker Autocannon renamed to Vunja Autocannon.
- Rainstorm Missile Array renamed to Dhoruba Missile Array.

- Nieuport Linear Rifle
-- Reworked
-- Base damage reduced from 80 to 75
-- Base EMP reduced from 20 to 10
-- Flux/shot increased from 72 to 75
-- Spread calculation method changed, now maxes at a 20 degree spread.
-- EMP damage now scales up with the firing ships flux level.
-- Deals additional soft flux damage on shield hits scaling with the EMP damage of the shot.

- Zalak Jamming Array
-- Flux/beam from 500 to 400

- Lilin Missile Coil
-- Launch speed increased from 600 to 800
-- Projectile HP increased from 100 to 150
-- Acceleration increased from 300 to 400
-- Deceleration reduced from 100 to 80

- Twin Kombeo Cluster Flak
-- Refire delay reduced from 0.4 to 0.3

- Gimbal Micromissile Pod
-- Projectile Health reduced from 90 to 50

- IR Autopulser
-- Ammo/reload increased from 2 to 6 (Sustained DPS unchanged)


v0.5
- Added Ind.Evo Support

- New Ship:
-- Henki

- New Weapons:
-- X-Pulse Laser
-- Kaksos Autocannon

- New Magicbounty:
-- Pneuma

Changes:
- Bramble Smartbomb Rack
-- Sprite Updated.
-- OP cost from 5 to 4.
-- Burst Size from 2 to 1.
-- Cycle time from 6 seconds to 2 seconds.
-- Ammo from 4 to 8.
-- Ammo regen time from 30 seconds to 10 seconds.
-- Tracking speed from 80 to 100.

- Thicket Smartbomb Launcher
-- Sprite Updated.
-- Burst Size from 2 to 1.
-- Damage from 1600 to 2400 (splits into 3 smartbombs rather than 2)
-- Cycle time from 10 seconds to 5 seconds.
-- Ammo from 4 to 6.
-- Ammo regen time from 30 seconds to 16 seconds.

- Nieuport Linear Rifle
-- Flux cost reduced from 80 to 72.

- Salmson Cluster Grenade Launcher
-- Spread reduced from 8-24 to 4-16
-- Cluster AoE radius increased.

- Klabu Battle Cannon
-- OnHit bonus damage changed from 400 to 300.

- Naxdin Anomaly Torpedo
-- Base impact damage increased from 300 to 400.
-- Base impact EMP increased from 500 to 600.
-- Potential EMP/Energy damage caused by the Anomaly Field reduced by around 25%.
-- Anomaly Field duration increased by 20%.

- Gaderoga
-- Minor sprite update.

- Assorted Variant loadouts tweaked.

v0.4
- New Ships
-- Rinka
-- Transparence
-- Invigilator

- New [REDACTED]

- New Wing
-- Incisor Support Fighter

- New Weapons
-- Sprocket Heavy SRM
-- Sumake Magnegun
-- IR Autopulser

Changes:
-Gimbal Micromissile Pod
-- Ammo regen reduced from 4 per 5 secs to 4 per 8 secs
- Lamia DEM / Lerna MDEM
-- Flux Cost to fire Removed
- Ilgryps
-- Turn Rate changed from 20 to 25
-- Shield arc changed from 120 to 200
- Nebel
-- Shield upkeep changed from 0.5 to 0.3
- Lustre
-- Adaptive Systems Altered
-- Base shield arc increased from 90 to 120

v0.3
- New Weapon:
-- Kufikiri Smartcannon

Changes:
- Lilin Missile Coil
-- Damage changed from 450 Frag + 150 Energy to 250 Energy + 250 Frag
-- Refire Delay changed from 1.2 to 1.25
-- Ammo Regen changed from 1 per 6 seconds to 1 per 6.25 seconds

- Rainstorm Missile Array (Grandum Built-In)
-- Damage reduced from 150 to 135
-- Flux cost increased from 50 to 54
- Reduced EMP damage on Hypershot Subweapons

- Naxdin Anomaly Torpedo
-- OP cost increased from 5 to 6
-- Ammo regeneration time increased from 40 seconds to 50 seconds
-- Anomaly EMP damage reduced

- Phanstasmagoria
-- Hitpoints reduced from 2000 to 1500
-- Armour reduced from 300 to 200
-- Flux Dissipation reduced from 300 to 250
-- Flux Capacity reduced from 3000 to 2500
-- Reduction to acceleration
-- Increased turn acceleration
-- Peak CR time reduced from 240 to 210
-- CR to deploy increased from 30 to 35
-- Hullmod stats tweaked
--- Barrage Cutter
-- Barrage Cutter will now gain a brief overcharge after using the Dimensional Teleporter
-- Barrage Cutter Spread reduced slightly
-- Barrage Cutter Hardpoint aim arc increased
--- Temporal Core
-- Flux generation increased (previous flux generation was too low to be noticed)
-- Timescale multiplier reduced from 4.5 to 4
-- Repair bonuses are weaker, and after the first few seconds they (and the defense bonus) drop off to a lower level that also scales based on current Hardflux level.
>-- With these changes the ship should cement it's role towards being something of a "glass cannon" that wants to stay in the thick of things to keep its Hardflux levels high, but is somewhat vulnerable to EMP and can find itself flux limited as it has to work with only a portion of its flux bar when maintaining high Hardflux levels.

v0.2
- New Ships
-- Buraq
-- Velox

- Content Moved back to RotcesRats
-- Undertaking
-- Undertaking (LP)
-- Scric
-- Vexilla
-- Mini Mining Blaster

v0.1
- Mod split from RotcesRats

- New [REDACTED]

- New Weapon
-- Gimbal Micromissile Pod

- New MagicBounties
-- Nebel
-- Revizor

- Lilin Missile Coil refire delay from 2 seconds to 1.2 seconds
- Phantasmagoria
-- If Safety Overrides is installed, then you will now always recieve the maximum level of the bonus Energy Weapon damage modifier.
- Vexilla
-- Shipsystem changed to Burst Jets
-- Hull from 2250 to 2300
- Scric
-- Shipsystem changed to Cycle Missile Feeds
-- Hull from 2800 to 2600
-- Flux Dissipation from 280 to 260
-- Fuel from 60 to 50
-- DP from 8 to 9
[close]

Like the mod and want to throw some money my way for some reason? Then here's a donate button.



