System Expertise helps the mines out a bit but they really are lackluster compared to Entropy Amplifier, The mines rarely land where you actually want them too and the AI is pretty incredible at dodging them by centimetres. I was hoping there was still a good build left for the Doom but I'm not sure there is, seems like the Afflictor is the only really good Phase ship left which I'm okay with. [...] It sort of feels like the Doom should be an upgrade or at the very least a sidegrade to an Afflictor but it's a straight downgrade which wouldn't be so bad but you're paying +25 DP for a worse ship overall. I'm aware they have different roles in a fleet setting but the Afflictor can almost do it all whereas the Doom can only burst. I'm not convinced the mines are worth 35 DP.
No offense, but it sounds like a case of skill issue, especially where it comes to mine use. I'm pretty sure that the current consensus (and rightfully so) is that the Doom and the Mike Strike system are broken-good in the hands of a competent player pilot, but it requires a higher skill ceiling than simply "here is the magic build, hold down W + mouse1 to win". Understanding how to manipulate AI shield/movement using mines, how to use enemy fighters/wreckage to instantly detonate mines at will, and how to use mine AOE to clear clustered ships/missiles and exploit shield gaps (especially against stations), all allow a competent Doom pilot to crush fleets, solo Tesseracts and Star Fortresses, which the Afflictor severely lacks the firepower (and AI manipulation) to achieve.
Mind you, the Afflictor is a great ship for its DP cost, and the Afflictor (P) much more so than the base Afflictor. However, in the hands of a skilled player pilot, the Doom has a far higher skill ceiling and capability to dominate the entire battle.
The Omega weapon builds are [...] more of something you mess around with towards the end of a run.
You can choose to deny yourself the use of Omega weapons until the end of a run, but that's purely a player decision and not a very optimal one, since Omega weapons can be easily acquired early on:
- The Galatia storyline doesn't require a fleet of any substance to complete, and the Ziggurat can even be reached in less than an hour of gameplay.
How To Complete Story Quickly
- The Ziggurat can also be defeated easily with a weak fleet, especially given the phase speed nerf preventing it from escaping to vent once fluxed. Here's Maddi from the Discord doing so using Enforcers, Sunders, and Mules, with no losses.
- The Hypershunts can be easily soloed using the Ziggurat: here's an example from last patch of someone showing how to do so, and it's far easier now since Ziggurat is much stronger with Phase Anchor than it used to be.
For me personally, I've always cleared the Hypershunts in every run before I've even established my first colony or built a non-Ziggurat capital ship fleet. Omega weapons are absolutely
not end game.