Adding 3 new capital ships in a single update looks a bit like giving up on preventing capital spam.
The two seem completely unrelated, no? One is how many ships of a given type exist, and the other is how many ships of a given type are in a specific fleet.
Retribution looks like it can support triple gauss with its flux stats, and SIX harpoon pods on top of that. While being faster than Odyssey.
While moving forward, yeah, it's faster. Still, it's entirely possible the Retribution is overtuned right now; it's something I'm keeping an eye on. So far in testing I haven't been doing better with it as the flagship compared to using an Odyssey, but, yeah, keeping all this in mind.
Maaaan I'm so happy we're getting new capitals to make everything feel cool in their own way. That said, a ship with 4 built in hullmods dayuum, you'll need 5 minutes just to understand how the ship even works. Everything that's been shown so far I'm really content with, honestly have zero criticism except pls don't have us wait too long for part 2
*thumbs up*
And, yeah - in general I *try* to keep the number of built-ins down, but the Invictus is just so much its own thing that it felt like it really needed all of them.
Can't wait to see how the other factions became more unique (I'd guess all those missiles teased before play a role hmm).
You bet!
Interesting. I'd always liked the feel of the Sector as a place where people are mostly 'stuck with what they've got', and so while I'm a fan of faction mods, the way they often come with whole fleets worth of custom ships quite swiftly makes the game feel really bloated for me; this 'compromise' of emphasizing different capitals with a pool of 'what you got' around it plus specific weapon picks seems like a neat direction. Tweaking faction files towards this standard may be more work for me to tailor the game to my liking but it's a nifty sort of standard idea to work around.
Cool, I'm glad you like the approach! More or less on the same page here, at least as far as vanilla feel - though I certainly do understand why someone making a mod would go for a specific feel and a complete ship line-up, and there's all sorts of ways to justify it in-fiction.
... and a midline (?) missile destroyer.
Hmm?