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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Substance.Abuse 1.1.b - Consumable Alcohol  (Read 118390 times)

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.... that Tri-Tachyon were just wealthy enough to make their war machines also be capable  enough to serve drinks.

So ... Vending Machines are not considered [Redacted]?
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Kaokasalis

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So ... Vending Machines are not considered [Redacted]?

Only if they can fire cans with enough force to destroy starships. I think.
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User_862

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Great Mod, I always like mods that add new commodities to the market. But I've run into a problem where the console commands for the recipes give me the drinks instead.
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SirHartley

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Save Compatible


Pairs well with Industrial.Evolution


Reduced consumption by 25% across the board, added settings so you can play the way you want, fixed bugs, clarified the blackout effects, and added a minimum consumption because people kept cheesing it with eternal alcohol. Which would be neat, but isn't really realistic.


Change Log
1.0.g
  • Added - more actually helpful tips
  • Added - some settings
  • Adjusted - reduced alcohol consumption per month by 25%
  • Adjusted - Blackout popup window explanation should now be clearer
  • Adjusted - "Drunk Fleet" intel entry should now be easier to find
  • Fixed - Prometheus gift withdrawal no longer makes you unable to move
  • Fixed - Absynth withdrawal effects now properly apply
  • Fixed - crash when playing nex random mode
  • Fixed - the minumum consumption is now 1 unit/day. this means that crews < 300 will drink more than needed
[close]
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Bastion.Systems

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Prost!

Honestly, with what a state the sector is in you would assume most anyone is a raging alcoholic.
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Phantasia

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"absynth_item.PNG" should be "absynth_item.png" otherwise every time there's an update Linux users that do clean install of mod updates will have to remember to rename this file.
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SirHartley

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Save Compatible


Pairs well with Industrial.Evolution


Version checker support, blackout fixes, polish and a fix for the tears of ludd level up problem.
and I forgot the linux thing again, sorry!

Change Log
1.0.h
  • Added - Version Checker support
  • Added - Variable to set dynamic supply and demand (Mod integration)
  • Adjusted - Blackout now retains your cargo if you only have one ship
  • Adjusted - Blackout now stops all alcohol consumption to avoid instantly falling unconscious again
  • Adjusted - Lost fleet now discoverable at greater distance
  • Adjusted - Recipes no longer show lore text in selection menu
  • Fixed - Blackout now properly gives you 3 months worth of supplies instead of filling up your cargo
  • Fixed - Tears of Ludd officer XP gain no longer levels up officers without being able to choose abilities
[close]
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Mira Lendin

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Re: [0.95.1a] Substance.Abuse 1.0.h - Consumable Alcohol
« Reply #37 on: April 30, 2022, 03:30:11 AM »

Can we get "Gasoline" next update ? lol
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^^

IonDragonX

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Awesome mod will use it in my every run :D
Only one problem. As a beer enjoyer and brewer it causes me physical pain that the phoenix STOUT is not brown in colour. Pls either change the name or the colour.
oh no! But it has to be gold, and Phoenix Stout is such a good name for a hegemony beer :(
I'll change it if you beat me in a drinking contest!
Blasphemer! You can't do-oo that to beer lovers! Just check out this link : https://draftmag.com/beer-color
The color of that Phoenix "Stout" is quite literally the opposite of what makes a stout a stout!
That icon is also in a big mug, which multiplies the opacity of the drink in it. Its practically an IPA.
...
Either run your icon through a filter until it is brown and be done with it, OR, call it Phoenix Ale.
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SirHartley

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Re: [0.95.1a] Substance.Abuse 1.0.h - Consumable Alcohol
« Reply #39 on: May 01, 2022, 12:38:35 AM »

Either run your icon through a filter until it is brown and be done with it, OR, call it Phoenix Ale.

Great argument, however,
Your Mother.

(I couldn't get the meme to upload on here, just imagine megamind in a chair, thx)

« Last Edit: May 01, 2022, 12:46:35 AM by SirHartley »
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IonDragonX

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Re: [0.95.1a] Substance.Abuse 1.0.h - Consumable Alcohol
« Reply #40 on: May 01, 2022, 06:35:36 AM »

Great argument, however,
Your Mother.
Philistine. Your willful ignorance is your own testament to your hubris. You have brought ruin upon yourself.
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Droll

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Re: [0.95.1a] Substance.Abuse 1.0.h - Consumable Alcohol
« Reply #41 on: May 01, 2022, 09:33:43 AM »

Guyguysguys you dont understand. Phoenix Stout isn't just any Stout, its space Stout, that's why it looks different.
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LinWasTaken

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Re: [0.95.1a] Substance.Abuse 1.0.h - Consumable Alcohol
« Reply #42 on: May 01, 2022, 10:06:04 AM »

Guyguysguys you dont understand. Phoenix Stout isn't just any Stout, its space Stout, that's why it looks different.
just like space Australia... its Australia jsut in space.

SirHartley

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Re: [0.95.1a] Substance.Abuse 1.0.h - Consumable Alcohol
« Reply #43 on: May 01, 2022, 10:16:25 AM »

It's quadruple defiltered and reverse phase-aged in Q-vats, then fermented again. Also, the high hegemon got a glass and thought "it should be called stout cause that's what we are" and declared an edict.

Now, dark beer is called Dunkel, and all golden beer is called Stout, because the high hegemon said so and because I really don't know where I am going with this.
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IonDragonX

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Re: [0.95.1a] Substance.Abuse 1.0.h - Consumable Alcohol
« Reply #44 on: May 01, 2022, 12:57:45 PM »

Guyguysguys you dont understand. Phoenix Stout isn't just any Stout, its space Stout, that's why it looks different.
just like space Australia... its Australia jsut in space.
I actually got that reference.  ;D
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