It seems like I've found a bug, but I'm not entirely sure.
I have raided some planets for their booze, and that seems to have worked fine, however stealing the recipe from Sindrian Diktat and the Luddic Path resulted in their breweries no longer working.
I have also raided their spaceports immediately afterwards, so I thought that might be the reason, but about a cycle later they still don't make their booze. Some is still being made by the population, but 530 available vs a demand of 2000 isn't exactly healthy.
I assume that is not the intended behaviour, in which case would anyone be willing to help me with some sort of a workaround before it gets properly patched? I think that selling the recipe on the open market would just result in the recipe being lost forever, so haven't tried that. I'm using Console Commands and am willing to edit the save-file if need be, but I could use some directions.
If that is the intended behaviour, however, I would strongly argue for making this into a togglable setting - the vision of an entire production line for Phoenix Stout going ooga-booga because some spacer nobody stole the copyright-protected recipe, and the whole process was so bureaucratized that no-one actually knew how to make it is incredibly funny and par for the course in the Sector, but also incredibly dumb - you'd think that at least the Luddic Church would have a couple of old cooters keeping their recipe memorized, and overall it doesn't make much sense for the whole process to stop just because a copy of the recipe was stolen, even if it was the only one.