Amazigh's Ship Foundry Mod by Amazigh is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Any derivative work must also comply with Starsector's EULA
« Last Edit: April 05, 2024, 03:24:25 PM by Amazigh »
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nukularpower

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Re: [0.95.1a] Amazigh's Ship Foundry v0.1
« Reply #1 on: April 08, 2022, 09:20:17 PM »

Gotta say, I love the look of that big REDACTED ship.  Looking forward to trying these out/blowing them up!
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0202

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Re: [0.95.1a] Amazigh's Ship Foundry v0.1
« Reply #2 on: April 11, 2022, 08:34:13 AM »

Can I add this MOD in the middle of the game?
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Vasyan

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Re: [0.95.1a] Amazigh's Ship Foundry v0.1
« Reply #3 on: April 11, 2022, 09:07:15 AM »

Yaaasss! Finaly separate from RR. There are too many silly-dinky reversed ships in the RR
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Amazigh

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Re: [0.95.1a] Amazigh's Ship Foundry v0.1
« Reply #4 on: April 11, 2022, 05:40:41 PM »

Can I add this MOD in the middle of the game?
You can, but some content will not spawn unless you start a new game.
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0202

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Re: [0.95.1a] Amazigh's Ship Foundry v0.1
« Reply #5 on: April 12, 2022, 04:24:34 AM »

Can I add this MOD in the middle of the game?
You can, but some content will not spawn unless you start a new game.
ok thanks
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mkire

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Re: [0.95.1a] Amazigh's Ship Foundry v0.1
« Reply #6 on: April 12, 2022, 06:24:09 PM »

did this mod use to have a different name? i'm fairly certain i've downloaded/played with this before

Edit: yes, i have. these ships used to be part of rotcesrarts.
« Last Edit: April 12, 2022, 07:31:50 PM by mkire »
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DracoLunaris

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Re: [0.95.1a] Amazigh's Ship Foundry v0.1
« Reply #7 on: April 13, 2022, 04:20:01 PM »

4401591 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [thicket] not found!
java.lang.RuntimeException: Weapon spec [thicket] not found!
   at com.fs.starfarer.loading.o00O.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.o00O.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at data.shipsystems.scripts.rr_HeavyItanoStats.apply(rr_HeavyItanoStats.java:55)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Amazigh

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Re: [0.95.1a] Amazigh's Ship Foundry v0.2
« Reply #8 on: April 15, 2022, 02:29:35 PM »

Update 0.2

Not Save Compatible

- New Ships
-- Buraq
-- Velox

- Content Moved back to RotcesRats (where they belong)
-- Undertaking
-- Undertaking (LP)
-- Scric
-- Vexilla
-- Mini Mining Blaster

----

4401591 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec
That's an error from RotcesRats, which i have just fixed.
« Last Edit: April 15, 2022, 02:32:58 PM by Amazigh »
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Dazs

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Re: [0.95.1a] Amazigh's Ship Foundry v0.2
« Reply #9 on: April 15, 2022, 05:47:16 PM »

I appreciate the non-asymmetrical nature of the ships, keep up the good work.

Magma

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Re: [0.95.1a] Amazigh's Ship Foundry v0.2
« Reply #10 on: April 17, 2022, 09:16:38 AM »

HEllo with the ASF v0.2 y have this error in combat with crash.

in asf mod data weapon y have not a file "A_S-F_wrath_burst.wpn"

please save my game ;)

crash log

280516 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [A_S-F_wrath_burst] not found!
java.lang.RuntimeException: Weapon spec [A_S-F_wrath_burst] not found!
   at com.fs.starfarer.loading.o00O.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.o00O.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at data.scripts.rr_WrathOnHitEffect.onHit(rr_WrathOnHitEffect.java:30)
   at com.fs.starfarer.combat.entities.Missile.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.E.A.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.combat.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Oni

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Re: [0.95.1a] Amazigh's Ship Foundry v0.2
« Reply #11 on: April 17, 2022, 10:54:38 AM »

HEllo with the ASF v0.2 y have this error in combat with crash.

in asf mod data weapon y have not a file "A_S-F_wrath_burst.wpn"

please save my game ;)

crash log

280516 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [A_S-F_wrath_burst] not found!
java.lang.RuntimeException: Weapon spec [A_S-F_wrath_burst] not found!.....

Did you try upgrading to v0.2 without starting a new game? It's not save compatible so that'd cause you problems.

Try going back to v0.1 and see if that works.
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Bastion.Systems

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Re: [0.95.1a] Amazigh's Ship Foundry v0.2
« Reply #12 on: April 23, 2022, 09:08:29 AM »

Any chance for a version that is ships only?
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Amazigh

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Re: [0.95.1a] Amazigh's Ship Foundry v0.2
« Reply #13 on: April 23, 2022, 11:51:45 PM »

Any chance for a version that is ships only?
No.
If you really want one then you are free to try and strip the weapons out yourself, but i have zero interest in maintaining two versions of this mod.
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Valikdu

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Re: [0.95.1a] Amazigh's Ship Foundry v0.2
« Reply #14 on: April 24, 2022, 05:43:11 AM »

Still gonna install rotcesratS as well :P
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