Features:
This mod adds new vanilla-based ships with heavy emphasis on missile armaments, as well as four custom hullmods to the game
Requirements:
None
Installation:
- Extract the archive into your Starsector\mods folder
- Open the game launcher and enable the mod in the Mods section
(If you are still playing 0.95.1a Starsector, use this version of the mod instead:
MSO 1.2.6-0.95.1a)
Low-Tech Ships:
- Pillager - cruiser with 1 large composite hardpoint, 2 medium composite and 8 small ballistic turrets and 6 small missile hardpoints
- Atomizer - cruiser with 1 large ballistic, 3 medium composite and 9 small ballistic turrets and 2 small missile hardpoints
- Vitriol - cruiser with 2 large composite, 1 large ballistic, 2 medium composite and 9 small ballistic turrets
- Instigator - capital ship with 4 large composite, 4 medium composite and 14 small ballistic turrets
- Sepulcher - capital ship with 10 large, 2 medium and 10 small ballistic turrets, 4 large missile and 4 large ballistic hardpoints and 4 medium composite turrets
- Chrasseus - capital ship with 6 large, 2 medium and 16 small ballistic turrets, 2 large and 4 medium composite hardpoints and 10 fighter bays
Midline Ships:
- Zeal - frigate with 2 medium missile hardpoints and 1 small hybrid turret
- Aposeris - destroyer with 2 large missile hardpoints and 5 small ballistic turrets
- Kernera - cruiser with 2 large and 4 small missile hardpoints, as well as 2 fighter bays and 4 small ballistic turrets
- Pontiff - heavy cruiser with 1 large, 2 medium synergy and 2 small missile hardpoints, 1 large energy, 2 medium hybrid and 4 small energy turrets
- Carnage - capital ship with 4 large composite turrets, 4 medium ballistic and 2 medium missile turrets, 4 small missile hardpoints and 8 small ballistic turrets
High-Tech Ships:
- Eventide - cruiser with 2 large synergy, 2 medium universal, 4 small hybrid and 1 small missile hardpoint
- Ardor - cruiser with 4 medium synergy and 1 large energy turret
- Vertex - heavy cruiser with 5 medium synergy and 2 large energy turrets
- Ichor - cruiser with 4 medium synergy, 1 large synergy and 2 medium missile hardpoints
[REDACTED] Ships:
- Pulsar - battleship with 3 large and 8 medium synergy hardpoints, 4 medium missile hardpoints and 2 small energy turrets
Hullmods:
-
Dual-Purpose capacitor banks - beam weapons get +100 range and deal hard flux to shields, but max flux capacity is reduced by 30% and flux dissipation is reduced by 10%
-
Overclocked Targeting Processor - non-missile weapons get 10% fire rate and 30% target-leading accuracy and ship combat vision radius is doubled, but flux dissipation is reduced by 10% and overloads last 25% longer
-
High-Performance Missile Propellant - missiles get 50% speed, 100% acceleration and 200 extra range, but their turn rate and turn acceleration are reduced by 30% and their durability cut by 50%
-
Structural Cargo Retrofit - ship armor is reduced by 90%, hull by 60% and recovery chance by 50%, but cargo capacity is increased by 1 unit for each unit of armor removed
Ship Preview:
Spoiler
Low-Tech Ships:Midline Ships:High-Tech Ships:[REDACTED] Ships: Notes:
- The midline ships are available to
Independents,
Mercenaries,
Persean League,
Sindrian Diktat (except Carnage) and all factions that know
midline_bp blueprint package
- The high-tech ships are available to
Independents,
Mercenaries,
Tri-Tachyon (except Eventide) and all factions that know the
hightech_bp blueprint package
- The low-tech ships are available to
Independents,
Mercenaries,
Luddic Church,
Hegemony (only faction with Sepulcher and Chrasseus) and all factions that know the
lowtech_bp blueprint package
-
[REDACTED] will use the Pulsar
- Sepulcher and Chrasseus are probably unbalanced in heavily-modded runs; if you wish to remove it from AI factions, navigate to
MissileShipOverhaul\data\hulls\ship_data.csv and delete
lowtech_bp and
hegemony from the
Tags column in Sepulcher's/Chrasseus' row (probably doesn't work in existing saves since factions can't forget blueprints iirc)
- Pillager has
Orion Drive system that uses a custom pusher plate sprite
- Hullmods are not included in the
mod_package_missileships blueprint package, but have to be found separately (as of 1.0.7)
- You can find the blueprint for these ships while exploring (e.g. research stations, tech mining)
- If you want to spawn the blueprint and have the "Console Commands" mod, type:
addspecial mod_package_missileships- Balance-wise, these ships are either A-tier or S-tier in the player's hands
- The AI doesn't use all missile equally well; it doesn't spam sabots as much as it should, sometimes isn't aggressive enough to use torpedoes properly and likes to waste half its harpoons on frigates that can dodge most of them (although it's very good with harpoons against cruisers/capital ships) so the missiles you use matter
Changelog:
Spoiler
-
1.2.7 - Added Chrasseus, updated the mod for Starsector 0.97a
-
1.2.6 - Completely remade Atomizer, removed 2 of its medium turrets & 4 small missile mounts and altered some stats (save-compatible with previous versions)
-
1.2.5 - Full changelog
here-
1.2.4 - Full changelog
here-
1.2.3 - Added Overclocked Targeting Processor, High-Performance Missile Propellant and Structural Cargo Retrofit hullmods, fixed engine exhaust on Vertex not displaying
-
1.2.2 - Added Pillager, fixed factions not using these ships, changed some ship descriptions, tweaked some existing ship stats
-
1.2.1 - Changed 2 Medium missile hardpoints on Summit to small, made more effective default variants for high-tech ships, made minor corrections to Carnage, Perigee and Pulsar
-
1.2.0 - Major rebalance update. Full changelog
here-
1.1.0 - Updated the mod for Starsector 0.96a, Added Bulwark and Pulsar, Renamed Apex to Perigee (since 0.96a adds a ship with that name), tweaked some existing ship stats
-
1.0.9 - Updated Atomizer sprite, buffed Atomizer (5x medium ballistic -> 5x medium composite + 1 large ballistic), buffed Apex (2x large energy -> 2x large synergy)
-
1.0.8 - Added Atomizer and Vanquisher, tweaked some existing ship stats
-
1.0.7 - Added Dual-Purpose Capacitor Banks, tweaked some existing ship stats
-
1.0.6 - Added Summit, slightly altered Carnage description, tweaked some existing ship stats
-
1.0.5 - Added Vertex, nerfed Carnage weapon layout, updated Alpenglow sprite, tweaked some existing ship stats
-
1.0.4 - Added Apex, fixed an issue with Alpenglow, updated Drover MK-2 sprite, tweaked some existing ship stats
-
1.0.3 - Added Alpenglow, tweaked some existing ship stats
-
1.0.2 - Added Vigilance MK-2, nerfed speed and maneuverability of existing ships to better match their vanilla counterparts
-
1.0.1 - Fixed an issue with the custom blueprint not unlocking ships
-
1.0.0 - First release