Update Save Compatible
v0.11
- New Ships
-- Misside
-- Initone
-- Lafiel
- New Weapons
-- Twister MIRV Rack
-- Electro-Thermal Blaster
-- Sakset Naval Rifle
-- Strobe Beam
- Exegetes
-- Sprite adjusted
-- Mounts adjusted
-- Hull reduced from 2500 to 2000
-- Armour increased from 300 to 350
-- Flux Capacity reduced from 3000 to 2000
- Lanner
-- Small turrets changed from energy to hybrid
-- Deployment point cost reduced from 23 to 20
-- Hull increased from 7000 to 7500
-- Flux capacity increased from 10000 to 11000
-- Flux dissipation increased from 525 to 650
-- Speed increased from 45 to 55
-- Turn Rate increased from 10 to 15
-- Cost reduced to 110000 from 120000
- Lanner (P)
-- Deployment point cost reduced from 26 to 22
-- Hull increased from 7500 to 8000
-- Flux capacity increased from 10000 to 11000
-- Flux dissipation increased from 500 to 600
-- Speed increased from 45 to 55
-- Turn Rate increased from 10 to 15
-- Cost inreased to 160000 from 120000
- Triarii
-- Per-Drone flat range bonus reduced from 3 to 2
- Niteo
-- Speed reduced from 75 to 70
-- Flux capacity reduced from 9000 to 8500
- Invigilator
-- Turret mount types swapped (now the rear turrets are synergy, and the front are energy)
-- Minor increase to arcs of front turrets
- Flogger
-- Infernium Afterburner
-- Charge regeneration time increased from 10 seconds to 12.5 seconds
- Phantasmagoria
-- Hull reduced from 1500 to 1250
-- Flux Capacity increased from 2500 to 3000
-- Both of the built-in weapons can now be cycled through a set of 3 options via a hullmod.
-- Core Mechanics reworked:
--- Features a "Regulator" hullmod, can be toggled on/off
---- When on: the ship is less powerful, but is easier to use and has a lower logistical overhead
---- When off: the ship displays its true potential, albeit at a cost of ease of use and a heavy logistical burden
- Transparence
-- Shield efficiency penalty when overcharged increased by 20%
- IR Autopulser
-- Flux/shot increased from 42 to 45
- Bramble Smartbomb Rack
-- Reworked, now a point defense flak-like weapon
- Thicket Smartbomb Launcher
-- Ammo/reload mechanics removed, instead now has a flat 12 second reload
- Wasteland Smartbomb Complex
-- Final submunition speed increased
-- Reload time reduced from 6 to 4
-- Ammo regeneration time reduced from 20 to 16
- Bipartisan LRM Launcher
- Gimbal Micromissile Pod
-- Sprites Updated
- Sprocket HSRM
-- Range reduced from 1500 to 1200
-- Damage reduced from 400 to 300
- Overclocked Targeting Unit
-- Range bonus reduced from 20% to 15%
-- Peak performance time reduction increased from 10% to 15%
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1 Apologee - is it possible to capture or is it only as a target for destruction?
2 Are you planning to integrate version checker? Just a very handy feature.
The Apologee/Perytonne are not capturable, they're "bosses" with their weapon as the reward for beating them.
Version checker is... something i'll get around to at some point, but not high on my priority list.