One aspect of Starsector that can be dull is manual transit from point A to point B of the Sector Map (holding down the mouse key / clicking for 10 minutes can be draining).
Similar to a fleet commander who would turn procedural affairs to subordinates, I would like to recommend a Navigation Officer role that can be hired like the other officers / administrators. This officer would have the knowledge of previously travelled paths (what are the areas without storms, natural "lanes," etc), and if the fleet were to return to an area, the officer would pick a relatively efficient path (perhaps slightly more supply / fuel consuming than a knowledgeable player), and allow the player to just sit back and relax until reaching the destination.
In short, the spectrum would have player on one end, and "dumb" autopilot at the other. I think the Navigation Officer can sit somewhere in between to offer value to the fleet, so the famed captain and leader of a rising faction doesn't have to manually command fleets through the same storm for the 20th time.