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Author Topic: [0.96.a-RC10] Alkemia Armoury  (Read 16013 times)

Frederoo

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[0.96.a-RC10] Alkemia Armoury
« on: March 29, 2022, 06:45:02 AM »


NOTICE: As of 0.9.13 Alkemia Customs becomes a faction. This may break you saves (although probably only if you are using Stellar Networks, for a fix read 0.9.13 release notes).

Features

New generally available ship hulls, including many Alkemia specific variants, fighter wings, and Krieg... airplanes (by Helmut)! :D Previews below, for a complete(-ish) list see the GitHub page. Or just play Starsector and find out for yourself. ;)

Alkemia Customs Company

Spoiler
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Krieg Air Force

Spoiler
[close]

Ok, anything else? New planetary structures: Starship Workshop, Oasis Towers. Bar mission(s) connected to some of those. Hullmods for Carriers (like drones? I do!). Custom guided missile AIs - because those need to do something special sometimes.
Spoiler
Starship Workshop
Private starship production and refit workshops. Production is constrained by gravitational conditions of a planet.

Function: Low tier starship hull production inversely proportional to gravity (planets only)
Oasis Tower
Huge enclosed towers made out of the local rock and sealed against the oppressive heat of the surrounding planet, protecting hundreds of people from the harsh environment outside.

Function: Mitigates the negative effects of Hot, Very Hot and Inimical Biosphere, increases population growth.
[close]

Missions:
  • To the Rescue - where Alkemia Customs forces fight to save a Mining Station under attack by Tri-Tachyon raiders
  • Stratospheric Disaster - Hegemony fleet invading Krieg is ambushed by the local Air Force
  • Stratospheric Ambush - Krieg Air Force will ambush anyone!
Spoiler

[close]

Author Comments
Please don't fix HIDDEN missile hardpoints. I love it that missiles can be seen on the wing tips on the fighters!  ;D
Writing bar missions is HARD. Adding intel to them is even HARDER!
« Last Edit: September 29, 2023, 06:19:30 AM by Frederoo »
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hases22

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Re: [0.95.1a-RC6] Alkemia Armoury
« Reply #1 on: March 29, 2022, 08:44:36 AM »

sprite work looks great! Lf to tryin it out
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CrixM

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Re: [0.95.1a-RC6] Alkemia Armoury
« Reply #2 on: April 02, 2022, 01:03:17 PM »

Causes my game to crash on startup loading


Starsector 0.95.1a-RC6
---------------------------
Fatal: Error loading [data.shipsystems.scripts.ai.MS_afterburnerAI]
Cause: data.shipsystems.scripts.ai.MS_afterburnerAI
Check starsector.log for more info.

'112709 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.shipsystems.scripts.ai.MS_afterburnerAI]
java.lang.RuntimeException: Error loading [data.shipsystems.scripts.ai.MS_afterburnerAI]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.shipsystems.scripts.ai.MS_afterburnerAI
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)'

Game launches fine without the mod.


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Frederoo

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Re: [0.95.1a-RC6] Alkemia Armoury
« Reply #3 on: April 06, 2022, 12:46:38 AM »

Sorry for the wait, I fixed the issue. Tested standalone so only requires (explicitly now) LazyLib and MagicLib.
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mkire

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Re: [0.95.1a-RC6] Alkemia Armoury
« Reply #4 on: April 12, 2022, 06:57:33 PM »

the paint job for the shuttle is cool looking, but also kind of jarring, given the paint schemes for the various vanilla ships

also, what do the new structures do?
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Frederoo

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Re: [0.95.1a-RC6] Alkemia Armoury
« Reply #5 on: October 11, 2022, 01:39:55 PM »

Sorry for the (long) wait, I added building descriptions to the opening post.

Also: balance update! ;)
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Frederoo

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Re: [0.95.1a-RC6] Alkemia Armoury
« Reply #6 on: November 16, 2022, 05:01:52 AM »

Air Forces of Krieg approach! Many thanks to Helmut for excellent sprite work! Just a few ships, a mission. I'll probably try to include some of this into the campaign, although I'm on the fence here, because those are basically airplanes...



Sorry for double posting, I just had to show this... If you like this, check it out here: https://github.com/AlfredBroda/AlkemiaArmory/releases/tag/0.9.34
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Versil

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Re: [0.95.1a-RC6] Alkemia Armoury
« Reply #7 on: November 21, 2022, 11:04:01 PM »

0.9.36

60696 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: D:\misc\Starsector\starsector-core\..\mods\alkemia-armoury (data\variants\stations\alkemia_module_patchwork_hangars_Balanced.variant)]
60734 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Weapon spec [roider_annihilatorpod] not found!
java.lang.RuntimeException: Weapon spec [roider_annihilatorpod] not found!
   at com.fs.starfarer.loading.o00O.?00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.oO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
« Last Edit: November 21, 2022, 11:06:21 PM by Versil »
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KarlianaVonMauser

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Re: [0.95.1a-RC6] Alkemia Armoury
« Reply #8 on: November 23, 2022, 02:09:32 PM »

got the same error as the one above as well for the "Roider annihilator pod" that is missing.
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MapleDaddy__ TTV

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Re: [0.95.1a-RC6] Alkemia Armoury
« Reply #9 on: November 28, 2022, 10:33:16 PM »

Getting the same error as above. Do you have Roider union as a dependent without stating such?
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Frederoo

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Re: [0.95.1a-RC6] Alkemia Armoury
« Reply #10 on: December 06, 2022, 01:15:27 AM »

Fixed in 0.9.38! Roiders seem to use the same sprites for their own Annihilator, which confused me in the ship editor. Removed all other mods from the SWE, so should not happen again.
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Algoul

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Re: [0.95.1a-RC6] Alkemia Armoury
« Reply #11 on: December 06, 2022, 06:15:03 AM »

0.9.38
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.procgen.StarSystemGenerator.<init>(StarSystemGenerator.java:353)
   at com.fs.starfarer.api.impl.campaign.procgen.PlanetConditionGenerator.createConte xt(PlanetConditionGenerator.java:256)
   at com.fs.starfarer.api.impl.campaign.procgen.PlanetConditionGenerator.generateCon ditionsForPlanet(PlanetConditionGenerator.java:61)
   at com.fs.starfarer.api.impl.campaign.procgen.PlanetConditionGenerator.generateCon ditionsForPlanet(PlanetConditionGenerator.java:52)
   at data.scripts.world.systems.Relic.generate(Relic.java:80)
   at data.scripts.world.KriegGen.generate(KriegGen.java:36)
   at data.scripts.AlkemiaModPlugin.onNewGameAfterEconomyLoad(AlkemiaModPlugin.java:180)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
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Frederoo

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Re: [0.95.1a-RC6] Alkemia Armoury
« Reply #12 on: December 06, 2022, 08:42:54 AM »

interesting, the system has no age? I'll add a default.

Fixed in 0.9.39
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Algoul

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Re: [0.95.1a-RC6] Alkemia Armoury
« Reply #13 on: December 08, 2022, 05:07:38 PM »

0.9.43
java.lang.RuntimeException: Sound with filename [sounds/alkemia/mg_fire_01.ogg] not found or failed to load
   at com.fs.starfarer.loading.super.run(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
   at java.lang.Thread.run(Thread.java:748)
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IGdood

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Re: [0.95.1a-RC6] Alkemia Armoury
« Reply #14 on: December 09, 2022, 01:31:23 PM »

Yup getting a missing .ogg file error with the newest update
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